in multiagent/rendering.py [0:0]
def render1(self):
if len(self.v) == 4 : glBegin(GL_QUADS)
elif len(self.v) > 4 : glBegin(GL_POLYGON)
else: glBegin(GL_TRIANGLES)
for p in self.v:
glVertex3f(p[0], p[1],0) # draw each vertex
glEnd()
color = (self._color.vec4[0] * 0.5, self._color.vec4[1] * 0.5, self._color.vec4[2] * 0.5, self._color.vec4[3] * 0.5)
glColor4f(*color)
glBegin(GL_LINE_LOOP)
for p in self.v:
glVertex3f(p[0], p[1],0) # draw each vertex
glEnd()