id: 1 unit: public static long GetMeshToString() file: unity/Assets/UnityFBXExporter/FBXUnityMeshGetter.cs start line: 48 end line: 493 size: 309 LOC McCabe index: 38 number of parameters: 6 id: 2 unit: public static string MeshToString() file: unity/Assets/UnityFBXExporter/FBXExporter.cs start line: 101 end line: 394 size: 252 LOC McCabe index: 1 number of parameters: 4 id: 3 unit: void OnCurveGUI() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 261 end line: 507 size: 199 LOC McCabe index: 68 number of parameters: 3 id: 4 unit: void DoCurvesGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 506 end line: 680 size: 144 LOC McCabe index: 32 number of parameters: 1 id: 5 unit: static void ImportCubeLut() file: unity/Assets/PostProcessingV2/Editor/Tools/CubeLutAssetImporter.cs start line: 38 end line: 169 size: 98 LOC McCabe index: 18 number of parameters: 1 id: 6 unit: void BuildCommandBuffers() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 306 end line: 432 size: 93 LOC McCabe index: 18 number of parameters: 0 id: 7 unit: public override void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/Bloom.cs start line: 92 end line: 216 size: 91 LOC McCabe index: 15 number of parameters: 1 id: 8 unit: void DoStandardModeGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 239 end line: 346 size: 89 LOC McCabe index: 12 number of parameters: 1 id: 9 unit: public static void GetAllMaterialsToString() file: unity/Assets/UnityFBXExporter/FBXUnityMaterialGetter.cs start line: 50 end line: 189 size: 88 LOC McCabe index: 14 number of parameters: 7 id: 10 unit: public override void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScreenSpaceReflections.cs start line: 115 end line: 232 size: 86 LOC McCabe index: 11 number of parameters: 1 id: 11 unit: void OnGeneralUI() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 509 end line: 614 size: 86 LOC McCabe index: 24 number of parameters: 1 id: 12 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/PostProcessVolumeEditor.cs start line: 45 end line: 148 size: 78 LOC McCabe index: 14 number of parameters: 0 id: 13 unit: void DrawWheel() file: unity/Assets/PostProcessingV2/Editor/Decorators/TrackballDecorator.cs start line: 47 end line: 140 size: 73 LOC McCabe index: 9 number of parameters: 3 id: 14 unit: void RenderHDRPipeline3D() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 211 end line: 303 size: 72 LOC McCabe index: 7 number of parameters: 1 id: 15 unit: private static bool SerializeOneTexture() file: unity/Assets/UnityFBXExporter/FBXUnityMaterialGetter.cs start line: 235 end line: 324 size: 69 LOC McCabe index: 4 number of parameters: 10 id: 16 unit: protected void PropertyField() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 95 end line: 181 size: 68 LOC McCabe index: 18 number of parameters: 2 id: 17 unit: void DoCustomEffectSorter() file: unity/Assets/PostProcessingV2/Editor/PostProcessLayerEditor.cs start line: 245 end line: 334 size: 68 LOC McCabe index: 11 number of parameters: 0 id: 18 unit: void InitSegments() file: unity/Assets/PostProcessingV2/Runtime/Utils/HableCurve.cs start line: 121 end line: 226 size: 65 LOC McCabe index: 1 number of parameters: 1 id: 19 unit: public static void CopyComplexMaterialsToPath() file: unity/Assets/UnityFBXExporter/FBXExporter.cs start line: 396 end line: 490 size: 65 LOC McCabe index: 16 number of parameters: 5 id: 20 unit: void DrawCustomToneCurve() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 384 end line: 464 size: 64 LOC McCabe index: 8 number of parameters: 0 id: 21 unit: void RenderHDRPipeline2D() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 308 end line: 384 size: 62 LOC McCabe index: 4 number of parameters: 1 id: 22 unit: public void OnGUI() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 125 end line: 199 size: 62 LOC McCabe index: 10 number of parameters: 0 id: 23 unit: public override void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/MotionBlur.cs start line: 47 end line: 132 size: 61 LOC McCabe index: 3 number of parameters: 1 id: 24 unit: public void Render() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 619 end line: 703 size: 60 LOC McCabe index: 17 number of parameters: 1 id: 25 unit: public override void OnEnable() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 96 end line: 170 size: 59 LOC McCabe index: 1 number of parameters: 0 id: 26 unit: static TextureFormatUtilities() file: unity/Assets/PostProcessingV2/Runtime/Utils/TextureFormatUtilities.cs start line: 12 end line: 69 size: 58 LOC McCabe index: 2 number of parameters: 0 id: 27 unit: public static bool WriteFile() file: unity/Assets/Scripts/pb_Stl/pb_Stl.cs start line: 41 end line: 113 size: 56 LOC McCabe index: 8 number of parameters: 4 id: 28 unit: void OnGUI() file: unity/Assets/Scripts/Logic/InteractiveLogic.cs start line: 211 end line: 279 size: 56 LOC McCabe index: 15 number of parameters: 0 id: 29 unit: public override void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/DepthOfField.cs start line: 123 end line: 201 size: 53 LOC McCabe index: 8 number of parameters: 1 id: 30 unit: int RenderBuiltins() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 781 end line: 857 size: 50 LOC McCabe index: 13 number of parameters: 3 id: 31 unit: void PushRenderCommands() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 259 end line: 346 size: 48 LOC McCabe index: 5 number of parameters: 5 id: 32 unit: private static List CreateMeshWithFacets() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 246 end line: 308 size: 48 LOC McCabe index: 5 number of parameters: 1 id: 33 unit: private static void OnPostprocessAllAssets() file: unity/Assets/Scripts/pb_Stl/Editor/pb_Stl_AssetPostProcessor.cs start line: 12 end line: 71 size: 48 LOC McCabe index: 9 number of parameters: 4 id: 34 unit: public void DrawEditorGUI() file: unity/Assets/Scripts/StateLoader.cs start line: 191 end line: 241 size: 48 LOC McCabe index: 12 number of parameters: 0 id: 35 unit: public static Matrix4x4 GenerateJitteredProjectionMatrixFromOriginal() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 428 end line: 489 size: 47 LOC McCabe index: 1 number of parameters: 3 id: 36 unit: void ExportFrameToExr() file: unity/Assets/PostProcessingV2/Editor/PostProcessLayerEditor.cs start line: 336 end line: 400 size: 47 LOC McCabe index: 6 number of parameters: 1 id: 37 unit: public static bool DrawHeader() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 165 end line: 230 size: 46 LOC McCabe index: 7 number of parameters: 6 id: 38 unit: void Update() file: unity/Assets/Scripts/Logic/InteractiveLogic.cs start line: 86 end line: 145 size: 45 