gl.go (11 lines of code) (raw):

// +build !no_gl package main import "github.com/openai/go-vncdriver/vncgl" const compiledWithGL = true func (b *sessionInfo) initRenderer(name string) error { if b.rendererSet { return nil } b.rendererSet = true // Make sure we've initialized glfw vncgl.SetupRendering() return b.batch.SetRenderer(name, &vncgl.VNCGL{}) }