in jsuarez/PCHandler.py [0:0]
def stepEnv(self, env, entity):
r, c = entity.pos
tile = env.tiles[r, c]
'''
if tile.mat.harvestable:
for drop in env.harvest(r, c):
entity.inv.add(*drop)
'''
#if (type(env.tiles[r, c].mat) in [Material.FOREST.value]):
if (entity.food < entity.maxFood and type(env.tiles[r, c].mat) in [Material.FOREST.value]):
if env.harvest(r, c):
entity.food += 1
if (entity.water < entity.maxWater and
Material.WATER.value in
AI.adjacentMats(env, entity.pos)):
entity.water += 1