LOC McCabe index: 9 number of parameters: 0 id: 39 unit: void RenderFinalPass() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 860 end line: 911 size: 44 LOC McCabe index: 11 number of parameters: 2 id: 40 unit: internal void UpdateSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 281 end line: 354 size: 44 LOC McCabe index: 14 number of parameters: 1 id: 41 unit: void OnDrawGizmos() file: unity/Assets/PostProcessingV2/Runtime/PostProcessVolume.cs start line: 156 end line: 223 size: 44 LOC McCabe index: 9 number of parameters: 0 id: 42 unit: internal override void Render() file: unity/Assets/PostProcessingV2/Runtime/Monitors/VectorscopeMonitor.cs start line: 36 end line: 88 size: 43 LOC McCabe index: 4 number of parameters: 1 id: 43 unit: internal override void Render() file: unity/Assets/PostProcessingV2/Runtime/Monitors/WaveformMonitor.cs start line: 48 end line: 106 size: 43 LOC McCabe index: 4 number of parameters: 1 id: 44 unit: void RenderList() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 723 end line: 779 size: 43 LOC McCabe index: 12 number of parameters: 3 id: 45 unit: Texture2D GetCurveTexture() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 489 end line: 539 size: 43 LOC McCabe index: 4 number of parameters: 1 id: 46 unit: void PushDownsampleCommands() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 203 end line: 257 size: 43 LOC McCabe index: 4 number of parameters: 3 id: 47 unit: private static List ImportAscii() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 128 end line: 183 size: 43 LOC McCabe index: 14 number of parameters: 1 id: 48 unit: void RenderLDRPipeline2D() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 387 end line: 440 size: 42 LOC McCabe index: 2 number of parameters: 1 id: 49 unit: public override void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/AutoExposure.cs start line: 74 end line: 132 size: 42 LOC McCabe index: 3 number of parameters: 1 id: 50 unit: void DoToolkit() file: unity/Assets/PostProcessingV2/Editor/PostProcessLayerEditor.cs start line: 196 end line: 243 size: 41 LOC McCabe index: 7 number of parameters: 0 id: 51 unit: public void ResetBatch() file: unity/Assets/Scripts/Recorder.cs start line: 237 end line: 282 size: 41 LOC McCabe index: 12 number of parameters: 8 id: 52 unit: Vector3 GetInput() file: unity/Assets/PostProcessingV2/Editor/Decorators/TrackballDecorator.cs start line: 155 end line: 197 size: 40 LOC McCabe index: 13 number of parameters: 4 id: 53 unit: private static Tuple StreamFromBatch() file: unity/Assets/Scripts/RenderServer.cs start line: 250 end line: 292 size: 40 LOC McCabe index: 8 number of parameters: 2 id: 54 unit: public static void GUIColor() file: unity/Assets/Scripts/RendererComponent.cs start line: 176 end line: 216 size: 40 LOC McCabe index: 5 number of parameters: 2 id: 55 unit: void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScalableAO.cs start line: 71 end line: 130 size: 39 LOC McCabe index: 6 number of parameters: 3 id: 56 unit: internal override void Render() file: unity/Assets/PostProcessingV2/Runtime/Monitors/LightMeterMonitor.cs start line: 14 end line: 61 size: 38 LOC McCabe index: 4 number of parameters: 1 id: 57 unit: public void GetActiveVolumes() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 94 end line: 150 size: 38 LOC McCabe index: 15 number of parameters: 4 id: 58 unit: public static bool ExportGameObjToFBX() file: unity/Assets/UnityFBXExporter/FBXExporter.cs start line: 41 end line: 89 size: 38 LOC McCabe index: 6 number of parameters: 4 id: 59 unit: public override void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/Grain.cs start line: 35 end line: 81 size: 37 LOC McCabe index: 5 number of parameters: 1 id: 60 unit: public bool InitializeStateStream() file: unity/Assets/Scripts/StateLoader.cs start line: 88 end line: 127 size: 37 LOC McCabe index: 7 number of parameters: 1 id: 61 unit: public override bool RunComponent() file: unity/Assets/Scripts/Randomizers/PostProcessingRandomizer.cs start line: 211 end line: 255 size: 36 LOC McCabe index: 5 number of parameters: 1 id: 62 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Randomizers/PostProcessingRandomizer.cs start line: 257 end line: 300 size: 36 LOC McCabe index: 1 number of parameters: 0 id: 63 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/PostProcessDebugEditor.cs start line: 59 end line: 105 size: 35 LOC McCabe index: 5 number of parameters: 0 id: 64 unit: private void ProcessBatch() file: unity/Assets/Scripts/Recorder.cs start line: 365 end line: 403 size: 35 LOC McCabe index: 9 number of parameters: 0 id: 65 unit: def _convert_render_batch_response() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 35 LOC McCabe index: 13 number of parameters: 3 id: 66 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/AmbientOcclusionEditor.cs start line: 30 end line: 71 size: 34 LOC McCabe index: 11 number of parameters: 0 id: 67 unit: private static void LoadFlagsFromFile() file: unity/Assets/Scripts/Utils/Flags.cs start line: 56 end line: 89 size: 34 LOC McCabe index: 10 number of parameters: 1 id: 68 unit: public void Init() file: unity/Assets/PostProcessingV2/Runtime/Utils/HableCurve.cs start line: 68 end line: 119 size: 33 LOC McCabe index: 1 number of parameters: 6 id: 69 unit: RenderTexture Get() file: unity/Assets/PostProcessingV2/Runtime/Utils/TextureLerper.cs start line: 62 end line: 98 size: 33 LOC McCabe index: 9 number of parameters: 5 id: 70 unit: public override void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/ChromaticAberration.cs start line: 31 end line: 68 size: 33 LOC McCabe index: 4 number of parameters: 1 id: 71 unit: internal void RenderSpecialOverlays() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 198 end line: 232 size: 33 LOC McCabe index: 7 number of parameters: 1 id: 72 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/VignetteEditor.cs start line: 36 end line: 77 size: 33 LOC McCabe index: 9 number of parameters: 0 id: 73 unit: private void UpdateMaterialList() file: unity/Assets/Scripts/Randomizers/MaterialFixedHueRandomizer.cs start line: 139 end line: 176 size: 33 LOC McCabe index: 10 number of parameters: 0 id: 74 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 176 end line: 214 size: 33 LOC McCabe index: 3 number of parameters: 0 id: 75 unit: public bool LoadRobot() file: unity/Assets/Scripts/RobotLoader.cs start line: 66 end line: 116 size: 33 LOC McCabe index: 5 number of parameters: 4 id: 76 unit: internal override void Render() file: unity/Assets/PostProcessingV2/Runtime/Monitors/HistogramMonitor.cs start line: 56 end line: 97 size: 32 LOC McCabe index: 