def reset_world()

in multiagent/scenarios/simple_push.py [0:0]


    def reset_world(self, world):
        # random properties for landmarks
        for i, landmark in enumerate(world.landmarks):
            landmark.color = np.array([0.1, 0.1, 0.1])
            landmark.color[i + 1] += 0.8
            landmark.index = i
        # set goal landmark
        goal = np.random.choice(world.landmarks)
        for i, agent in enumerate(world.agents):
            agent.goal_a = goal
            agent.color = np.array([0.25, 0.25, 0.25])
            if agent.adversary:
                agent.color = np.array([0.75, 0.25, 0.25])
            else:
                j = goal.index
                agent.color[j + 1] += 0.5
        # set random initial states
        for agent in world.agents:
            agent.state.p_pos = np.random.uniform(-1, +1, world.dim_p)
            agent.state.p_vel = np.zeros(world.dim_p)
            agent.state.c = np.zeros(world.dim_c)
        for i, landmark in enumerate(world.landmarks):
            landmark.state.p_pos = np.random.uniform(-1, +1, world.dim_p)
            landmark.state.p_vel = np.zeros(world.dim_p)