in coinrun/coinrun.cpp [1381:1393]
QImage picture(PlayerTheme *theme) const
{
if (ladder_mode)
return (time_alive / 5 % 2 == 0) ? theme->climb1 : theme->climb2;
if (vy != 0)
return theme->jump;
if (spring != 0)
return theme->duck;
if (vx == 0)
return theme->stand;
return (time_alive / 5 % 2 == 0) ? theme->walk1 : theme->walk2;
}