3 number of parameters: 1 id: 77 unit: internal Texture Lerp() file: unity/Assets/PostProcessingV2/Runtime/Utils/TextureLerper.cs start line: 100 end line: 139 size: 32 LOC McCabe index: 5 number of parameters: 3 id: 78 unit: public void Reset() file: unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs start line: 205 end line: 243 size: 32 LOC McCabe index: 2 number of parameters: 0 id: 79 unit: private bool CreateMeshAsset() file: unity/Assets/Scripts/RobotLoader.cs start line: 305 end line: 342 size: 32 LOC McCabe index: 5 number of parameters: 4 id: 80 unit: private bool BuildRobotBodyChildren() file: unity/Assets/Scripts/RobotLoader.cs start line: 433 end line: 468 size: 32 LOC McCabe index: 9 number of parameters: 3 id: 81 unit: public static Matrix4x4 GetJitteredPerspectiveProjectionMatrix() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 372 end line: 410 size: 31 LOC McCabe index: 1 number of parameters: 2 id: 82 unit: void DoAntialiasing() file: unity/Assets/PostProcessingV2/Editor/PostProcessLayerEditor.cs start line: 140 end line: 173 size: 31 LOC McCabe index: 6 number of parameters: 0 id: 83 unit: public override bool RunComponent() file: unity/Assets/Scripts/Randomizers/MaterialFixedHueRandomizer.cs start line: 192 end line: 233 size: 31 LOC McCabe index: 8 number of parameters: 1 id: 84 unit: private void DoRandomizeMaterial() file: unity/Assets/Scripts/Randomizers/MaterialRandomizer.cs start line: 106 end line: 142 size: 31 LOC McCabe index: 9 number of parameters: 1 id: 85 unit: private bool LoadXmlMeshAsset() file: unity/Assets/Scripts/RobotLoader.cs start line: 256 end line: 301 size: 31 LOC McCabe index: 7 number of parameters: 1 id: 86 unit: static Styling() file: unity/Assets/PostProcessingV2/Editor/Utils/Styling.cs start line: 22 end line: 58 size: 30 LOC McCabe index: 3 number of parameters: 0 id: 87 unit: public static string WriteString() file: unity/Assets/Scripts/pb_Stl/pb_Stl.cs start line: 126 end line: 167 size: 30 LOC McCabe index: 7 number of parameters: 2 id: 88 unit: private static bool IsBinary() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 200 end line: 237 size: 30 LOC McCabe index: 6 number of parameters: 1 id: 89 unit: private bool LoadXmlMaterialAsset() file: unity/Assets/Scripts/RobotLoader.cs start line: 215 end line: 254 size: 30 LOC McCabe index: 8 number of parameters: 1 id: 90 unit: internal void RenderMonitors() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 159 end line: 196 size: 29 LOC McCabe index: 8 number of parameters: 1 id: 91 unit: public void ResetBatch() file: unity/Assets/Scripts/Recorder.cs start line: 126 end line: 158 size: 29 LOC McCabe index: 11 number of parameters: 6 id: 92 unit: private SiteController AddRobotCapsuleSite() file: unity/Assets/Scripts/RobotLoader.cs start line: 613 end line: 641 size: 29 LOC McCabe index: 3 number of parameters: 3 id: 93 unit: private bool AddRobotGeom() file: unity/Assets/Scripts/RobotLoader.cs start line: 643 end line: 679 size: 29 LOC McCabe index: 9 number of parameters: 3 id: 94 unit: private GeomController AddRobotCapsuleGeom() file: unity/Assets/Scripts/RobotLoader.cs start line: 735 end line: 763 size: 29 LOC McCabe index: 3 number of parameters: 3 id: 95 unit: private Camera CreateSegmentationCamera() file: unity/Assets/Scripts/Recorder.cs start line: 174 end line: 206 size: 28 LOC McCabe index: 3 number of parameters: 1 id: 96 unit: public static Mesh CreateConvexHull() file: unity/Assets/Scripts/Utils/ConvexHull.cs start line: 10 end line: 44 size: 28 LOC McCabe index: 4 number of parameters: 1 id: 97 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Randomizers/MaterialFixedHueRandomizer.cs start line: 235 end line: 267 size: 27 LOC McCabe index: 1 number of parameters: 0 id: 98 unit: void UpdateBundleSortList() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 195 end line: 228 size: 26 LOC McCabe index: 5 number of parameters: 2 id: 99 unit: public void Generate() file: unity/Assets/PostProcessingV2/Runtime/Utils/LogHistogram.cs start line: 15 end line: 46 size: 26 LOC McCabe index: 3 number of parameters: 1 id: 100 unit: void PushUpsampleCommands() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 348 end line: 379 size: 26 LOC McCabe index: 4 number of parameters: 9 id: 101 unit: RenderTexture CheckHistory() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 148 end line: 184 size: 26 LOC McCabe index: 7 number of parameters: 2 id: 102 unit: void DoVolumeBlending() file: unity/Assets/PostProcessingV2/Editor/PostProcessLayerEditor.cs start line: 106 end line: 138 size: 26 LOC McCabe index: 6 number of parameters: 0 id: 103 unit: static Flags() file: unity/Assets/Scripts/Utils/Flags.cs start line: 22 end line: 54 size: 26 LOC McCabe index: 7 number of parameters: 0 id: 104 unit: protected void InitializeCapsule() file: unity/Assets/Scripts/Controllers/GeometricPrimitiveController.cs start line: 59 end line: 87 size: 26 LOC McCabe index: 1 number of parameters: 6 id: 105 unit: public void DrawEditorGUI() file: unity/Assets/Scripts/ComponentManager.cs start line: 188 end line: 215 size: 26 LOC McCabe index: 6 number of parameters: 0 id: 106 unit: def on_run() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 26 LOC McCabe index: 6 number of parameters: 1 id: 107 unit: public void InitBundles() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 158 end line: 193 size: 25 LOC McCabe index: 3 number of parameters: 0 id: 108 unit: public static string GetFieldPath() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 539 end line: 566 size: 25 LOC McCabe index: 5 number of parameters: 1 id: 109 unit: float EvaluateTangent() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 825 end line: 855 size: 25 LOC McCabe index: 7 number of parameters: 2 id: 110 unit: public void Init() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 27 end line: 61 size: 25 LOC McCabe index: 5 number of parameters: 2 id: 111 unit: private static void ExportWithFileDialog() file: unity/Assets/Scripts/pb_Stl/Editor/pb_Stl_Menu.cs start line: 32 end line: 63 size: 25 LOC McCabe index: 6 number of parameters: 2 id: 112 unit: private bool AddRobotSite() file: unity/Assets/Scripts/RobotLoader.cs start line: 536 end line: 565 size: 25 LOC McCabe index: 8 number of parameters: 3 id: 113 unit: void UpdateStates() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebug.cs start line: 57 end line: 89 size: 24 LOC McCabe index: 10 number of parameters: 0 id: 114 unit: internal void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/Dithering.cs start line: 11 end line: 38 size: 24 LOC McCabe index: 3 number of parameters: 1 id: 