forge/blade/lib/enums.py [98:185]:
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def makeColor(idx, h=1, s=1, v=1):
   r, g, b = colorsys.hsv_to_rgb(h, s, v)
   rgbval = tuple(int(255*e) for e in [r, g, b])
   hexval = '%02x%02x%02x' % rgbval
   return Color(str(idx), hexval)

class Color256:
   def make256():
      parh, parv = np.meshgrid(np.linspace(0.075, 1, 16), np.linspace(0.25, 1, 16)[::-1])
      parh, parv = parh.T.ravel(), parv.T.ravel()
      idxs = np.arange(256)
      params = zip(idxs, parh, parv)
      colors = [makeColor(idx, h=h, s=1, v=v) for idx, h, v in params]
      return colors
   colors = make256()

class Neon:
   RED      = Color('RED', '#ff0000')
   ORANGE   = Color('ORANGE', '#ff8000')
   YELLOW   = Color('YELLOW', '#ffff00')

   GREEN    = Color('GREEN', '#00ff00')
   MINT     = Color('MINT', '#00ff80')
   CYAN     = Color('CYAN', '#00ffff')

   BLUE     = Color('BLUE', '#0000ff')
   PURPLE   = Color('PURPLE', '#8000ff')
   MAGENTA  = Color('MAGENTA', '#ff00ff')

   FUCHSIA  = Color('FUCHSIA', '#ff0080')
   SPRING   = Color('SPRING', '#80ff80')
   SKY      = Color('SKY', '#0080ff')
 
   WHITE    = Color('WHITE', '#ffffff')
   GRAY     = Color('GRAY', '#666666')
   BLACK    = Color('BLACK', '#000000')

   BLOOD    = Color('BLOOD', '#bb0000')
   BROWN    = Color('BROWN', '#7a3402')
   GOLD     = Color('GOLD', '#eec600')
   SILVER   = Color('SILVER', '#b8b8b8')

   TERM     = Color('TERM', '#41ff00')
   MASK     = Color('MASK', '#d67fff')

   def color12():
      return (
              Neon.RED, Neon.ORANGE, Neon.YELLOW,
              Neon.GREEN, Neon.MINT, Neon.CYAN,
              Neon.BLUE, Neon.PURPLE, Neon.MAGENTA,
              Neon.FUCHSIA, Neon.SPRING, Neon.SKY)

   def rand12():
      twelveColor = color12()
      randInd = np.random.randint(0, len(twelveColor))
      return twelveColor[randInd]

class Palette:
   def __init__(self, n):
      self.n = n
      if n <= 12:
         self.colors = Neon.color12()
      else:
         self.colors = Color256.colors

   def color(self, idx):
      if self.n > 12:
         idx = int(idx * 256 // self.n)
      return self.colors[idx]

class DataTexturePair:
   def __init__(self, data, texture=None):
      self.data = data
      self.tex  = texture

   def __eq__(self, ind):
      return ind == self.data

   def __hash__(self):
      return hash(self.data)


class Entity(Enum):
   NONE     = DataTexturePair(0)
   NEURAL   = DataTexturePair(1)
   CHICKEN  = DataTexturePair(2)
   GOBLIN   = DataTexturePair(3)
   BEAR     = DataTexturePair(4)
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