def __init__()

in jsuarez/tools/RenderTest.py [0:0]


   def __init__(self):
      self.W, self.H, self.side = 512, 512, 256
      self.appSize = (self.W+self.side, self.H+self.side)

      pygame.init()
      pygame.display.set_caption('Projekt: Godsword')
      self.canvas = pygame.display.set_mode(self.appSize, pygame.HWSURFACE|pygame.DOUBLEBUF|pygame.RESIZABLE)
      #self.fonts = RenderUtils.Fonts('resource/dragonslapper.ttf')
      '''

      self.buf = Container(self.appSize)

      sz = 16
      tiles = np.array([[Neon.rand12() for i in range(sz)] for j in range(sz)])
      tileSz = 32
      tiles = fromTiled(tiles, tileSz)
      surf = makeMap(tiles, tileSz)
      #self.canvas.blit(surf, (0, 0))
      surf = surfToIso(surf)
      p1, p2 = (0, 0), (tileSz, tileSz)
      p1 = pointToIso(p1, tileSz, tileSz, self.W, self.H)
      p2 = pointToIso(p2, tileSz, tileSz, self.W, self.H)
      #rect = (*p1, *p2)
      self.canvas.blit(surf, (0, 0))
      pygame.draw.line(self.canvas, (255, 255, 255), p1, p2)

      '''
      while True:
          self.render()