void generate_test_level()

in coinrun/coinrun.cpp [675:688]


  void generate_test_level()
  {
    maze->spawnpos[0] = 2;
    maze->spawnpos[1] = 2;
    maze->coins = 0;
    for (int y=0; y<maze->h; ++y) {
      for (int x=0; x<maze->w; x++) {
        char c = test[maze->w*(maze->h-y-1) + x];
        if (is_coin(c)) maze->coins += 1;
          maze->set_elem(x, y, c);
      }
    }
    remove_traces_add_monsters();
  }