115 unit: public static PostProcessProfile CreatePostProcessProfile() file: unity/Assets/PostProcessingV2/Editor/Tools/ProfileFactory.cs start line: 28 end line: 56 size: 24 LOC McCabe index: 3 number of parameters: 2 id: 116 unit: public override bool OnGUI() file: unity/Assets/PostProcessingV2/Editor/Decorators/Decorators.cs start line: 82 end line: 109 size: 24 LOC McCabe index: 4 number of parameters: 4 id: 117 unit: public static bool DrawHeader() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 128 end line: 163 size: 24 LOC McCabe index: 5 number of parameters: 2 id: 118 unit: int DoCurveSelectionPopup() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 707 end line: 736 size: 24 LOC McCabe index: 8 number of parameters: 2 id: 119 unit: public bool Initialize() file: unity/Assets/Scripts/RenderServer.cs start line: 411 end line: 441 size: 24 LOC McCabe index: 2 number of parameters: 2 id: 120 unit: public static void GetProperties() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 142 end line: 167 size: 24 LOC McCabe index: 5 number of parameters: 2 id: 121 unit: public static void SetProperties() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 176 end line: 201 size: 24 LOC McCabe index: 5 number of parameters: 2 id: 122 unit: private static Material CopyTexturesAndAssignCopiesToMaterial() file: unity/Assets/UnityFBXExporter/FBXExporter.cs start line: 528 end line: 556 size: 24 LOC McCabe index: 5 number of parameters: 2 id: 123 unit: public static Object CopyAndRenameAssetReturnObject() file: unity/Assets/UnityFBXExporter/FBXExporter.cs start line: 578 end line: 608 size: 24 LOC McCabe index: 4 number of parameters: 3 id: 124 unit: def write() file: orrb/utils.py start line: 0 end line: 0 size: 24 LOC McCabe index: 11 number of parameters: 3 id: 125 unit: public static IEnumerable GetAllSceneObjects() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 326 end line: 352 size: 23 LOC McCabe index: 6 number of parameters: 0 id: 126 unit: List GrabVolumes() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 356 end line: 387 size: 23 LOC McCabe index: 6 number of parameters: 1 id: 127 unit: public void GenerateAOMap() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 144 end line: 177 size: 23 LOC McCabe index: 3 number of parameters: 5 id: 128 unit: void EditMoveTangent() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 719 end line: 750 size: 23 LOC McCabe index: 11 number of parameters: 5 id: 129 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/ScreenSpaceReflectionsEditor.cs start line: 28 end line: 56 size: 23 LOC McCabe index: 6 number of parameters: 0 id: 130 unit: public void BuildResponseStreams() file: unity/Assets/Scripts/RenderServer.cs start line: 149 end line: 173 size: 23 LOC McCabe index: 4 number of parameters: 1 id: 131 unit: static public object Get() file: unity/Assets/Scripts/Utils/Flags.cs start line: 99 end line: 121 size: 23 LOC McCabe index: 5 number of parameters: 2 id: 132 unit: private void UpdateObjectsAndCameras() file: unity/Assets/Scripts/Components/Tracker.cs start line: 41 end line: 67 size: 23 LOC McCabe index: 7 number of parameters: 0 id: 133 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Components/Tracker.cs start line: 153 end line: 177 size: 23 LOC McCabe index: 4 number of parameters: 0 id: 134 unit: private bool PrepareXmlAssets() file: unity/Assets/Scripts/RobotLoader.cs start line: 187 end line: 213 size: 23 LOC McCabe index: 8 number of parameters: 1 id: 135 unit: private void ResolveXmlIncludes() file: unity/Assets/Scripts/RobotLoader.cs start line: 344 end line: 373 size: 23 LOC McCabe index: 6 number of parameters: 2 id: 136 unit: def _build_render_batch_request() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 23 LOC McCabe index: 6 number of parameters: 2 id: 137 unit: int RenderEffect() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 913 end line: 938 size: 22 LOC McCabe index: 5 number of parameters: 2 id: 138 unit: void CheckInternalLogLut() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 442 end line: 465 size: 22 LOC McCabe index: 3 number of parameters: 0 id: 139 unit: public override bool OnGUI() file: unity/Assets/PostProcessingV2/Editor/Decorators/Decorators.cs start line: 115 end line: 141 size: 22 LOC McCabe index: 3 number of parameters: 4 id: 140 unit: void ContextMenuAddKey() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 637 end line: 664 size: 22 LOC McCabe index: 6 number of parameters: 2 id: 141 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 172 end line: 200 size: 22 LOC McCabe index: 10 number of parameters: 0 id: 142 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/AutoExposureEditor.cs start line: 32 end line: 61 size: 22 LOC McCabe index: 3 number of parameters: 0 id: 143 unit: public static void GUIQuaternion() file: unity/Assets/Scripts/RendererComponent.cs start line: 149 end line: 174 size: 22 LOC McCabe index: 5 number of parameters: 2 id: 144 unit: public override bool RunComponent() file: unity/Assets/Scripts/Randomizers/CameraRandomizer.cs start line: 73 end line: 102 size: 22 LOC McCabe index: 7 number of parameters: 1 id: 145 unit: private IEnumerator ParentProcessWatch() file: unity/Assets/Scripts/Logic/InteractiveLogic.cs start line: 149 end line: 174 size: 22 LOC McCabe index: 5 number of parameters: 0 id: 146 unit: private void BuildLightHeads() file: unity/Assets/Scripts/Rigs/LightingRig.cs start line: 78 end line: 103 size: 22 LOC McCabe index: 2 number of parameters: 0 id: 147 unit: private static void SerializedTextures() file: unity/Assets/UnityFBXExporter/FBXUnityMaterialGetter.cs start line: 199 end line: 233 size: 22 LOC McCabe index: 3 number of parameters: 7 id: 148 unit: private static string GetNewPath() file: unity/Assets/UnityFBXExporter/Editor/ExporterMenu.cs start line: 131 end line: 159 size: 22 LOC McCabe index: 5 number of parameters: 2 id: 149 unit: public void Cache() file: unity/Assets/PostProcessingV2/Runtime/Utils/Spline.cs start line: 43 end line: 69 size: 21 LOC McCabe index: 6 number of parameters: 1 id: 150 unit: public void GetScreenSpaceTemporaryRT() file: unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs start line: 136 end line: 160 size: 21 LOC McCabe index: 5 number of parameters: 8 id: 151 unit: public void RenderAfterOpaque() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 435 end line: 459 size: 21 LOC McCabe index: 3 number of parameters: 1 id: 152 unit: public override bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/AmbientOcclusion.cs start line: 67 end line: 89 size: 21 LOC McCabe index: 7 number of parameters: 1 id: 153 unit: