multiagent/scenarios/simple.py [16:24]:
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        for i, landmark in enumerate(world.landmarks):
            landmark.name = 'landmark %d' % i
            landmark.collide = False
            landmark.movable = False
        # make initial conditions
        self.reset_world(world)
        return world

    def reset_world(self, world):
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multiagent/scenarios/simple_reference.py [18:26]:
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        for i, landmark in enumerate(world.landmarks):
            landmark.name = 'landmark %d' % i
            landmark.collide = False
            landmark.movable = False
        # make initial conditions
        self.reset_world(world)
        return world

    def reset_world(self, world):
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