gl.go (11 lines of code) (raw):
// +build !no_gl
package main
import "github.com/openai/go-vncdriver/vncgl"
const compiledWithGL = true
func (b *sessionInfo) initRenderer(name string) error {
if b.rendererSet {
return nil
}
b.rendererSet = true
// Make sure we've initialized glfw
vncgl.SetupRendering()
return b.batch.SetRenderer(name, &vncgl.VNCGL{})
}