void DoLazyInitialization() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScalableAO.cs start line: 43 end line: 69 size: 21 LOC McCabe index: 6 number of parameters: 1 id: 154 unit: internal void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 186 end line: 214 size: 21 LOC McCabe index: 2 number of parameters: 1 id: 155 unit: internal void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 216 end line: 240 size: 21 LOC McCabe index: 5 number of parameters: 0 id: 156 unit: static void Dump() file: unity/Assets/PostProcessingV2/Editor/Tools/CubeLutAssetFactory.cs start line: 31 end line: 56 size: 21 LOC McCabe index: 4 number of parameters: 2 id: 157 unit: void RemoveEffectOverride() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 226 end line: 265 size: 21 LOC McCabe index: 4 number of parameters: 1 id: 158 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/BloomEditor.cs start line: 33 end line: 57 size: 21 LOC McCabe index: 6 number of parameters: 0 id: 159 unit: void DoExternalModeGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 215 end line: 237 size: 21 LOC McCabe index: 8 number of parameters: 0 id: 160 unit: private bool AddCamera() file: unity/Assets/Scripts/RobotLoader.cs start line: 488 end line: 512 size: 21 LOC McCabe index: 3 number of parameters: 3 id: 161 unit: def _server_commandline() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 21 LOC McCabe index: 1 number of parameters: 1 id: 162 unit: void OnDisable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 230 end line: 256 size: 20 LOC McCabe index: 4 number of parameters: 0 id: 163 unit: public RenderTexture GetScreenSpaceTemporaryRT() file: unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs start line: 162 end line: 183 size: 20 LOC McCabe index: 5 number of parameters: 5 id: 164 unit: static bool ParseDomain() file: unity/Assets/PostProcessingV2/Editor/Tools/CubeLutAssetImporter.cs start line: 192 end line: 215 size: 20 LOC McCabe index: 4 number of parameters: 3 id: 165 unit: public override bool RunComponent() file: unity/Assets/Scripts/Randomizers/JointRandomizer.cs start line: 9 end line: 33 size: 20 LOC McCabe index: 7 number of parameters: 1 id: 166 unit: private GeomController FindGeomPrefabInPrefabSet() file: unity/Assets/Scripts/RobotLoader.cs start line: 813 end line: 834 size: 20 LOC McCabe index: 4 number of parameters: 2 id: 167 unit: public static string ExportGameObject() file: unity/Assets/UnityFBXExporter/Editor/ExporterMenu.cs start line: 101 end line: 123 size: 20 LOC McCabe index: 5 number of parameters: 4 id: 168 unit: void OnPreCull() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 266 end line: 293 size: 19 LOC McCabe index: 5 number of parameters: 0 id: 169 unit: internal void OverrideSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 478 end line: 499 size: 19 LOC McCabe index: 5 number of parameters: 2 id: 170 unit: public PostProcessVolume QuickVolume() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 181 end line: 202 size: 19 LOC McCabe index: 2 number of parameters: 3 id: 171 unit: private RenderTextureDescriptor GetDescriptor() file: unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs start line: 112 end line: 133 size: 19 LOC McCabe index: 3 number of parameters: 3 id: 172 unit: void CheckInternalStripLut() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 467 end line: 487 size: 19 LOC McCabe index: 3 number of parameters: 0 id: 173 unit: void PushAllocCommands() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 179 end line: 201 size: 19 LOC McCabe index: 1 number of parameters: 1 id: 174 unit: void PushReleaseCommands() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 381 end line: 403 size: 19 LOC McCabe index: 1 number of parameters: 1 id: 175 unit: public override void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/Vignette.cs start line: 55 end line: 74 size: 19 LOC McCabe index: 3 number of parameters: 1 id: 176 unit: static DefineSetter() file: unity/Assets/PostProcessingV2/Editor/Tools/DefineSetter.cs start line: 11 end line: 34 size: 19 LOC McCabe index: 3 number of parameters: 0 id: 177 unit: public override bool OnGUI() file: unity/Assets/PostProcessingV2/Editor/Decorators/TrackballDecorator.cs start line: 21 end line: 45 size: 19 LOC McCabe index: 3 number of parameters: 4 id: 178 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/PostProcessLayerEditor.cs start line: 79 end line: 104 size: 19 LOC McCabe index: 2 number of parameters: 0 id: 179 unit: void DrawBackgroundTexture() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 682 end line: 705 size: 19 LOC McCabe index: 3 number of parameters: 2 id: 180 unit: public override void OnEnable() file: unity/Assets/PostProcessingV2/Editor/Effects/DefaultPostProcessEffectEditor.cs start line: 13 end line: 33 size: 19 LOC McCabe index: 5 number of parameters: 0 id: 181 unit: public override bool RunComponent() file: unity/Assets/Scripts/Randomizers/LightRandomizer.cs start line: 50 end line: 82 size: 19 LOC McCabe index: 4 number of parameters: 1 id: 182 unit: private void ResolveMaterial() file: unity/Assets/Scripts/RobotLoader.cs start line: 783 end line: 804 size: 19 LOC McCabe index: 7 number of parameters: 3 id: 183 unit: public PostProcessVolume GetHighestPriorityVolume() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 160 end line: 179 size: 18 LOC McCabe index: 4 number of parameters: 1 id: 184 unit: public Matrix4x4 GetJitteredProjectionMatrix() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 84 end line: 103 size: 18 LOC McCabe index: 3 number of parameters: 1 id: 185 unit: public void PushDebugOverlay() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 124 end line: 143 size: 18 LOC McCabe index: 5 number of parameters: 4 id: 186 unit: void ResetEffectOverride() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 269 end line: 305 size: 18 LOC McCabe index: 1 number of parameters: 2 id: 187 unit: public static void GUIVector3() file: unity/Assets/Scripts/RendererComponent.cs start line: 114 end line: 134 size: 18 LOC McCabe index: 4 number of parameters: 2 id: 188 unit: private static int ReadState() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 109 end line: 126 size: 18 LOC McCabe index: 8 number of parameters: 1 id: 189 unit: private static GameObject FindSubject() file: unity/Assets/Scripts/ComponentManager.cs start line: 97 end line: 118 size: 18 LOC McCabe index: 6 number of parameters: 2 id: 190 unit: public bool AddComponent() file: unity/Assets/Scripts/ComponentManager.cs start line: 140 end line: 162 size: 18 LOC McCabe index: 4 number of parameters: 5 id: 191 unit: def __init__() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 18 LOC McCabe index: 1 number of parameters: 1 id: 192 unit: public PropertySheet Get() file: unity/Assets/PostProcessingV2/Runtime/Utils/PropertySheetFactory.cs start line: 20 end line: 40 size: 17 LOC McCabe index: 3 number of parameters: 1 id: 193 unit: void ReloadBaseTypes() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 68 end line: 90 size: 17 LOC McCabe index: 4 number of parameters: 0 id: 194 unit: public override void Interp() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 189 end line: 208 size: 17 LOC McCabe index: 4 number of parameters: 3 id: 195 unit: void AllocArray() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 93 end line: 109 size: 17 LOC McCabe index: 1 number of parameters: 5 id: 196 unit: internal void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs start line: 20 end line: 41 size: 17 LOC McCabe index: 1 number of parameters: 1 id: 197 unit: public void ConfigureStereoJitteredProjectionMatrices() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 114 end line: 138 size: 17 LOC McCabe index: 2 number of parameters: 1 id: 198 unit: internal void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 69 end line: 87 size: 17 LOC McCabe index: 2 number of parameters: 0 id: 199 unit: public override bool OnGUI() file: unity/Assets/PostProcessingV2/Editor/Decorators/Decorators.cs start line: 32 end line: 51 size: 17 LOC McCabe index: 3 number of parameters: 4 id: 200 unit: public override bool OnGUI() file: unity/Assets/PostProcessingV2/Editor/Decorators/Decorators.cs start line: 57 end line: 76 size: 17 LOC McCabe index: 3 number of parameters: 4 id: 201 unit: void OnEnable() file: unity/Assets/PostProcessingV2/Editor/PostProcessLayerEditor.cs start line: 53 end line: 72 size: 17 LOC McCabe index: 1 number of parameters: 0 id: 202 unit: void DoFog() file: unity/Assets/PostProcessingV2/Editor/PostProcessLayerEditor.cs start line: 175 end line: 194 size: 17 LOC McCabe index: 4 number of parameters: 1 id: 203 unit: void CheckLutImportSettings() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 348 end line: 368 size: 17 LOC McCabe index: 8 number of parameters: 1 id: 204 unit: private bool EnsureStream() file: unity/Assets/Scripts/RenderServer.cs start line: 73 end line: 89 size: 17 LOC McCabe index: 4 number of parameters: 4 id: 205 unit: private void RandomizeMaterial() file: unity/Assets/Scripts/Randomizers/MaterialRandomizer.cs start line: 87 end line: 104 size: 17 LOC McCabe index: 6 number of parameters: 1 id: 206 unit: public override bool RunComponent() file: unity/Assets/Scripts/Components/Tracker.cs start line: 198 end line: 219 size: 17 LOC McCabe index: 4 number of parameters: 1 id: 207 unit: public bool UpdateState() file: unity/Assets/Scripts/StateLoader.cs start line: 173 end line: 189 size: 17 LOC McCabe index: 6 number of parameters: 1 id: 208 unit: private static void BuildOneTarget() file: unity/Assets/Scripts/Editor/BuildUtils.cs start line: 85 end line: 104 size: 17 LOC McCabe index: 2 number of parameters: 5 id: 209 unit: void SetLegacyCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 504 end line: 525 size: 16 LOC McCabe index: 6 number of parameters: 1 id: 210 unit: public void RemoveSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessProfile.cs start line: 66 end line: 84 size: 16 LOC McCabe index: 4 number of parameters: 1 id: 211 unit: void Alloc() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 76 end line: 91 size: 16 LOC McCabe index: 1 number of parameters: 5 id: 212 unit: internal void CheckRT() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScreenSpaceReflections.cs start line: 96 end line: 113 size: 16 LOC McCabe index: 6 number of parameters: 6 id: 213 unit: static string FilterLine() file: unity/Assets/PostProcessingV2/Editor/Tools/CubeLutAssetImporter.cs start line: 171 end line: 190 size: 16 LOC McCabe index: 3 number of parameters: 1 id: 214 unit: static void TrySave() file: unity/Assets/PostProcessingV2/Editor/Utils/GlobalSettings.cs start line: 79 end line: 96 size: 16 LOC McCabe index: 7 number of parameters: 3 id: 215 unit: static void ReloadDecoratorTypes() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 30 end line: 49 size: 16 LOC McCabe index: 4 number of parameters: 0 id: 216 unit: public override void DrawSceneGUI() file: unity/Assets/Scripts/Components/Tracker.cs start line: 180 end line: 196 size: 16 LOC McCabe index: 4 number of parameters: 0 id: 217 unit: public bool Initialize() file: unity/Assets/Scripts/StateLoader.cs start line: 66 end line: 84 size: 16 LOC McCabe index: 4 number of parameters: 1 id: 218 unit: void OnGUI() file: unity/Assets/Scripts/Editor/BuildUtils.cs start line: 116 end line: 135 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 219 unit: public static bool CopyAndRenameAsset() file: unity/Assets/UnityFBXExporter/FBXExporter.cs start line: 492 end line: 513 size: 16 LOC McCabe index: 3 number of parameters: 3 id: 220 unit: def add_RenderServiceServicer_to_server() file: orrb/protos/RenderService_pb2_grpc.py start line: 0 end line: 0 size: 16 LOC McCabe index: 1 number of parameters: 2 id: 221 unit: def setup_logging() file: orrb/utils.py start line: 0 end line: 0 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 222 unit: int Get() file: unity/Assets/PostProcessingV2/Runtime/Utils/TargetPool.cs start line: 23 end line: 41 size: 15 LOC McCabe index: 3 number of parameters: 1 id: 223 unit: internal void EndFrame() file: unity/Assets/PostProcessingV2/Runtime/Utils/TextureLerper.cs start line: 40 end line: 60 size: 15 LOC McCabe index: 5 number of parameters: 0 id: 224 unit: public static RenderTextureFormat GetUncompressedRenderTextureFormat() file: unity/Assets/PostProcessingV2/Runtime/Utils/TextureFormatUtilities.cs start line: 71 end line: 90 size: 15 LOC McCabe index: 4 number of parameters: 1 id: 225 unit: static void SortByPriority() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 392 end line: 409 size: 15 LOC McCabe index: 4 number of parameters: 1 id: 226 unit: public bool TryGetSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessProfile.cs start line: 103 end line: 119 size: 15 LOC McCabe index: 3 number of parameters: 1 id: 227 unit: public override void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 174 end line: 189 size: 15 LOC McCabe index: 7 number of parameters: 1 id: 228 unit: public override bool OnGUI() file: unity/Assets/PostProcessingV2/Editor/Decorators/Decorators.cs start line: 9 end line: 26 size: 15 LOC McCabe index: 3 number of parameters: 4 id: 229 unit: void