duplicated block id: 1 size: 81 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DepthOfField.shader (40:134) - unity/Assets/PostProcessingV2/Shaders/Builtins/DepthOfField.shader (172:266) duplicated block id: 2 size: 48 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (13:60) - unity/Assets/Resources/Materials/PreloadEmissive.mat (13:60) duplicated block id: 3 size: 46 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (13:58) - unity/Assets/Materials/Overlay.mat (13:58) duplicated block id: 4 size: 45 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (12:56) - unity/Assets/Materials/Overlay.mat (12:56) duplicated block id: 5 size: 45 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (12:56) - unity/Assets/Resources/Materials/PreloadEmissive.mat (12:56) duplicated block id: 6 size: 44 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (13:56) - unity/Assets/Materials/Dark.mat (13:56) duplicated block id: 7 size: 44 cleaned lines of code in 2 files: - unity/Assets/Materials/Overlay.mat (13:56) - unity/Assets/Resources/Materials/PreloadEmissive.mat (13:56) duplicated block id: 8 size: 38 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D11.hlsl (1:51) - unity/Assets/PostProcessingV2/Shaders/API/XboxOne.hlsl (1:51) duplicated block id: 9 size: 38 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/Vulkan.hlsl (1:51) - unity/Assets/PostProcessingV2/Shaders/API/XboxOne.hlsl (1:51) duplicated block id: 10 size: 38 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D11.hlsl (1:51) - unity/Assets/PostProcessingV2/Shaders/API/Vulkan.hlsl (1:51) duplicated block id: 11 size: 38 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D12.hlsl (1:51) - unity/Assets/PostProcessingV2/Shaders/API/Vulkan.hlsl (1:51) duplicated block id: 12 size: 38 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D11.hlsl (1:51) - unity/Assets/PostProcessingV2/Shaders/API/D3D12.hlsl (1:51) duplicated block id: 13 size: 38 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D12.hlsl (1:51) - unity/Assets/PostProcessingV2/Shaders/API/XboxOne.hlsl (1:51) duplicated block id: 14 size: 37 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (21:57) - unity/Assets/Materials/Red.mat (25:61) duplicated block id: 15 size: 37 cleaned lines of code in 2 files: - unity/Assets/Materials/Overlay.mat (21:57) - unity/Assets/Materials/Red.mat (25:61) duplicated block id: 16 size: 36 cleaned lines of code in 2 files: - unity/Assets/Materials/Red.mat (25:60) - unity/Assets/Resources/Materials/PreloadEmissive.mat (21:56) duplicated block id: 17 size: 36 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (21:56) - unity/Assets/Materials/Red.mat (25:60) duplicated block id: 18 size: 30 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (421:450) - unity/Assets/Prefabs/LightingRig.prefab (493:522) duplicated block id: 19 size: 30 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (455:488) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (508:541) duplicated block id: 20 size: 30 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (457:486) - unity/Assets/Prefabs/LightingRig.prefab (529:558) duplicated block id: 21 size: 30 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (565:594) - unity/Assets/Prefabs/LightingRig.prefab (601:630) duplicated block id: 22 size: 29 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (231:259) - unity/Assets/DemoProfileV2.asset (261:289) duplicated block id: 23 size: 29 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (231:259) - unity/Assets/DemoProfileV2.asset (291:319) duplicated block id: 24 size: 29 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (201:229) - unity/Assets/DemoProfileV2.asset (231:259) duplicated block id: 25 size: 29 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (261:289) - unity/Assets/DemoProfileV2.asset (291:319) duplicated block id: 26 size: 29 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (201:229) - unity/Assets/DemoProfileV2.asset (261:289) duplicated block id: 27 size: 29 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (201:229) - unity/Assets/DemoProfileV2.asset (291:319) duplicated block id: 28 size: 28 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/Metal.hlsl (5:43) - unity/Assets/PostProcessingV2/Shaders/API/Vulkan.hlsl (5:43) duplicated block id: 29 size: 28 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/Metal.hlsl (5:43) - unity/Assets/PostProcessingV2/Shaders/API/XboxOne.hlsl (5:43) duplicated block id: 30 size: 28 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D11.hlsl (5:43) - unity/Assets/PostProcessingV2/Shaders/API/Metal.hlsl (5:43) duplicated block id: 31 size: 28 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D12.hlsl (5:43) - unity/Assets/PostProcessingV2/Shaders/API/Metal.hlsl (5:43) duplicated block id: 32 size: 28 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D9.hlsl (3:42) - unity/Assets/PostProcessingV2/Shaders/API/OpenGL.hlsl (3:42) duplicated block id: 33 size: 26 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (497:522) - unity/Assets/Prefabs/LightingRig.prefab (533:558) duplicated block id: 34 size: 26 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D11.hlsl (5:40) - unity/Assets/PostProcessingV2/Shaders/API/PSSL.hlsl (8:43) duplicated block id: 35 size: 26 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/Metal.hlsl (5:40) - unity/Assets/PostProcessingV2/Shaders/API/PSSL.hlsl (8:43) duplicated block id: 36 size: 26 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/PSSL.hlsl (8:43) - unity/Assets/PostProcessingV2/Shaders/API/XboxOne.hlsl (5:40) duplicated block id: 37 size: 26 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/PSSL.hlsl (8:43) - unity/Assets/PostProcessingV2/Shaders/API/Vulkan.hlsl (5:40) duplicated block id: 38 size: 26 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (425:450) - unity/Assets/Prefabs/LightingRig.prefab (533:558) duplicated block id: 39 size: 26 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (461:486) - unity/Assets/Prefabs/LightingRig.prefab (497:522) duplicated block id: 40 size: 26 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D12.hlsl (5:40) - unity/Assets/PostProcessingV2/Shaders/API/PSSL.hlsl (8:43) duplicated block id: 41 size: 26 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (425:450) - unity/Assets/Prefabs/LightingRig.prefab (461:486) duplicated block id: 42 size: 25 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (534:558) - unity/Assets/Prefabs/LightingRig.prefab (606:630) duplicated block id: 43 size: 25 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (426:450) - unity/Assets/Prefabs/LightingRig.prefab (570:594) duplicated block id: 44 size: 25 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (498:522) - unity/Assets/Prefabs/LightingRig.prefab (606:630) duplicated block id: 45 size: 25 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (498:522) - unity/Assets/Prefabs/LightingRig.prefab (570:594) duplicated block id: 46 size: 25 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (534:558) - unity/Assets/Prefabs/LightingRig.prefab (570:594) duplicated block id: 47 size: 25 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (462:486) - unity/Assets/Prefabs/LightingRig.prefab (570:594) duplicated block id: 48 size: 25 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (426:450) - unity/Assets/Prefabs/LightingRig.prefab (606:630) duplicated block id: 49 size: 25 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (462:486) - unity/Assets/Prefabs/LightingRig.prefab (606:630) duplicated block id: 50 size: 25 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1617:1641) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1928:1952) duplicated block id: 51 size: 22 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (721:742) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (819:840) duplicated block id: 52 size: 22 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (848:872) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1242:1266) duplicated block id: 53 size: 21 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (930:950) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1022:1042) duplicated block id: 54 size: 21 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (777:801) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (890:914) duplicated block id: 55 size: 21 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (958:985) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1160:1187) duplicated block id: 56 size: 20 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1373:1392) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1932:1951) duplicated block id: 57 size: 20 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1275:1294) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1373:1392) duplicated block id: 58 size: 20 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1373:1392) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1621:1640) duplicated block id: 59 size: 20 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1275:1294) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1621:1640) duplicated block id: 60 size: 20 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (937:956) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1138:1157) duplicated block id: 61 size: 20 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1275:1294) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1932:1951) duplicated block id: 62 size: 19 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (23:41) - unity/Assets/Materials/Red.mat (22:40) duplicated block id: 63 size: 19 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (55:73) - unity/Assets/Materials/Red.mat (42:60) duplicated block id: 64 size: 19 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (55:73) - unity/Assets/Resources/Materials/PreloadEmissive.mat (38:56) duplicated block id: 65 size: 19 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (38:56) - unity/Assets/Materials/DefaultMaterial.mat (55:73) duplicated