multiagent/scenarios/simple_spread.py (81 lines of code) (raw):
import numpy as np
from multiagent.core import World, Agent, Landmark
from multiagent.scenario import BaseScenario
class Scenario(BaseScenario):
def make_world(self):
world = World()
# set any world properties first
world.dim_c = 2
num_agents = 3
num_landmarks = 3
world.collaborative = True
# add agents
world.agents = [Agent() for i in range(num_agents)]
for i, agent in enumerate(world.agents):
agent.name = 'agent %d' % i
agent.collide = True
agent.silent = True
agent.size = 0.15
# add landmarks
world.landmarks = [Landmark() for i in range(num_landmarks)]
for i, landmark in enumerate(world.landmarks):
landmark.name = 'landmark %d' % i
landmark.collide = False
landmark.movable = False
# make initial conditions
self.reset_world(world)
return world
def reset_world(self, world):
# random properties for agents
for i, agent in enumerate(world.agents):
agent.color = np.array([0.35, 0.35, 0.85])
# random properties for landmarks
for i, landmark in enumerate(world.landmarks):
landmark.color = np.array([0.25, 0.25, 0.25])
# set random initial states
for agent in world.agents:
agent.state.p_pos = np.random.uniform(-1, +1, world.dim_p)
agent.state.p_vel = np.zeros(world.dim_p)
agent.state.c = np.zeros(world.dim_c)
for i, landmark in enumerate(world.landmarks):
landmark.state.p_pos = np.random.uniform(-1, +1, world.dim_p)
landmark.state.p_vel = np.zeros(world.dim_p)
def benchmark_data(self, agent, world):
rew = 0
collisions = 0
occupied_landmarks = 0
min_dists = 0
for l in world.landmarks:
dists = [np.sqrt(np.sum(np.square(a.state.p_pos - l.state.p_pos))) for a in world.agents]
min_dists += min(dists)
rew -= min(dists)
if min(dists) < 0.1:
occupied_landmarks += 1
if agent.collide:
for a in world.agents:
if self.is_collision(a, agent):
rew -= 1
collisions += 1
return (rew, collisions, min_dists, occupied_landmarks)
def is_collision(self, agent1, agent2):
delta_pos = agent1.state.p_pos - agent2.state.p_pos
dist = np.sqrt(np.sum(np.square(delta_pos)))
dist_min = agent1.size + agent2.size
return True if dist < dist_min else False
def reward(self, agent, world):
# Agents are rewarded based on minimum agent distance to each landmark, penalized for collisions
rew = 0
for l in world.landmarks:
dists = [np.sqrt(np.sum(np.square(a.state.p_pos - l.state.p_pos))) for a in world.agents]
rew -= min(dists)
if agent.collide:
for a in world.agents:
if self.is_collision(a, agent):
rew -= 1
return rew
def observation(self, agent, world):
# get positions of all entities in this agent's reference frame
entity_pos = []
for entity in world.landmarks: # world.entities:
entity_pos.append(entity.state.p_pos - agent.state.p_pos)
# entity colors
entity_color = []
for entity in world.landmarks: # world.entities:
entity_color.append(entity.color)
# communication of all other agents
comm = []
other_pos = []
for other in world.agents:
if other is agent: continue
comm.append(other.state.c)
other_pos.append(other.state.p_pos - agent.state.p_pos)
return np.concatenate([agent.state.p_vel] + [agent.state.p_pos] + entity_pos + other_pos + comm)