TopRowFields() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 63 end line: 80 size: 15 LOC McCabe index: 3 number of parameters: 0 id: 230 unit: public bool OnGUI() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 237 end line: 255 size: 15 LOC McCabe index: 3 number of parameters: 1 id: 231 unit: public static GUIContent GetContent() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 59 end line: 78 size: 15 LOC McCabe index: 5 number of parameters: 1 id: 232 unit: static void ShowHeaderContextMenu() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 232 end line: 249 size: 15 LOC McCabe index: 2 number of parameters: 4 id: 233 unit: public void InitializeWorkload() file: unity/Assets/Scripts/RenderServer.cs start line: 186 end line: 205 size: 15 LOC McCabe index: 2 number of parameters: 0 id: 234 unit: public void ConsumeImageBatch() file: unity/Assets/Scripts/RenderServer.cs start line: 227 end line: 248 size: 15 LOC McCabe index: 2 number of parameters: 1 id: 235 unit: public override bool UpdateComponent() file: unity/Assets/Scripts/Components/Tracker.cs start line: 89 end line: 106 size: 15 LOC McCabe index: 4 number of parameters: 1 id: 236 unit: public bool Initialize() file: unity/Assets/Scripts/SceneInstance.cs start line: 35 end line: 53 size: 15 LOC McCabe index: 4 number of parameters: 3 id: 237 unit: private static Dictionary DefaultBuilders() file: unity/Assets/Scripts/ComponentManager.cs start line: 33 end line: 52 size: 15 LOC McCabe index: 2 number of parameters: 0 id: 238 unit: private ComponentInstance InstantiateComponentByType() file: unity/Assets/Scripts/ComponentManager.cs start line: 122 end line: 137 size: 15 LOC McCabe index: 3 number of parameters: 4 id: 239 unit: private static void ExportCurrentGameObject() file: unity/Assets/UnityFBXExporter/Editor/ExporterMenu.cs start line: 74 end line: 91 size: 15 LOC McCabe index: 3 number of parameters: 2 id: 240 unit: def get_renderer_executable() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 15 LOC McCabe index: 5 number of parameters: 1 id: 241 unit: internal override void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/Monitors/WaveformMonitor.cs start line: 17 end line: 31 size: 14 LOC McCabe index: 2 number of parameters: 0 id: 242 unit: protected void CheckOutput() file: unity/Assets/PostProcessingV2/Runtime/Monitors/Monitor.cs start line: 28 end line: 41 size: 14 LOC McCabe index: 5 number of parameters: 2 id: 243 unit: internal override void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/Monitors/HistogramMonitor.cs start line: 25 end line: 39 size: 14 LOC McCabe index: 2 number of parameters: 0 id: 244 unit: void InitLegacy() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 128 end line: 144 size: 14 LOC McCabe index: 1 number of parameters: 0 id: 245 unit: void OnPostRender() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 434 end line: 450 size: 14 LOC McCabe index: 6 number of parameters: 0 id: 246 unit: void SetupContext() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 555 end line: 573 size: 14 LOC McCabe index: 1 number of parameters: 1 id: 247 unit: int RenderInjectionPoint() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 705 end line: 721 size: 14 LOC McCabe index: 2 number of parameters: 4 id: 248 unit: public static void Destroy() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 276 end line: 289 size: 14 LOC McCabe index: 3 number of parameters: 1 id: 249 unit: public static IEnumerable GetAllAssemblyTypes() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 495 end line: 509 size: 14 LOC McCabe index: 2 number of parameters: 0 id: 250 unit: void Update() file: unity/Assets/PostProcessingV2/Runtime/PostProcessVolume.cs start line: 132 end line: 153 size: 14 LOC McCabe index: 3 number of parameters: 0 id: 251 unit: void CheckAOTexture() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 413 end line: 427 size: 14 LOC McCabe index: 5 number of parameters: 1 id: 252 unit: RenderTexture CheckHistory() file: unity/Assets/PostProcessingV2/Runtime/Effects/DepthOfField.cs start line: 104 end line: 121 size: 14 LOC McCabe index: 6 number of parameters: 4 id: 253 unit: void RebuildProperties() file: unity/Assets/PostProcessingV2/Editor/PostProcessDebugEditor.cs start line: 41 end line: 57 size: 14 LOC McCabe index: 2 number of parameters: 0 id: 254 unit: public static void DrawFixMeBox() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 80 end line: 97 size: 14 LOC McCabe index: 2 number of parameters: 2 id: 255 unit: void CreateEditor() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 77 end line: 93 size: 14 LOC McCabe index: 3 number of parameters: 3 id: 256 unit: void AddEffectOverride() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 201 end line: 224 size: 14 LOC McCabe index: 1 number of parameters: 1 id: 257 unit: public IEnumerator RenderCaptureHook() file: unity/Assets/Scripts/Recorder.cs start line: 334 end line: 352 size: 14 LOC McCabe index: 4 number of parameters: 0 id: 258 unit: private static string LevelToString() file: unity/Assets/Scripts/Utils/Logger.cs start line: 60 end line: 73 size: 14 LOC McCabe index: 5 number of parameters: 1 id: 259 unit: private string GetDactylCameraSetupString() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 120 end line: 135 size: 14 LOC McCabe index: 2 number of parameters: 0 id: 260 unit: private void Clear() file: unity/Assets/Scripts/Components/Hide.cs start line: 35 end line: 48 size: 14 LOC McCabe index: 4 number of parameters: 0 id: 261 unit: public override bool InitializeComponent() file: unity/Assets/Scripts/Components/Tracker.cs start line: 69 end line: 87 size: 14 LOC McCabe index: 1 number of parameters: 1 id: 262 unit: private List GetAllCornersOfBounds() file: unity/Assets/Scripts/Components/Tracker.cs start line: 108 end line: 123 size: 14 LOC McCabe index: 4 number of parameters: 1 id: 263 unit: private static JointType ParseType() file: unity/Assets/Scripts/Controllers/JointController.cs start line: 54 end line: 67 size: 14 LOC McCabe index: 6 number of parameters: 1 id: 264 unit: private bool PrepareAssets() file: unity/Assets/Scripts/RobotLoader.cs start line: 147 end line: 164 size: 14 LOC McCabe index: 5 number of parameters: 3 id: 265 unit: private KineticHierarchyController BuildRobotBodyAttachment() file: unity/Assets/Scripts/RobotLoader.cs start line: 410 end line: 430 size: 14 LOC McCabe index: 2 number of parameters: 3 id: 266 unit: private KineticHierarchyController BuildJoint() file: unity/Assets/Scripts/RobotLoader.cs start line: 470 end line: 486 size: 14 LOC McCabe index: 1 number of parameters: 5 id: 267 unit: private GameObject