jsuarez/extra/embyr_deprecated/embyr/kivy3/renderer.py (67 lines of code) (raw):

""" The MIT License (MIT) Copyright (c) 2013 Niko Skrypnik Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ """ Renderer class ============= Unlike of THREE.js we may provide only one renderer which is the Kivy widget and uses Kivy canvas and FBO concept for drawing graphics. You may use this class as usual widget and place it wherever you need in your application """ import os import kivy3 from kivy.uix.widget import Widget from kivy.clock import Clock from kivy.graphics.fbo import Fbo from kivy.graphics.instructions import InstructionGroup from kivy.graphics.opengl import glEnable, glDisable, GL_DEPTH_TEST from kivy.graphics import Callback, PushMatrix, PopMatrix, \ Rectangle, Canvas, UpdateNormalMatrix kivy3_path = os.path.abspath(os.path.dirname(kivy3.__file__)) class RendererError(Exception): pass class Renderer(Widget): def __init__(self, **kw): self.shader_file = kw.pop("shader_file", None) self.canvas = Canvas() super(Renderer, self).__init__(**kw) with self.canvas: self._viewport = Rectangle(size=self.size, pos=self.pos) self.fbo = Fbo(size=self.size, with_depthbuffer=True, compute_normal_mat=True, clear_color=(0., 0., 0., 0.)) self._config_fbo() self.texture = self.fbo.texture self.camera = None self.scene = None def _config_fbo(self): # set shader file here self.fbo.shader.source = self.shader_file or \ os.path.join(kivy3_path, "default.glsl") with self.fbo: Callback(self._setup_gl_context) PushMatrix() # instructions set for all instructions self._instructions = InstructionGroup() PopMatrix() Callback(self._reset_gl_context) def _setup_gl_context(self, *args): glEnable(GL_DEPTH_TEST) self.fbo.clear_buffer() def _reset_gl_context(self, *args): glDisable(GL_DEPTH_TEST) def render(self, scene, camera): self.scene = scene self.camera = camera self.camera.bind_to(self) self._instructions.add(scene.as_instructions()) Clock.schedule_once(self._update_matrices, -1) def add(self, obj): self._instructions.add(obj.as_instructions()) def on_size(self, instance, value): self.fbo.size = value self._viewport.texture = self.fbo.texture self._viewport.size = value self._viewport.pos = self.pos self._update_matrices() def on_pos(self, instance, value): self._viewport.pos = self.pos self._update_matrices() def on_texture(self, instance, value): self._viewport.texture = value def _update_matrices(self, dt=None): if self.camera: self.fbo['projection_mat'] = self.camera.projection_matrix self.fbo['modelview_mat'] = self.camera.modelview_matrix else: raise RendererError("Camera is not defined for renderer") def set_clear_color(self, color): self.fbo.clear_color = color