def build_world_step()

in mae_envs/modules/walls.py [0:0]


    def build_world_step(self, env, floor, floor_size):
        # Create rooms
        walls = outside_walls(self.grid_size, rgba=self.outside_wall_rgba,
                              use_low_wall_height=self.low_outside_walls)
        failures = 0

        if self.random_room_number:
            self.num_actual_rooms = env._random_state.randint(self.num_rooms) + 1
        else:
            self.num_actual_rooms = self.num_rooms

        while len(walls) < self.num_actual_rooms + 3:
            new_wall = choose_new_split(walls, self.min_room_size, random_state=env._random_state)
            if new_wall is None:
                walls = outside_walls(self.grid_size, rgba=self.outside_wall_rgba,
                                      use_low_wall_height=self.low_outside_walls)
                failures += 1
            else:
                walls.append(new_wall)
            if failures == self.num_tries:
                return False

        # Add doors
        new_walls, doors = split_walls(walls[4:], self.door_size, random_state=env._random_state)
        if env._random_state.uniform() < self.prob_outside_walls:
            walls = walls[:4] + new_walls
        else:
            walls = new_walls

        # Convert doors into mujoco frame
        if self.gen_door_obs:
            self.door_obs = construct_door_obs(np.array(doors), floor_size, self.grid_size)

        walls_to_mujoco(floor, floor_size, self.grid_size, walls, friction=self.friction)
        add_walls_to_grid(env.placement_grid, walls)
        return True