mae_envs/wrappers/manipulation.py [49:60]:
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        return obs

    def reset(self):
        obs = self.env.reset()
        sim = self.unwrapped.sim

        if self.obj_in_game_metadata_keys is not None:
            self.actual_body_slice = np.concatenate([self.metadata[k] for k in self.obj_in_game_metadata_keys])
        else:
            self.actual_body_slice = np.ones((len(self.body_names))).astype(np.bool)
        actual_body_names = list(compress(self.body_names, self.actual_body_slice))
        self.n_obj = len(actual_body_names)
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mae_envs/wrappers/manipulation.py [233:245]:
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        return obs

    def reset(self):
        obs = self.env.reset()
        sim = self.unwrapped.sim

        if self.obj_in_game_metadata_keys is not None:
            self.actual_body_slice = np.concatenate([self.metadata[k] for k in self.obj_in_game_metadata_keys])
        else:
            self.actual_body_slice = np.ones((len(self.body_names))).astype(np.bool)

        actual_body_names = list(compress(self.body_names, self.actual_body_slice))
        self.n_obj = len(actual_body_names)
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