forge/trinity/trinity.py (19 lines of code) (raw):

class Trinity: def __init__(self, pantheon, god, sword): self.pantheon = pantheon self.god = god self.sword = sword #Cluster/Master logic class Pantheon: def __init__(self, args): pass def step(self, recvs): pass #Environment logic class God: def __init__(self, args, idx): pass def spawn(self): pass def send(self): pass def recv(self, pantheonUpdates): pass #Agent logic class Sword: def __init__(self, args): pass def sendUpdate(self): pass def recvUpdate(self, update): pass def collectRollout(self, entID, ent): pass def decide(self, entID, ent, stim): pass