block id: 66 size: 19 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (38:56) - unity/Assets/Materials/DefaultMaterial.mat (55:73) duplicated block id: 67 size: 19 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (55:73) - unity/Assets/Materials/Overlay.mat (38:56) duplicated block id: 68 size: 18 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (872:895) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1075:1098) duplicated block id: 69 size: 17 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DepthOfField.shader (6:26) - unity/Assets/PostProcessingV2/Shaders/Builtins/DepthOfField.shader (138:158) duplicated block id: 70 size: 17 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs (312:334) - unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs (391:413) duplicated block id: 71 size: 17 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (985:1006) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1093:1114) duplicated block id: 72 size: 17 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs (116:144) - unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs (308:336) duplicated block id: 73 size: 16 cleaned lines of code in 2 files: - unity/ProjectSettings/GraphicsSettings.asset (53:68) - unity/ProjectSettings/GraphicsSettings.asset (70:85) duplicated block id: 74 size: 16 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (21:36) - unity/Assets/Materials/DefaultMaterial.mat (26:41) duplicated block id: 75 size: 16 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (26:41) - unity/Assets/Materials/Overlay.mat (21:36) duplicated block id: 76 size: 16 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (21:36) - unity/Assets/Materials/DefaultMaterial.mat (26:41) duplicated block id: 77 size: 16 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (26:41) - unity/Assets/Resources/Materials/PreloadEmissive.mat (21:36) duplicated block id: 78 size: 15 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (988:1006) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1190:1208) duplicated block id: 79 size: 15 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1096:1114) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1190:1208) duplicated block id: 80 size: 14 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DiscardAlpha.shader (13:31) - unity/Assets/PostProcessingV2/Shaders/Builtins/Texture2DLerp.shader (16:34) duplicated block id: 81 size: 14 cleaned lines of code in 2 files: - unity/ProjectSettings/GraphicsSettings.asset (70:83) - unity/ProjectSettings/GraphicsSettings.asset (87:100) duplicated block id: 82 size: 14 cleaned lines of code in 2 files: - unity/ProjectSettings/GraphicsSettings.asset (53:66) - unity/ProjectSettings/GraphicsSettings.asset (87:100) duplicated block id: 83 size: 14 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1029:1042) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1138:1151) duplicated block id: 84 size: 14 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (764:782) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (972:990) duplicated block id: 85 size: 13 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (848:863) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1050:1065) duplicated block id: 86 size: 13 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (48:60) - unity/ProjectSettings/InputManager.asset (192:204) duplicated block id: 87 size: 13 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (64:76) - unity/ProjectSettings/InputManager.asset (208:220) duplicated block id: 88 size: 13 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (80:92) - unity/ProjectSettings/InputManager.asset (224:236) duplicated block id: 89 size: 13 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1050:1065) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1242:1257) duplicated block id: 90 size: 13 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (240:252) - unity/ProjectSettings/InputManager.asset (256:268) duplicated block id: 91 size: 12 cleaned lines of code in 2 files: - unity/Assets/Materials/Overlay.mat (68:79) - unity/Assets/Materials/Red.mat (75:86) duplicated block id: 92 size: 12 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (106:117) - unity/ProjectSettings/InputManager.asset (122:133) duplicated block id: 93 size: 12 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (106:117) - unity/ProjectSettings/InputManager.asset (138:149) duplicated block id: 94 size: 12 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (37:53) - unity/Assets/PostProcessingV2/Shaders/Builtins/Texture2DLerp.shader (16:32) duplicated block id: 95 size: 12 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (37:53) - unity/Assets/PostProcessingV2/Shaders/Builtins/DiscardAlpha.shader (13:29) duplicated block id: 96 size: 12 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (122:133) - unity/ProjectSettings/InputManager.asset (138:149) duplicated block id: 97 size: 11 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (94:104) - unity/ProjectSettings/InputManager.asset (206:216) duplicated block id: 98 size: 11 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (206:216) - unity/ProjectSettings/InputManager.asset (238:248) duplicated block id: 99 size: 11 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (823:833) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (930:940) duplicated block id: 100 size: 11 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (206:216) - unity/ProjectSettings/InputManager.asset (222:232) duplicated block id: 101 size: 11 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (10:20) - unity/Assets/Materials/Red.mat (10:20) duplicated block id: 102 size: 11 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (94:104) - unity/ProjectSettings/InputManager.asset (190:200) duplicated block id: 103 size: 11 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (98:108) - unity/Assets/Materials/Red.mat (74:84) duplicated block id: 104 size: 11 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (94:104) - unity/ProjectSettings/InputManager.asset (238:248) duplicated block id: 105 size: 11 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (94:104) - unity/ProjectSettings/InputManager.asset (222:232) duplicated block id: 106 size: 11 cleaned lines of code in 2 files: - unity/Assets/Scripts/RobotLoader.cs (618:629) - unity/Assets/Scripts/RobotLoader.cs (740:751) duplicated block id: 107 size: 11 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (190:200) - unity/ProjectSettings/InputManager.asset (206:216) duplicated block id: 108 size: 11 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (725:735) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1022:1032) duplicated block id: 109 size: 11 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (725:735) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (930:940) duplicated block id: 110 size: 11 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (1:11) - unity/Assets/Prefabs/RobotScene.prefab (1:11) duplicated block id: 111 size: 11 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (10:20) - unity/Assets/Materials/DefaultMaterial.mat (11:21) duplicated block id: 112 size: 11 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (345:355) - unity/Assets/DemoProfileV2.asset (357:367) duplicated block id: 113 size: 11 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (222:232) - unity/ProjectSettings/InputManager.asset (238:248) duplicated block id: 114 size: 11 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (823:833) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1022:1032) duplicated block id: 115 size: 11 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (190:200) - unity/ProjectSettings/InputManager.asset (222:232) duplicated block id: 116 size: 11 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (190:200) - unity/ProjectSettings/InputManager.asset (238:248) duplicated block id: 117 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (848:859) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1160:1171) duplicated block id: 118 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (750:761) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1160:1171) duplicated block id: 119 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (848:859) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (958:969) duplicated block id: 120 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (88:101) - unity/Assets/PostProcessingV2/Shaders/Builtins/Texture2DLerp.shader (16:29) duplicated block id: 121 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (750:761) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (848:859) duplicated block id: 122 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (764:777) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1174:1187) duplicated block id: 123 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (958:969) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1050:1061) duplicated block id: 124 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (750:761) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1242:1253) duplicated block id: 125 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DiscardAlpha.shader (13:26) - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (88:101) duplicated block id: 126 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1050:1061) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1160:1171) duplicated block id: 127 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (750:761) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1050:1061) duplicated block id: 128 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (958:969) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1242:1253) duplicated block id: 129 size: 10 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (154:163) - unity/ProjectSettings/InputManager.asset (170:179) duplicated block id: 130 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1160:1171) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1242:1253) duplicated