in forge/blade/entity/player.py [0:0]
def __init__(self, entID, color, config):
self._config = config
self._R, self._C = config.R, config.C
self._pos = config.SPAWN()
self._lastPos = self.pos
self._food = Stat(config.FOOD, config.FOOD)
self._water = Stat(config.WATER, config.WATER)
self._health = Stat(config.HEALTH, config.HEALTH)
self._entID = entID
self._name = 'Neural_' + str(self._entID)
self._timeAlive = 0
self._damage = None
self._freeze = 0
self._immune = True
self._kill = False
self._annID, self._color = color
self._colorInd = self._annID
self._attackMap = np.zeros((7, 7, 3)).tolist()
self._index = 1
self._immuneTicks = 15
self.move = None
self.attack = None