doom_py/src/vizdoom/src/g_strife/a_inquisitor.cpp [19:26]:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool InquisitorCheckDistance (AActor *self)
{
	if (self->reactiontime == 0 && P_CheckSight (self, self->target))
	{
		return self->AproxDistance (self->target) < 264*FRACUNIT;
	}
	return false;
}
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



doom_py/src/vizdoom/src/g_strife/a_crusader.cpp [12:19]:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
static bool CrusaderCheckRange (AActor *self)
{
	if (self->reactiontime == 0 && P_CheckSight (self, self->target))
	{
		return self->AproxDistance (self->target) < 264*FRACUNIT;
	}
	return false;
}
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