block id: 131 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (750:761) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (958:969) duplicated block id: 132 size: 10 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (37:50) - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (88:101) duplicated block id: 133 size: 10 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (99:108) - unity/Assets/Materials/Overlay.mat (68:77) duplicated block id: 134 size: 10 cleaned lines of code in 2 files: - unity/Assets/Scenes/StandaloneRenderer.unity (104:113) - unity/ProjectSettings/NavMeshAreas.asset (80:89) duplicated block id: 135 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (51:63) - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (37:49) duplicated block id: 136 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DiscardAlpha.shader (13:25) - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (75:87) duplicated block id: 137 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (179:191) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (234:246) duplicated block id: 138 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (51:63) - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (88:100) duplicated block id: 139 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (208:216) - unity/ProjectSettings/InputManager.asset (272:280) duplicated block id: 140 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (51:63) - unity/Assets/PostProcessingV2/Shaders/Builtins/DiscardAlpha.shader (13:25) duplicated block id: 141 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (208:216) - unity/ProjectSettings/InputManager.asset (256:264) duplicated block id: 142 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/Texture2DLerp.shader (16:28) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (234:246) duplicated block id: 143 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (740:748) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1149:1157) duplicated block id: 144 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (51:63) - unity/Assets/PostProcessingV2/Shaders/Builtins/Texture2DLerp.shader (16:28) duplicated block id: 145 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (88:100) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (234:246) duplicated block id: 146 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (75:87) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (234:246) duplicated block id: 147 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (51:63) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (234:246) duplicated block id: 148 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (88:100) - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (75:87) duplicated block id: 149 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (80:88) - unity/ProjectSettings/InputManager.asset (192:200) duplicated block id: 150 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (224:232) - unity/ProjectSettings/InputManager.asset (256:264) duplicated block id: 151 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (224:232) - unity/ProjectSettings/InputManager.asset (272:280) duplicated block id: 152 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (37:49) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (179:191) duplicated block id: 153 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (192:200) - unity/ProjectSettings/InputManager.asset (256:264) duplicated block id: 154 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (710:719) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (808:817) duplicated block id: 155 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (192:200) - unity/ProjectSettings/InputManager.asset (272:280) duplicated block id: 156 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (64:72) - unity/ProjectSettings/InputManager.asset (224:232) duplicated block id: 157 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (80:88) - unity/ProjectSettings/InputManager.asset (96:104) duplicated block id: 158 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (256:264) - unity/ProjectSettings/InputManager.asset (272:280) duplicated block id: 159 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Runtime/Monitors/HistogramMonitor.cs (37:56) - unity/Assets/PostProcessingV2/Runtime/Monitors/WaveformMonitor.cs (29:48) duplicated block id: 160 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (64:72) - unity/ProjectSettings/InputManager.asset (256:264) duplicated block id: 161 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (740:748) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (948:956) duplicated block id: 162 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (564:572) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (579:587) duplicated block id: 163 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (64:72) - unity/ProjectSettings/InputManager.asset (240:248) duplicated block id: 164 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (64:72) - unity/ProjectSettings/InputManager.asset (80:88) duplicated block id: 165 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (64:72) - unity/ProjectSettings/InputManager.asset (272:280) duplicated block id: 166 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (659:667) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (672:680) duplicated block id: 167 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (64:72) - unity/ProjectSettings/InputManager.asset (96:104) duplicated block id: 168 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DiscardAlpha.shader (13:25) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (234:246) duplicated block id: 169 size: 9 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (54:62) - unity/Assets/Resources/Materials/PreloadEmissive.mat (58:66) duplicated block id: 170 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (51:63) - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (75:87) duplicated block id: 171 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (48:56) - unity/ProjectSettings/InputManager.asset (64:72) duplicated block id: 172 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (51:63) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (179:191) duplicated block id: 173 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (179:191) - unity/Assets/PostProcessingV2/Shaders/Builtins/Texture2DLerp.shader (16:28) duplicated block id: 174 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (80:88) - unity/ProjectSettings/InputManager.asset (272:280) duplicated block id: 175 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (80:88) - unity/ProjectSettings/InputManager.asset (256:264) duplicated block id: 176 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (80:88) - unity/ProjectSettings/InputManager.asset (240:248) duplicated block id: 177 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (48:56) - unity/ProjectSettings/InputManager.asset (96:104) duplicated block id: 178 size: 9 cleaned lines of code in 2 files: - unity/Assets/Materials/Red.mat (12:20) - unity/Assets/Resources/Materials/PreloadEmissive.mat (12:20) duplicated block id: 179 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (48:56) - unity/ProjectSettings/InputManager.asset (80:88) duplicated block id: 180 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (80:88) - unity/ProjectSettings/InputManager.asset (208:216) duplicated block id: 181 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (37:49) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (234:246) duplicated block id: 182 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (48:56) - unity/ProjectSettings/InputManager.asset (224:232) duplicated block id: 183 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (48:56) - unity/ProjectSettings/InputManager.asset (240:248) duplicated block id: 184 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (838:846) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1040:1048) duplicated block id: 185 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (48:56) - unity/ProjectSettings/InputManager.asset (208:216) duplicated block id: 186 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (48:56) - unity/ProjectSettings/InputManager.asset (256:264) duplicated block id: 187 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (48:56) - unity/ProjectSettings/InputManager.asset (272:280) duplicated block id: 188 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (240:248) - unity/ProjectSettings/InputManager.asset (272:280) duplicated block id: 189 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DepthOfField.shader (28:38) - unity/Assets/PostProcessingV2/Shaders/Builtins/DepthOfField.shader (160:170) duplicated block id: 190 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (16:24) - unity/ProjectSettings/InputManager.asset (32:40) duplicated block id: 191 size: 9 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (13:21) - unity/Assets/Materials/Overlay.mat (12:20) duplicated block id: 192 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DiscardAlpha.shader (13:25) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (179:191) duplicated block id: 193 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (64:72) - unity/ProjectSettings/InputManager.asset (192:200) duplicated block id: 194 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (75:87) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (179:191) duplicated block id: 195 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (75:87) - unity/Assets/PostProcessingV2/Shaders/Builtins/Texture2DLerp.shader (16:28) duplicated block id: 196 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (88:100) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (179:191) duplicated block id: 197 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (96:104) - unity/ProjectSettings/InputManager.asset (256:264) duplicated block id: 198 size: 9 