jsuarez/extra/embyr_deprecated/embyr/kivy3/renderer.py (67 lines of code) (raw):
"""
The MIT License (MIT)
Copyright (c) 2013 Niko Skrypnik
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
"""
"""
Renderer class
=============
Unlike of THREE.js we may provide only one renderer which is the
Kivy widget and uses Kivy canvas and FBO concept for drawing graphics.
You may use this class as usual widget and place it wherever you need
in your application
"""
import os
import kivy3
from kivy.uix.widget import Widget
from kivy.clock import Clock
from kivy.graphics.fbo import Fbo
from kivy.graphics.instructions import InstructionGroup
from kivy.graphics.opengl import glEnable, glDisable, GL_DEPTH_TEST
from kivy.graphics import Callback, PushMatrix, PopMatrix, \
Rectangle, Canvas, UpdateNormalMatrix
kivy3_path = os.path.abspath(os.path.dirname(kivy3.__file__))
class RendererError(Exception):
pass
class Renderer(Widget):
def __init__(self, **kw):
self.shader_file = kw.pop("shader_file", None)
self.canvas = Canvas()
super(Renderer, self).__init__(**kw)
with self.canvas:
self._viewport = Rectangle(size=self.size, pos=self.pos)
self.fbo = Fbo(size=self.size,
with_depthbuffer=True, compute_normal_mat=True,
clear_color=(0., 0., 0., 0.))
self._config_fbo()
self.texture = self.fbo.texture
self.camera = None
self.scene = None
def _config_fbo(self):
# set shader file here
self.fbo.shader.source = self.shader_file or \
os.path.join(kivy3_path, "default.glsl")
with self.fbo:
Callback(self._setup_gl_context)
PushMatrix()
# instructions set for all instructions
self._instructions = InstructionGroup()
PopMatrix()
Callback(self._reset_gl_context)
def _setup_gl_context(self, *args):
glEnable(GL_DEPTH_TEST)
self.fbo.clear_buffer()
def _reset_gl_context(self, *args):
glDisable(GL_DEPTH_TEST)
def render(self, scene, camera):
self.scene = scene
self.camera = camera
self.camera.bind_to(self)
self._instructions.add(scene.as_instructions())
Clock.schedule_once(self._update_matrices, -1)
def add(self, obj):
self._instructions.add(obj.as_instructions())
def on_size(self, instance, value):
self.fbo.size = value
self._viewport.texture = self.fbo.texture
self._viewport.size = value
self._viewport.pos = self.pos
self._update_matrices()
def on_pos(self, instance, value):
self._viewport.pos = self.pos
self._update_matrices()
def on_texture(self, instance, value):
self._viewport.texture = value
def _update_matrices(self, dt=None):
if self.camera:
self.fbo['projection_mat'] = self.camera.projection_matrix
self.fbo['modelview_mat'] = self.camera.modelview_matrix
else:
raise RendererError("Camera is not defined for renderer")
def set_clear_color(self, color):
self.fbo.clear_color = color