multiagent/scenarios/simple_tag.py [23:33]:
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            agent.accel = 3.0 if agent.adversary else 4.0
            #agent.accel = 20.0 if agent.adversary else 25.0
            agent.max_speed = 1.0 if agent.adversary else 1.3
        # add landmarks
        world.landmarks = [Landmark() for i in range(num_landmarks)]
        for i, landmark in enumerate(world.landmarks):
            landmark.name = 'landmark %d' % i
            landmark.collide = True
            landmark.movable = False
            landmark.size = 0.2
            landmark.boundary = False
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multiagent/scenarios/simple_world_comm.py [27:37]:
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            agent.accel = 3.0 if agent.adversary else 4.0
            #agent.accel = 20.0 if agent.adversary else 25.0
            agent.max_speed = 1.0 if agent.adversary else 1.3
        # add landmarks
        world.landmarks = [Landmark() for i in range(num_landmarks)]
        for i, landmark in enumerate(world.landmarks):
            landmark.name = 'landmark %d' % i
            landmark.collide = True
            landmark.movable = False
            landmark.size = 0.2
            landmark.boundary = False
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