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (37:49) - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (75:87) duplicated block id: 199 size: 9 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (96:104) - unity/ProjectSettings/InputManager.asset (272:280) duplicated block id: 200 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (782:789) - unity/Assets/Prefabs/LightingRig.prefab (872:879) duplicated block id: 201 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (1:8) - unity/Assets/Materials/Dark.mat (1:8) duplicated block id: 202 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (92:101) - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (119:128) duplicated block id: 203 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (70:77) - unity/Assets/DemoProfileV2.asset (412:419) duplicated block id: 204 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (92:99) - unity/Assets/DemoProfileV2.asset (412:419) duplicated block id: 205 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (782:789) - unity/Assets/Prefabs/LightingRig.prefab (845:852) duplicated block id: 206 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (662:669) - unity/Assets/Prefabs/LightingRig.prefab (689:696) duplicated block id: 207 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DiscardAlpha.shader (17:26) - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (119:128) duplicated block id: 208 size: 8 cleaned lines of code in 2 files: - unity/Assets/Scenes/StandaloneRenderer.unity (177:184) - unity/Assets/Scenes/StandaloneRenderer.unity (209:216) duplicated block id: 209 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (689:696) - unity/Assets/Prefabs/LightingRig.prefab (768:775) duplicated block id: 210 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (845:852) - unity/Assets/Prefabs/LightingRig.prefab (872:879) duplicated block id: 211 size: 8 cleaned lines of code in 2 files: - unity/Assets/Scenes/StandaloneRenderer.unity (177:184) - unity/Assets/Scenes/StandaloneRenderer.unity (231:238) duplicated block id: 212 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (689:696) - unity/Assets/Prefabs/LightingRig.prefab (782:789) duplicated block id: 213 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (662:669) - unity/Assets/Prefabs/LightingRig.prefab (768:775) duplicated block id: 214 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (662:669) - unity/Assets/Prefabs/LightingRig.prefab (782:789) duplicated block id: 215 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (70:77) - unity/Assets/DemoProfileV2.asset (369:376) duplicated block id: 216 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (92:99) - unity/Assets/DemoProfileV2.asset (369:376) duplicated block id: 217 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (369:376) - unity/Assets/DemoProfileV2.asset (412:419) duplicated block id: 218 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (689:696) - unity/Assets/Prefabs/LightingRig.prefab (845:852) duplicated block id: 219 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (689:696) - unity/Assets/Prefabs/LightingRig.prefab (872:879) duplicated block id: 220 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1082:1091) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1173:1182) duplicated block id: 221 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (119:128) - unity/Assets/PostProcessingV2/Shaders/Builtins/Texture2DLerp.shader (20:29) duplicated block id: 222 size: 8 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (272:279) - unity/ProjectSettings/InputManager.asset (288:295) duplicated block id: 223 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D11.hlsl (43:51) - unity/Assets/PostProcessingV2/Shaders/API/PSSL.hlsl (46:54) duplicated block id: 224 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (333:340) - unity/Assets/DemoProfileV2.asset (345:352) duplicated block id: 225 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Runtime/Monitors/VectorscopeMonitor.cs (21:36) - unity/Assets/PostProcessingV2/Runtime/Monitors/WaveformMonitor.cs (33:48) duplicated block id: 226 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (1:8) - unity/Assets/Materials/Red.mat (1:8) duplicated block id: 227 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (333:340) - unity/Assets/DemoProfileV2.asset (357:364) duplicated block id: 228 size: 8 cleaned lines of code in 2 files: - unity/Assets/Scenes/StandaloneRenderer.unity (160:167) - unity/Assets/Scenes/StandaloneRenderer.unity (231:238) duplicated block id: 229 size: 8 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (224:231) - unity/ProjectSettings/InputManager.asset (288:295) duplicated block id: 230 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (585:593) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (604:614) duplicated block id: 231 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (21:28) - unity/Assets/DemoProfileV2.asset (412:419) duplicated block id: 232 size: 8 cleaned lines of code in 2 files: - unity/Assets/Scenes/StandaloneRenderer.unity (160:167) - unity/Assets/Scenes/StandaloneRenderer.unity (209:216) duplicated block id: 233 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Runtime/Monitors/HistogramMonitor.cs (41:56) - unity/Assets/PostProcessingV2/Runtime/Monitors/VectorscopeMonitor.cs (21:36) duplicated block id: 234 size: 8 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (192:199) - unity/ProjectSettings/InputManager.asset (288:295) duplicated block id: 235 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (21:28) - unity/Assets/DemoProfileV2.asset (70:77) duplicated block id: 236 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (21:28) - unity/Assets/DemoProfileV2.asset (92:99) duplicated block id: 237 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (550:557) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (564:571) duplicated block id: 238 size: 8 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (256:263) - unity/ProjectSettings/InputManager.asset (288:295) duplicated block id: 239 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (550:557) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (579:586) duplicated block id: 240 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (768:775) - unity/Assets/Prefabs/LightingRig.prefab (845:852) duplicated block id: 241 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (768:775) - unity/Assets/Prefabs/LightingRig.prefab (872:879) duplicated block id: 242 size: 8 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (64:71) - unity/ProjectSettings/InputManager.asset (288:295) duplicated block id: 243 size: 8 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (80:87) - unity/ProjectSettings/InputManager.asset (288:295) duplicated block id: 244 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (1:8) - unity/Assets/Materials/Red.mat (1:8) duplicated block id: 245 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (13:20) - unity/Assets/Materials/DefaultMaterial.mat (14:21) duplicated block id: 246 size: 8 cleaned lines of code in 2 files: - unity/Assets/Scenes/StandaloneRenderer.unity (160:167) - unity/Assets/Scenes/StandaloneRenderer.unity (177:184) duplicated block id: 247 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs (271:278) - unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs (350:357) duplicated block id: 248 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (879:888) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1173:1182) duplicated block id: 249 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (21:28) - unity/Assets/DemoProfileV2.asset (369:376) duplicated block id: 250 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/PSSL.hlsl (46:54) - unity/Assets/PostProcessingV2/Shaders/API/Vulkan.hlsl (43:51) duplicated block id: 251 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/D3D12.hlsl (43:51) - unity/Assets/PostProcessingV2/Shaders/API/PSSL.hlsl (46:54) duplicated block id: 252 size: 8 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (240:247) - unity/ProjectSettings/InputManager.asset (288:295) duplicated block id: 253 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (41:50) - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (119:128) duplicated block id: 254 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (1:8) - unity/Assets/Materials/Overlay.mat (1:8) duplicated block id: 255 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (1:8) - unity/Assets/Materials/Overlay.mat (1:8) duplicated block id: 256 size: 8 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (70:77) - unity/Assets/DemoProfileV2.asset (92:99) duplicated block id: 257 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (768:775) - unity/Assets/Prefabs/LightingRig.prefab (782:789) duplicated block id: 258 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (464:471) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (524:531) duplicated block id: 259 size: 8 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (48:55) - unity/ProjectSettings/InputManager.asset (288:295) duplicated block id: 260 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (971:980) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1082:1091) duplicated block id: 261 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (14:21) - unity/Assets/Resources/Materials/PreloadEmissive.mat (13:20) duplicated block id: 262 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/API/PSSL.hlsl (46:54) - unity/Assets/PostProcessingV2/Shaders/API/XboxOne.hlsl (43:51) duplicated block id: 263 size: 8 cleaned lines of code in 2 files: - unity/Assets/Scenes/StandaloneRenderer.unity (209:216) - unity/Assets/Scenes/StandaloneRenderer.unity (231:238) duplicated block id: 264 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (662:669) - unity/Assets/Prefabs/LightingRig.prefab (845:852) duplicated block id: 265 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/Overlay.mat (13:20) - unity/Assets/Materials/Red.mat (13:20) duplicated block id: 266 size: 8 