in mujoco_worldgen/util/rotation.py [0:0]
def euler2mat(euler):
""" Convert Euler Angles to Rotation Matrix. See rotation.py for notes """
euler = np.asarray(euler, dtype=np.float64)
assert euler.shape[-1] == 3, "Invalid shaped euler {}".format(euler)
ai, aj, ak = -euler[..., 2], -euler[..., 1], -euler[..., 0]
si, sj, sk = np.sin(ai), np.sin(aj), np.sin(ak)
ci, cj, ck = np.cos(ai), np.cos(aj), np.cos(ak)
cc, cs = ci * ck, ci * sk
sc, ss = si * ck, si * sk
mat = np.empty(euler.shape[:-1] + (3, 3), dtype=np.float64)
mat[..., 2, 2] = cj * ck
mat[..., 2, 1] = sj * sc - cs
mat[..., 2, 0] = sj * cc + ss
mat[..., 1, 2] = cj * sk
mat[..., 1, 1] = sj * ss + cc
mat[..., 1, 0] = sj * cs - sc
mat[..., 0, 2] = -sj
mat[..., 0, 1] = cj * si
mat[..., 0, 0] = cj * ci
return mat