in client.go [588:756]
func (c *Client) Do(req *Request) (*http.Response, error) {
c.clientInit.Do(func() {
if c.HTTPClient == nil {
c.HTTPClient = cleanhttp.DefaultPooledClient()
}
})
logger := c.logger()
if logger != nil {
switch v := logger.(type) {
case LeveledLogger:
v.Debug("performing request", "method", req.Method, "url", req.URL)
case Logger:
v.Printf("[DEBUG] %s %s", req.Method, req.URL)
}
}
var resp *http.Response
var attempt int
var shouldRetry bool
var doErr, respErr, checkErr error
for i := 0; ; i++ {
doErr, respErr = nil, nil
attempt++
// Always rewind the request body when non-nil.
if req.body != nil {
body, err := req.body()
if err != nil {
c.HTTPClient.CloseIdleConnections()
return resp, err
}
if c, ok := body.(io.ReadCloser); ok {
req.Body = c
} else {
req.Body = ioutil.NopCloser(body)
}
}
if c.RequestLogHook != nil {
switch v := logger.(type) {
case LeveledLogger:
c.RequestLogHook(hookLogger{v}, req.Request, i)
case Logger:
c.RequestLogHook(v, req.Request, i)
default:
c.RequestLogHook(nil, req.Request, i)
}
}
// Attempt the request
resp, doErr = c.HTTPClient.Do(req.Request)
// Check if we should continue with retries.
shouldRetry, checkErr = c.CheckRetry(req.Context(), resp, doErr)
if !shouldRetry && doErr == nil && req.responseHandler != nil {
respErr = req.responseHandler(resp)
shouldRetry, checkErr = c.CheckRetry(req.Context(), resp, respErr)
}
err := doErr
if respErr != nil {
err = respErr
}
if err != nil {
switch v := logger.(type) {
case LeveledLogger:
v.Error("request failed", "error", err, "method", req.Method, "url", req.URL)
case Logger:
v.Printf("[ERR] %s %s request failed: %v", req.Method, req.URL, err)
}
} else {
// Call this here to maintain the behavior of logging all requests,
// even if CheckRetry signals to stop.
if c.ResponseLogHook != nil {
// Call the response logger function if provided.
switch v := logger.(type) {
case LeveledLogger:
c.ResponseLogHook(hookLogger{v}, resp)
case Logger:
c.ResponseLogHook(v, resp)
default:
c.ResponseLogHook(nil, resp)
}
}
}
if !shouldRetry {
break
}
// We do this before drainBody because there's no need for the I/O if
// we're breaking out
remain := c.RetryMax - i
if remain <= 0 {
break
}
// We're going to retry, consume any response to reuse the connection.
if doErr == nil {
c.drainBody(resp.Body)
}
wait := c.Backoff(c.RetryWaitMin, c.RetryWaitMax, i, resp)
if logger != nil {
desc := fmt.Sprintf("%s %s", req.Method, req.URL)
if resp != nil {
desc = fmt.Sprintf("%s (status: %d)", desc, resp.StatusCode)
}
switch v := logger.(type) {
case LeveledLogger:
v.Debug("retrying request", "request", desc, "timeout", wait, "remaining", remain)
case Logger:
v.Printf("[DEBUG] %s: retrying in %s (%d left)", desc, wait, remain)
}
}
timer := time.NewTimer(wait)
select {
case <-req.Context().Done():
timer.Stop()
c.HTTPClient.CloseIdleConnections()
return nil, req.Context().Err()
case <-timer.C:
}
// Make shallow copy of http Request so that we can modify its body
// without racing against the closeBody call in persistConn.writeLoop.
httpreq := *req.Request
req.Request = &httpreq
}
// this is the closest we have to success criteria
if doErr == nil && respErr == nil && checkErr == nil && !shouldRetry {
return resp, nil
}
defer c.HTTPClient.CloseIdleConnections()
var err error
if checkErr != nil {
err = checkErr
} else if respErr != nil {
err = respErr
} else {
err = doErr
}
if c.ErrorHandler != nil {
return c.ErrorHandler(resp, err, attempt)
}
// By default, we close the response body and return an error without
// returning the response
if resp != nil {
c.drainBody(resp.Body)
}
// this means CheckRetry thought the request was a failure, but didn't
// communicate why
if err == nil {
return nil, fmt.Errorf("%s %s giving up after %d attempt(s)",
req.Method, req.URL, attempt)
}
return nil, fmt.Errorf("%s %s giving up after %d attempt(s): %w",
req.Method, req.URL, attempt, err)
}