def render1()

in multiagent/rendering.py [0:0]


    def render1(self):
        if   len(self.v) == 4 : glBegin(GL_QUADS)
        elif len(self.v)  > 4 : glBegin(GL_POLYGON)
        else: glBegin(GL_TRIANGLES)
        for p in self.v:
            glVertex3f(p[0], p[1],0)  # draw each vertex
        glEnd()

        color = (self._color.vec4[0] * 0.5, self._color.vec4[1] * 0.5, self._color.vec4[2] * 0.5, self._color.vec4[3] * 0.5)
        glColor4f(*color)
        glBegin(GL_LINE_LOOP)
        for p in self.v:
            glVertex3f(p[0], p[1],0)  # draw each vertex
        glEnd()