vncclient/encoding.go (2 lines): - line 189: // TODO: other format checks here - line 495: // TODO: could skip the bytes.Buffer and read directly from Readers main.go (1 line): - line 769: bytes := 0 // TODO: should we just compute this from the byte stream directly? vncgl/vncgl.go (1 line): - line 121: // TODO: make sure texture can't legitimately be 0 main.c (1 line): - line 226: // TODO: need to py3 this?