def reset_world()

in multiagent/scenarios/simple_tag.py [0:0]


    def reset_world(self, world):
        # random properties for agents
        for i, agent in enumerate(world.agents):
            agent.color = np.array([0.35, 0.85, 0.35]) if not agent.adversary else np.array([0.85, 0.35, 0.35])
            # random properties for landmarks
        for i, landmark in enumerate(world.landmarks):
            landmark.color = np.array([0.25, 0.25, 0.25])
        # set random initial states
        for agent in world.agents:
            agent.state.p_pos = np.random.uniform(-1, +1, world.dim_p)
            agent.state.p_vel = np.zeros(world.dim_p)
            agent.state.c = np.zeros(world.dim_c)
        for i, landmark in enumerate(world.landmarks):
            if not landmark.boundary:
                landmark.state.p_pos = np.random.uniform(-0.9, +0.9, world.dim_p)
                landmark.state.p_vel = np.zeros(world.dim_p)