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (208:215) - unity/ProjectSettings/InputManager.asset (288:295) duplicated block id: 267 size: 8 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (879:888) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (971:980) duplicated block id: 268 size: 8 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (662:669) - unity/Assets/Prefabs/LightingRig.prefab (872:879) duplicated block id: 269 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (14:21) - unity/Assets/Materials/Red.mat (13:20) duplicated block id: 270 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/Overlay.mat (1:8) - unity/Assets/Materials/Red.mat (1:8) duplicated block id: 271 size: 8 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (13:20) - unity/Assets/Materials/Red.mat (13:20) duplicated block id: 272 size: 8 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (96:103) - unity/ProjectSettings/InputManager.asset (288:295) duplicated block id: 273 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (41:47) - unity/Assets/Prefabs/LightingRig.prefab (227:233) duplicated block id: 274 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (75:81) - unity/Assets/Prefabs/LightingRig.prefab (193:199) duplicated block id: 275 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (730:736) - unity/Assets/Prefabs/LightingRig.prefab (755:761) duplicated block id: 276 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (684:690) - unity/Assets/Prefabs/LightingRig.prefab (828:834) duplicated block id: 277 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (14:20) - unity/ProjectSettings/NavMeshAreas.asset (32:38) duplicated block id: 278 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (75:81) - unity/Assets/Prefabs/LightingRig.prefab (111:117) duplicated block id: 279 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (14:20) - unity/ProjectSettings/NavMeshAreas.asset (26:32) duplicated block id: 280 size: 7 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (54:60) - unity/Assets/Materials/DefaultMaterial.mat (75:81) duplicated block id: 281 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (14:20) - unity/ProjectSettings/NavMeshAreas.asset (20:26) duplicated block id: 282 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (20:26) - unity/ProjectSettings/NavMeshAreas.asset (26:32) duplicated block id: 283 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (111:117) - unity/Assets/Prefabs/LightingRig.prefab (227:233) duplicated block id: 284 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (20:26) - unity/ProjectSettings/NavMeshAreas.asset (38:44) duplicated block id: 285 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (20:26) - unity/ProjectSettings/NavMeshAreas.asset (32:38) duplicated block id: 286 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (20:26) - unity/ProjectSettings/NavMeshAreas.asset (44:50) duplicated block id: 287 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (20:26) - unity/ProjectSettings/NavMeshAreas.asset (50:56) duplicated block id: 288 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (122:128) - unity/ProjectSettings/InputManager.asset (154:160) duplicated block id: 289 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (122:128) - unity/ProjectSettings/InputManager.asset (170:176) duplicated block id: 290 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (41:47) - unity/Assets/Prefabs/LightingRig.prefab (93:99) duplicated block id: 291 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (41:47) - unity/Assets/Prefabs/LightingRig.prefab (75:81) duplicated block id: 292 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (645:651) - unity/Assets/Prefabs/LightingRig.prefab (777:783) duplicated block id: 293 size: 7 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (75:81) - unity/Assets/Resources/Materials/PreloadEmissive.mat (54:60) duplicated block id: 294 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (41:47) - unity/Assets/Prefabs/LightingRig.prefab (193:199) duplicated block id: 295 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (56:62) - unity/ProjectSettings/NavMeshAreas.asset (62:68) duplicated block id: 296 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (676:682) - unity/Assets/Prefabs/LightingRig.prefab (730:736) duplicated block id: 297 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (119:127) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (238:246) duplicated block id: 298 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (119:127) - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (79:87) duplicated block id: 299 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (104:112) - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (131:139) duplicated block id: 300 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (111:117) - unity/Assets/Prefabs/LightingRig.prefab (193:199) duplicated block id: 301 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (93:99) - unity/Assets/Prefabs/LightingRig.prefab (227:233) duplicated block id: 302 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (730:736) - unity/Assets/Prefabs/LightingRig.prefab (859:865) duplicated block id: 303 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (676:682) - unity/Assets/Prefabs/LightingRig.prefab (755:761) duplicated block id: 304 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (41:47) - unity/Assets/Prefabs/LightingRig.prefab (111:117) duplicated block id: 305 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (820:826) - unity/Assets/Prefabs/LightingRig.prefab (859:865) duplicated block id: 306 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (566:574) - unity/Assets/PostProcessingV2/Shaders/Colors.hlsl (353:361) duplicated block id: 307 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (730:736) - unity/Assets/Prefabs/LightingRig.prefab (820:826) duplicated block id: 308 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs (148:154) - unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs (173:179) duplicated block id: 309 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (26:32) - unity/ProjectSettings/NavMeshAreas.asset (32:38) duplicated block id: 310 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (106:112) - unity/ProjectSettings/InputManager.asset (170:176) duplicated block id: 311 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (75:81) - unity/Assets/Prefabs/LightingRig.prefab (93:99) duplicated block id: 312 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (657:663) - unity/Assets/Prefabs/LightingRig.prefab (803:809) duplicated block id: 313 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (26:32) - unity/ProjectSettings/NavMeshAreas.asset (62:68) duplicated block id: 314 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/RobotScene.prefab (228:234) - unity/Assets/Prefabs/RobotScene.prefab (272:278) duplicated block id: 315 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (106:112) - unity/ProjectSettings/InputManager.asset (154:160) duplicated block id: 316 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (193:199) - unity/Assets/Prefabs/LightingRig.prefab (227:233) duplicated block id: 317 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (26:32) - unity/ProjectSettings/NavMeshAreas.asset (44:50) duplicated block id: 318 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (637:643) - unity/Assets/Prefabs/LightingRig.prefab (676:682) duplicated block id: 319 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (26:32) - unity/ProjectSettings/NavMeshAreas.asset (38:44) duplicated block id: 320 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (26:32) - unity/ProjectSettings/NavMeshAreas.asset (56:62) duplicated block id: 321 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (26:32) - unity/ProjectSettings/NavMeshAreas.asset (50:56) duplicated block id: 322 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (764:772) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1083:1091) duplicated block id: 323 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (32:38) - unity/ProjectSettings/NavMeshAreas.asset (62:68) duplicated block id: 324 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (32:38) - unity/ProjectSettings/NavMeshAreas.asset (56:62) duplicated block id: 325 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (32:38) - unity/ProjectSettings/NavMeshAreas.asset (50:56) duplicated block id: 326 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (791:797) - unity/Assets/Prefabs/LightingRig.prefab (867:873) duplicated block id: 327 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (32:38) - unity/ProjectSettings/NavMeshAreas.asset (44:50) duplicated block id: 328 size: 7 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (43:49) - unity/Assets/Materials/Red.mat (38:44) duplicated block id: 329 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (676:682) - unity/Assets/Prefabs/LightingRig.prefab (859:865) duplicated block id: 330 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (32:38) - unity/ProjectSettings/NavMeshAreas.asset (38:44) duplicated block id: 331 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Sampling.hlsl (47:54) - unity/Assets/PostProcessingV2/Shaders/Sampling.hlsl (82:89) duplicated block id: 332 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (676:682) - unity/Assets/Prefabs/LightingRig.prefab (820:826) duplicated block id: 333 size: 7 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (321:327) - unity/Assets/DemoProfileV2.asset (357:363) duplicated block id: 334 size: 7 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (321:327) - unity/Assets/DemoProfileV2.asset (345:351) duplicated block id: 335 size: 7 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (321:327) - unity/Assets/DemoProfileV2.asset (333:339) duplicated block id: 336 size: 7 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (34:40) - unity/Assets/Materials/DefaultMaterial.mat (43:49) duplicated block id: 337 size: 7 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (43:49) - unity/Assets/Materials/Overlay.mat (34:40) duplicated block id: 338 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (119:127) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (183:191) duplicated block id: 339 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/RobotScene.prefab (242:248) - unity/Assets/Prefabs/RobotScene.prefab (284:290) duplicated block id: 340 size: 7 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (65:71) - unity/Assets/Materials/Red.mat (73:79) duplicated block id: 341 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (755:761) - unity/Assets/Prefabs/LightingRig.prefab (859:865) duplicated block id: 342 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1729:1735) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (2056:2062) duplicated block id: 343 size: 7 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (1:7) - unity/Assets/Resources/Materials/PreloadEmissive.mat (1:7) duplicated block id: 344 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (755:761) - unity/Assets/Prefabs/LightingRig.prefab (820:826) duplicated block id: 345 size: 7 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (34:40) - unity/Assets/Materials/DefaultMaterial.mat (43:49) duplicated block id: 346 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/RobotScene.prefab (173:179) - unity/Assets/Prefabs/RobotScene.prefab (256:262) duplicated block id: 347 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/Copy.shader (34:42) - unity/Assets/PostProcessingV2/Shaders/Builtins/Texture2DLerp.shader (24:32) duplicated block id: 348 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (93:99) - unity/Assets/Prefabs/LightingRig.prefab (193:199) duplicated block id: 349 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (637:643) - unity/Assets/Prefabs/LightingRig.prefab (755:761) duplicated block id: 350 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (713:719) - unity/Assets/Prefabs/LightingRig.prefab (763:769) duplicated block id: 351 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (637:643) - unity/Assets/Prefabs/LightingRig.prefab (730:736) duplicated block id: 352 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (93:99) - unity/Assets/Prefabs/LightingRig.prefab (111:117) duplicated block id: 353 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (138:144) - unity/ProjectSettings/InputManager.asset (154:160) duplicated block id: 354 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (537:543) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (550:556) duplicated block id: 355 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (138:144) - unity/ProjectSettings/InputManager.asset (170:176) duplicated block id: 356 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (50:56) - unity/ProjectSettings/NavMeshAreas.asset (62:68) duplicated block id: 357 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (55:63) - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (119:127) duplicated block id: 358 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (50:56) - unity/ProjectSettings/NavMeshAreas.asset (56:62) duplicated block id: 359 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (44:50) - unity/ProjectSettings/NavMeshAreas.asset (56:62) duplicated block id: 360 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (44:50) - unity/ProjectSettings/NavMeshAreas.asset (62:68) duplicated block id: 361 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (38:44) - unity/ProjectSettings/NavMeshAreas.asset (62:68) duplicated block id: 362 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (38:44) - unity/ProjectSettings/NavMeshAreas.asset (44:50) duplicated block id: 363 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (38:44) - unity/ProjectSettings/NavMeshAreas.asset (50:56) duplicated block id: 364 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (738:744) - unity/Assets/Prefabs/LightingRig.prefab (840:846) duplicated block id: 365 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (38:44) - unity/ProjectSettings/NavMeshAreas.asset (56:62) duplicated block id: 366 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/Copy.shader (34:42) - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (45:53) duplicated block id: 367 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (75:81) - unity/Assets/Prefabs/LightingRig.prefab (227:233) duplicated block id: 368 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (537:543) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (564:570) duplicated block id: 369 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/Copy.shader (34:42) - unity/Assets/PostProcessingV2/Shaders/Builtins/DiscardAlpha.shader (21:29) duplicated block id: 370 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (44:50) - unity/ProjectSettings/NavMeshAreas.asset (50:56) duplicated block id: 371 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/Copy.shader (2:11) - unity/Assets/PostProcessingV2/Shaders/Builtins/DiscardAlpha.shader (2:11) duplicated block id: 372 size: 7 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (43:49) - unity/Assets/Resources/Materials/PreloadEmissive.mat (34:40) duplicated block id: 373 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/MultiScaleVO.shader (19:27) - unity/Assets/PostProcessingV2/Shaders/Builtins/MultiScaleVO.shader (92:100) duplicated block id: 374 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (764:772) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (880:888) duplicated block id: 375 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/ScalableAO.shader (15:22) - unity/Assets/PostProcessingV2/Shaders/Builtins/ScalableAO.shader (30:37) duplicated block id: 376 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (20:26) - unity/ProjectSettings/NavMeshAreas.asset (56:62) duplicated block id: 377 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (20:26) - unity/ProjectSettings/NavMeshAreas.asset (62:68) duplicated block id: 378 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (14:20) - unity/ProjectSettings/NavMeshAreas.asset (62:68) duplicated block id: 379 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (14:20) - unity/ProjectSettings/NavMeshAreas.asset (50:56) duplicated block id: 380 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (14:20) - unity/ProjectSettings/NavMeshAreas.asset (56:62) duplicated block id: 381 size: 7 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (537:543) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (579:585) duplicated block id: 382 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (14:20) - unity/ProjectSettings/NavMeshAreas.asset (44:50) duplicated block id: 383 size: 7 cleaned lines of code in 2 files: - unity/ProjectSettings/NavMeshAreas.asset (14:20) - unity/ProjectSettings/NavMeshAreas.asset (38:44) duplicated block id: 384 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (637:643) - unity/Assets/Prefabs/LightingRig.prefab (859:865) duplicated block id: 385 size: 7 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (637:643) - unity/Assets/Prefabs/LightingRig.prefab (820:826) duplicated block id: 386 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (718:723) - unity/Assets/Prefabs/LightingRig.prefab (796:801) duplicated block id: 387 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (218:223) - unity/Assets/DemoProfileV2.asset (269:274) duplicated block id: 388 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (194:201) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (204:211) duplicated block id: 389 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (525:530) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (564:569) duplicated block id: 390 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (119:124) - unity/Assets/Prefabs/LightingRig.prefab (201:206) duplicated block id: 391 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (218:223) - unity/Assets/DemoProfileV2.asset (299:304) duplicated block id: 392 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (743:748) - unity/Assets/Prefabs/LightingRig.prefab (833:838) duplicated block id: 393 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (796:801) - unity/Assets/Prefabs/LightingRig.prefab (808:813) duplicated block id: 394 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (525:530) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (579:584) duplicated block id: 395 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (167:172) - unity/Assets/Prefabs/RobotScene.prefab (47:52) duplicated block id: 396 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (135:140) - unity/Assets/Prefabs/LightingRig.prefab (201:206) duplicated block id: 397 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (743:748) - unity/Assets/Prefabs/LightingRig.prefab (808:813) duplicated block id: 398 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (31:36) - unity/Assets/Prefabs/LightingRig.prefab (217:222) duplicated block id: 399 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (269:274) - unity/Assets/DemoProfileV2.asset (278:283) duplicated block id: 400 size: 6 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (39:44) - unity/ProjectSettings/InputManager.asset (183:188) duplicated block id: 401 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (299:304) - unity/Assets/DemoProfileV2.asset (308:313) duplicated block id: 402 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/SubpixelMorphologicalAntialiasing.hlsl (1318:1325) - unity/Assets/PostProcessingV2/Shaders/Builtins/SubpixelMorphologicalAntialiasing.hlsl (1352:1359) duplicated block id: 403 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (151:156) - unity/Assets/Prefabs/RobotScene.prefab (15:20) duplicated block id: 404 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs (140:145) - unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs (165:170) duplicated block id: 405 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (239:244) - unity/Assets/DemoProfileV2.asset (248:253) duplicated block id: 406 