in vncclient/encoding.go [103:151]
func (*RawEncoding) Read(c *ClientConn, rect *Rectangle, r io.Reader) (Encoding, error) {
bytesPerPixel := c.PixelFormat.BPP / 8
// Various housekeeping helpers
pixelBytes := make([]uint8, bytesPerPixel)
var byteOrder binary.ByteOrder = binary.LittleEndian
if c.PixelFormat.BigEndian {
byteOrder = binary.BigEndian
}
// Output buffer
colors := make([]Color, rect.Area())
// Read all needed bytes: this improves performance so we
// don't have to do piecemeal unbuffered reads.
buf := make([]byte, rect.Area()*int(bytesPerPixel))
if _, err := io.ReadFull(r, buf); err != nil {
return nil, err
}
r = bytes.NewBuffer(buf)
for y := uint16(0); y < rect.Height; y++ {
for x := uint16(0); x < rect.Width; x++ {
if _, err := io.ReadFull(r, pixelBytes); err != nil {
return nil, err
}
var rawPixel uint32
if c.PixelFormat.BPP == 8 {
rawPixel = uint32(pixelBytes[0])
} else if c.PixelFormat.BPP == 16 {
rawPixel = uint32(byteOrder.Uint16(pixelBytes))
} else if c.PixelFormat.BPP == 32 {
rawPixel = byteOrder.Uint32(pixelBytes)
}
color := &colors[int(y)*int(rect.Width)+int(x)]
if c.PixelFormat.TrueColor {
color.R = uint8((rawPixel >> c.PixelFormat.RedShift) & uint32(c.PixelFormat.RedMax))
color.G = uint8((rawPixel >> c.PixelFormat.GreenShift) & uint32(c.PixelFormat.GreenMax))
color.B = uint8((rawPixel >> c.PixelFormat.BlueShift) & uint32(c.PixelFormat.BlueMax))
} else {
*color = c.ColorMap[rawPixel]
}
}
}
return &RawEncoding{colors}, nil
}