def _set_window_size()

in mujoco_py/opengl_context.pyx [0:0]


    def _set_window_size(self, target_width, target_height):
        self.make_context_current()
        if target_width != self._width or target_height != self._height:
            self._width = target_width
            self._height = target_height
            glfw.set_window_size(self.window, target_width, target_height)

            # HAX: When running on a Mac with retina screen, the size
            # sometimes doubles
            width, height = glfw.get_framebuffer_size(self.window)
            if target_width != width and "darwin" in sys.platform.lower():
                glfw.set_window_size(self.window, target_width // 2, target_height // 2)