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Editor/CurveGrid.shader (10:15) - unity/Assets/PostProcessingV2/Shaders/Editor/Trackball.shader (14:19) duplicated block id: 407 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (218:223) - unity/Assets/DemoProfileV2.asset (239:244) duplicated block id: 408 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (151:156) - unity/Assets/Prefabs/RobotScene.prefab (47:52) duplicated block id: 409 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (49:54) - unity/Assets/Prefabs/LightingRig.prefab (167:172) duplicated block id: 410 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (131:138) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (249:256) duplicated block id: 411 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (201:206) - unity/Assets/Prefabs/RobotScene.prefab (47:52) duplicated block id: 412 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (65:70) - unity/Assets/Prefabs/LightingRig.prefab (217:222) duplicated block id: 413 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (718:723) - unity/Assets/Prefabs/LightingRig.prefab (808:813) duplicated block id: 414 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1471:1477) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (1763:1769) duplicated block id: 415 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (201:206) - unity/Assets/Prefabs/RobotScene.prefab (15:20) duplicated block id: 416 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (718:723) - unity/Assets/Prefabs/LightingRig.prefab (833:838) duplicated block id: 417 size: 6 cleaned lines of code in 2 files: - unity/ProjectSettings/InputManager.asset (22:27) - unity/ProjectSettings/InputManager.asset (166:171) duplicated block id: 418 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (796:801) - unity/Assets/Prefabs/LightingRig.prefab (833:838) duplicated block id: 419 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1202:1208) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1301:1307) duplicated block id: 420 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (167:172) - unity/Assets/Prefabs/RobotScene.prefab (15:20) duplicated block id: 421 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (525:530) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (550:555) duplicated block id: 422 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (49:54) - unity/Assets/Prefabs/LightingRig.prefab (119:124) duplicated block id: 423 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (49:54) - unity/Assets/Prefabs/LightingRig.prefab (135:140) duplicated block id: 424 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (525:530) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (537:542) duplicated block id: 425 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (151:156) - unity/Assets/Prefabs/LightingRig.prefab (201:206) duplicated block id: 426 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (49:54) - unity/Assets/Prefabs/LightingRig.prefab (151:156) duplicated block id: 427 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (209:214) - unity/Assets/DemoProfileV2.asset (218:223) duplicated block id: 428 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/RobotScene.prefab (32:37) - unity/Assets/Prefabs/RobotScene.prefab (64:69) duplicated block id: 429 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/ScalableAO.hlsl (298:303) - unity/Assets/PostProcessingV2/Shaders/Builtins/ScalableAO.hlsl (330:335) duplicated block id: 430 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (453:458) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (513:518) duplicated block id: 431 size: 6 cleaned lines of code in 2 files: - unity/Assets/Materials/Red.mat (1:6) - unity/Assets/Resources/Materials/PreloadEmissive.mat (1:6) duplicated block id: 432 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (209:214) - unity/Assets/DemoProfileV2.asset (248:253) duplicated block id: 433 size: 6 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (1:6) - unity/Assets/Resources/Materials/PreloadEmissive.mat (1:6) duplicated block id: 434 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (209:214) - unity/Assets/DemoProfileV2.asset (278:283) duplicated block id: 435 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (135:140) - unity/Assets/Prefabs/RobotScene.prefab (47:52) duplicated block id: 436 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs (318:327) - unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs (342:351) duplicated block id: 437 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (65:70) - unity/Assets/Prefabs/RobotScene.prefab (64:69) duplicated block id: 438 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (217:222) - unity/Assets/Prefabs/RobotScene.prefab (64:69) duplicated block id: 439 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (248:253) - unity/Assets/DemoProfileV2.asset (269:274) duplicated block id: 440 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (650:655) - unity/Assets/Prefabs/LightingRig.prefab (808:813) duplicated block id: 441 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (31:36) - unity/Assets/Prefabs/LightingRig.prefab (65:70) duplicated block id: 442 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (52:59) - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (90:97) duplicated block id: 443 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (65:70) - unity/Assets/Prefabs/RobotScene.prefab (32:37) duplicated block id: 444 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (217:222) - unity/Assets/Prefabs/RobotScene.prefab (32:37) duplicated block id: 445 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (650:655) - unity/Assets/Prefabs/LightingRig.prefab (833:838) duplicated block id: 446 size: 6 cleaned lines of code in 2 files: - unity/Assets/UnityFBXExporter/FBXUnityMaterialGetter.cs (133:139) - unity/Assets/UnityFBXExporter/FBXUnityMaterialGetter.cs (142:148) duplicated block id: 447 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (15:20) - unity/Assets/Prefabs/LightingRig.prefab (201:206) duplicated block id: 448 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (269:274) - unity/Assets/DemoProfileV2.asset (308:313) duplicated block id: 449 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (90:97) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (204:211) duplicated block id: 450 size: 6 cleaned lines of code in 2 files: - unity/Assets/Materials/Dark.mat (1:6) - unity/Assets/Materials/DefaultMaterial.mat (1:6) duplicated block id: 451 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (31:36) - unity/Assets/Prefabs/LightingRig.prefab (83:88) duplicated block id: 452 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (90:97) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (194:201) duplicated block id: 453 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (248:253) - unity/Assets/DemoProfileV2.asset (299:304) duplicated block id: 454 size: 6 cleaned lines of code in 2 files: - unity/ProjectSettings/TagManager.asset (17:22) - unity/ProjectSettings/TagManager.asset (23:28) duplicated block id: 455 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1108:1114) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1301:1307) duplicated block id: 456 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (151:156) - unity/Assets/Prefabs/LightingRig.prefab (167:172) duplicated block id: 457 size: 6 cleaned lines of code in 2 files: - unity/ProjectSettings/TagManager.asset (17:22) - unity/ProjectSettings/TagManager.asset (29:34) duplicated block id: 458 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (49:54) - unity/Assets/Prefabs/LightingRig.prefab (201:206) duplicated block id: 459 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (838:843) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1233:1238) duplicated block id: 460 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs (200:205) - unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs (296:302) duplicated block id: 461 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (465:470) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (579:584) duplicated block id: 462 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (890:895) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (914:919) duplicated block id: 463 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (66:73) - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (52:59) duplicated block id: 464 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (743:748) - unity/Assets/Prefabs/LightingRig.prefab (796:801) duplicated block id: 465 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (83:88) - unity/Assets/Prefabs/RobotScene.prefab (32:37) duplicated block id: 466 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (83:88) - unity/Assets/Prefabs/LightingRig.prefab (101:106) duplicated block id: 467 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (718:723) - unity/Assets/Prefabs/LightingRig.prefab (743:748) duplicated block id: 468 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (465:470) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (564:569) duplicated block id: 469 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (83:88) - unity/Assets/Prefabs/RobotScene.prefab (64:69) duplicated block id: 470 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1040:1045) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1233:1238) duplicated block id: 471 size: 6 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (1:6) - unity/Assets/Materials/DefaultMaterial.mat (1:6) duplicated block id: 472 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs (78:84) - unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs (95:101) duplicated block id: 473 size: 6 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (66:71) - unity/Assets/Materials/DefaultMaterial.mat (98:103) duplicated block id: 474 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (6:11) - unity/Assets/DemoProfileV2.asset (371:376) duplicated block id: 475 