mujoco_py/gl/glshim.h (24 lines of code) (raw):

#ifndef __GLSHIM_H__ #define __GLSHIM_H__ #include "mujoco.h" #include "mjrender.h" #ifdef __cplusplus extern "C" { #endif int usingEGL(); int initOpenGL(int device_id); void closeOpenGL(); int makeOpenGLContextCurrent(int device_id); int setOpenGLBufferSize(int device_id, int width, int height); unsigned int createPBO(int width, int height, int batchSize, int use_short); void freePBO(unsigned int pixelBuffer); void copyFBOToPBO(mjrContext* con, unsigned int pbo_rgb, unsigned int pbo_depth, mjrRect viewport, int bufferOffset); void readPBO(unsigned char *buffer_rgb, unsigned short *buffer_depth, unsigned int pbo_rgb, unsigned int pbo_depth, int width, int height, int batchSize); #ifdef __cplusplus } // extern "C" #endif #endif