in mujoco_py/mjrenderpool.py [0:0]
def _worker_render(worker_id, state, width, height,
camera_name, randomize):
"""
Main target function for the workers.
"""
s = _render_pool_storage
forward = False
if state is not None:
s.sim.set_state(state)
forward = True
if randomize and s.modder is not None:
s.modder.randomize()
forward = True
if forward:
s.sim.forward()
rgb_block = width * height * 3
rgb_offset = rgb_block * worker_id
rgb = s.shared_rgbs_array[rgb_offset:rgb_offset + rgb_block]
rgb = rgb.reshape(height, width, 3)
depth_block = width * height
depth_offset = depth_block * worker_id
depth = s.shared_depths_array[depth_offset:depth_offset + depth_block]
depth = depth.reshape(height, width)
rgb[:], depth[:] = s.sim.render(
width, height, camera_name=camera_name, depth=True,
device_id=s.device_id)