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (83:88) - unity/Assets/Prefabs/LightingRig.prefab (183:188) duplicated block id: 476 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/RobotScene.prefab (15:20) - unity/Assets/Prefabs/RobotScene.prefab (47:52) duplicated block id: 477 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (79:84) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (120:125) duplicated block id: 478 size: 6 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (1:6) - unity/Assets/Materials/Red.mat (1:6) duplicated block id: 479 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (104:111) - unity/Assets/PostProcessingV2/Shaders/Builtins/Uber.shader (249:256) duplicated block id: 480 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (66:73) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (194:201) duplicated block id: 481 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (650:655) - unity/Assets/Prefabs/LightingRig.prefab (743:748) duplicated block id: 482 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/MotionBlur.shader (69:75) - unity/Assets/PostProcessingV2/Shaders/Builtins/MotionBlur.shader (87:93) duplicated block id: 483 size: 6 cleaned lines of code in 2 files: - unity/Assets/Materials/DefaultMaterial.mat (1:6) - unity/Assets/Materials/Overlay.mat (1:6) duplicated block id: 484 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (66:73) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (204:211) duplicated block id: 485 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (209:214) - unity/Assets/DemoProfileV2.asset (308:313) duplicated block id: 486 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/Copy.shader (24:31) - unity/Assets/PostProcessingV2/Shaders/Builtins/FinalPass.shader (87:94) duplicated block id: 487 size: 6 cleaned lines of code in 2 files: - unity/Assets/Materials/BlueLed.mat (1:6) - unity/Assets/Resources/Materials/PreloadEmissive.mat (1:6) duplicated block id: 488 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (650:655) - unity/Assets/Prefabs/LightingRig.prefab (718:723) duplicated block id: 489 size: 6 cleaned lines of code in 2 files: - unity/Assets/Materials/Overlay.mat (1:6) - unity/Assets/Resources/Materials/PreloadEmissive.mat (1:6) duplicated block id: 490 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (465:470) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (537:542) duplicated block id: 491 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (808:813) - unity/Assets/Prefabs/LightingRig.prefab (833:838) duplicated block id: 492 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (101:106) - unity/Assets/Prefabs/RobotScene.prefab (64:69) duplicated block id: 493 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (465:470) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (550:555) duplicated block id: 494 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (49:54) - unity/Assets/Prefabs/RobotScene.prefab (15:20) duplicated block id: 495 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/CopyStd.shader (82:89) - unity/Assets/PostProcessingV2/Shaders/Editor/ConvertToLog.shader (46:53) duplicated block id: 496 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (49:54) - unity/Assets/Prefabs/RobotScene.prefab (47:52) duplicated block id: 497 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (650:655) - unity/Assets/Prefabs/LightingRig.prefab (796:801) duplicated block id: 498 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (15:20) - unity/Assets/Prefabs/LightingRig.prefab (167:172) duplicated block id: 499 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (119:124) - unity/Assets/Prefabs/RobotScene.prefab (15:20) duplicated block id: 500 size: 6 cleaned lines of code in 2 files: - unity/MIConvexHull.xml (1181:1187) - unity/MIConvexHull.xml (1288:1294) duplicated block id: 501 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (135:140) - unity/Assets/Prefabs/RobotScene.prefab (15:20) duplicated block id: 502 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (15:20) - unity/Assets/Prefabs/LightingRig.prefab (151:156) duplicated block id: 503 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (15:20) - unity/Assets/Prefabs/LightingRig.prefab (119:124) duplicated block id: 504 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (15:20) - unity/Assets/Prefabs/RobotScene.prefab (47:52) duplicated block id: 505 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (15:20) - unity/Assets/Prefabs/LightingRig.prefab (135:140) duplicated block id: 506 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (83:88) - unity/Assets/Prefabs/LightingRig.prefab (217:222) duplicated block id: 507 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (119:124) - unity/Assets/Prefabs/RobotScene.prefab (47:52) duplicated block id: 508 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (101:106) - unity/Assets/Prefabs/RobotScene.prefab (32:37) duplicated block id: 509 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (822:827) - unity/Assets/PostProcessingV2/Shaders/Builtins/FastApproximateAntialiasing.hlsl (869:874) duplicated block id: 510 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (15:20) - unity/Assets/Prefabs/RobotScene.prefab (15:20) duplicated block id: 511 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (15:20) - unity/Assets/Prefabs/LightingRig.prefab (49:54) duplicated block id: 512 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (183:188) - unity/Assets/Prefabs/LightingRig.prefab (217:222) duplicated block id: 513 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (31:36) - unity/Assets/Prefabs/LightingRig.prefab (101:106) duplicated block id: 514 size: 6 cleaned lines of code in 2 files: - unity/ProjectSettings/TagManager.asset (23:28) - unity/ProjectSettings/TagManager.asset (29:34) duplicated block id: 515 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (101:106) - unity/Assets/Prefabs/LightingRig.prefab (183:188) duplicated block id: 516 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (6:11) - unity/Assets/DemoProfileV2.asset (72:77) duplicated block id: 517 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs (525:532) - unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs (572:579) duplicated block id: 518 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (239:244) - unity/Assets/DemoProfileV2.asset (308:313) duplicated block id: 519 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (278:283) - unity/Assets/DemoProfileV2.asset (299:304) duplicated block id: 520 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (119:124) - unity/Assets/Prefabs/LightingRig.prefab (167:172) duplicated block id: 521 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (31:36) - unity/Assets/Prefabs/RobotScene.prefab (32:37) duplicated block id: 522 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (6:11) - unity/Assets/DemoProfileV2.asset (94:99) duplicated block id: 523 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (119:124) - unity/Assets/Prefabs/LightingRig.prefab (151:156) duplicated block id: 524 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (6:11) - unity/Assets/DemoProfileV2.asset (414:419) duplicated block id: 525 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (135:140) - unity/Assets/Prefabs/LightingRig.prefab (151:156) duplicated block id: 526 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (167:172) - unity/Assets/Prefabs/LightingRig.prefab (201:206) duplicated block id: 527 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (119:124) - unity/Assets/Prefabs/LightingRig.prefab (135:140) duplicated block id: 528 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (31:36) - unity/Assets/Prefabs/RobotScene.prefab (64:69) duplicated block id: 529 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (135:140) - unity/Assets/Prefabs/LightingRig.prefab (167:172) duplicated block id: 530 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (183:188) - unity/Assets/Prefabs/RobotScene.prefab (32:37) duplicated block id: 531 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (6:11) - unity/Assets/DemoProfileV2.asset (23:28) duplicated block id: 532 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (183:188) - unity/Assets/Prefabs/RobotScene.prefab (64:69) duplicated block id: 533 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (101:106) - unity/Assets/Prefabs/LightingRig.prefab (217:222) duplicated block id: 534 size: 6 cleaned lines of code in 2 files: - unity/Assets/DemoProfileV2.asset (239:244) - unity/Assets/DemoProfileV2.asset (278:283) duplicated block id: 535 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (65:70) - unity/Assets/Prefabs/LightingRig.prefab (101:106) duplicated block id: 536 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/Copy.shader (19:25) - unity/Assets/PostProcessingV2/Shaders/Builtins/CopyStd.shader (77:83) duplicated block id: 537 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1000:1006) - unity/Assets/PostProcessingV2/Shaders/ACES.hlsl (1301:1307) duplicated block id: 538 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/AutoExposure.shader (66:73) - unity/Assets/PostProcessingV2/Shaders/Builtins/GrainBaker.shader (90:97) duplicated block id: 539 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (65:70) - unity/Assets/Prefabs/LightingRig.prefab (183:188) duplicated block id: 540 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (52:59) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (204:211) duplicated block id: 541 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (65:70) - unity/Assets/Prefabs/LightingRig.prefab (83:88) duplicated block id: 542 size: 6 cleaned lines of code in 2 files: - unity/Assets/Prefabs/LightingRig.prefab (31:36) - unity/Assets/Prefabs/LightingRig.prefab (183:188) duplicated block id: 543 size: 6 cleaned lines of code in 2 files: - unity/Assets/PostProcessingV2/Shaders/Builtins/DeferredFog.shader (52:59) - unity/Assets/PostProcessingV2/Shaders/Builtins/Lut2DBaker.shader (194:201)