multiagent/scenarios/simple.py [16:26]:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        for i, landmark in enumerate(world.landmarks):
            landmark.name = 'landmark %d' % i
            landmark.collide = False
            landmark.movable = False
        # make initial conditions
        self.reset_world(world)
        return world

    def reset_world(self, world):
        # random properties for agents
        for i, agent in enumerate(world.agents):
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



multiagent/scenarios/simple_crypto.py [38:49]:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        for i, landmark in enumerate(world.landmarks):
            landmark.name = 'landmark %d' % i
            landmark.collide = False
            landmark.movable = False
        # make initial conditions
        self.reset_world(world)
        return world


    def reset_world(self, world):
        # random properties for agents
        for i, agent in enumerate(world.agents):
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