FindCameraPrefab() file: unity/Assets/Scripts/RobotLoader.cs start line: 520 end line: 534 size: 14 LOC McCabe index: 4 number of parameters: 1 id: 268 unit: def run() file: orrb/queue_executor.py start line: 0 end line: 0 size: 14 LOC McCabe index: 4 number of parameters: 1 id: 269 unit: void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 109 end line: 126 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 270 unit: void UpdateSettingsIfNeeded() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 575 end line: 591 size: 13 LOC McCabe index: 3 number of parameters: 1 id: 271 unit: public override void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/DepthOfField.cs start line: 203 end line: 216 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 272 unit: static void OnPostprocessAllAssets() file: unity/Assets/PostProcessingV2/Editor/Tools/CubeLutAssetImporter.cs start line: 20 end line: 34 size: 13 LOC McCabe index: 5 number of parameters: 4 id: 273 unit: void DoMonitorGUI() file: unity/Assets/PostProcessingV2/Editor/PostProcessDebugEditor.cs start line: 107 end line: 121 size: 13 LOC McCabe index: 5 number of parameters: 3 id: 274 unit: public Selection GetSelection() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 214 end line: 228 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 275 unit: void SetLutImportSettings() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 370 end line: 382 size: 13 LOC McCabe index: 1 number of parameters: 1 id: 276 unit: public static bool Export() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Exporter.cs start line: 15 end line: 30 size: 13 LOC McCabe index: 6 number of parameters: 3 id: 277 unit: static public void DumpFlags() file: unity/Assets/Scripts/Utils/Flags.cs start line: 135 end line: 148 size: 13 LOC McCabe index: 4 number of parameters: 0 id: 278 unit: private void PrepareGeomCategories() file: unity/Assets/Scripts/RobotLoader.cs start line: 118 end line: 132 size: 13 LOC McCabe index: 5 number of parameters: 1 id: 279 unit: private GeomController AddRobotMeshGeom() file: unity/Assets/Scripts/RobotLoader.cs start line: 765 end line: 779 size: 13 LOC McCabe index: 2 number of parameters: 4 id: 280 unit: public static Matrix4x4 GetJitteredOrthographicProjectionMatrix() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 412 end line: 426 size: 12 LOC McCabe index: 1 number of parameters: 2 id: 281 unit: public static Vector3 ColorToInverseGamma() file: unity/Assets/PostProcessingV2/Runtime/Utils/ColorUtilities.cs start line: 58 end line: 71 size: 12 LOC McCabe index: 1 number of parameters: 1 id: 282 unit: public static float Get() file: unity/Assets/PostProcessingV2/Runtime/Utils/HaltonSeq.cs start line: 5 end line: 19 size: 12 LOC McCabe index: 2 number of parameters: 2 id: 283 unit: public PostProcessEffectSettings AddSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessProfile.cs start line: 36 end line: 48 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 284 unit: void RenderExternalPipeline3D() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 193 end line: 206 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 285 unit: public override void Init() file: unity/Assets/PostProcessingV2/Runtime/Effects/Bloom.cs start line: 78 end line: 90 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 286 unit: void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEffectSettings.cs start line: 21 end line: 34 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 287 unit: public override void OnEnable() file: unity/Assets/PostProcessingV2/Editor/Effects/BloomEditor.cs start line: 19 end line: 31 size: 12 LOC McCabe index: 1 number of parameters: 0 id: 288 unit: void SetupCurve() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 202 end line: 213 size: 12 LOC McCabe index: 1 number of parameters: 4 id: 289 unit: public override void OnEnable() file: unity/Assets/PostProcessingV2/Editor/Effects/VignetteEditor.cs start line: 21 end line: 34 size: 12 LOC McCabe index: 1 number of parameters: 0 id: 290 unit: public bool Initialize() file: unity/Assets/Scripts/Recorder.cs start line: 220 end line: 235 size: 12 LOC McCabe index: 1 number of parameters: 1 id: 291 unit: public void ProcessWorkload() file: unity/Assets/Scripts/RenderServer.cs start line: 208 end line: 219 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 292 unit: private IRenderServerWorkload GetNextWorkload() file: unity/Assets/Scripts/RenderServer.cs start line: 468 end line: 481 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 293 unit: public static void GUIVector3Sliders() file: unity/Assets/Scripts/RendererComponent.cs start line: 136 end line: 147 size: 12 LOC McCabe index: 1 number of parameters: 2 id: 294 unit: public static List Import() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 28 end line: 39 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 295 unit: private static Facet GetFacet() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 67 end line: 83 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 296 unit: public override bool InitializeComponent() file: unity/Assets/Scripts/Randomizers/CameraRandomizer.cs start line: 59 end line: 71 size: 12 LOC McCabe index: 2 number of parameters: 1 id: 297 unit: private PostProcessProfile FindPostprocessingProfile() file: unity/Assets/Scripts/Randomizers/PostProcessingRandomizer.cs start line: 174 end line: 191 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 298 unit: public override bool InitializeComponent() file: unity/Assets/Scripts/Randomizers/PostProcessingRandomizer.cs start line: 193 end line: 209 size: 12 LOC McCabe index: 1 number of parameters: 1 id: 299 unit: static public void InitFlags() file: unity/Assets/Scripts/Utils/Flags.cs start line: 150 end line: 161 size: 12 LOC McCabe index: 3 number of parameters: 2 id: 300 unit: private Defaults Traverse() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 28 end line: 41 size: 12 LOC McCabe index: 4 number of parameters: 2 id: 301 unit: private string GetCameraRotationString() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 137 end line: 149 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 302 unit: private void HideBodies() file: unity/Assets/Scripts/Components/Hide.cs start line: 60 end line: 72 size: 12 LOC McCabe index: 4 number of parameters: 0 id: 303 unit: private void HideGeoms() file: unity/Assets/Scripts/Components/Hide.cs start line: 75 end line: 87 size: 12 LOC McCabe index: 4 number of parameters: 0 id: 304 unit: private void HideSites() file: unity/Assets/Scripts/Components/Hide.cs start line: 90 end line: 102 size: 12 LOC McCabe index: 4 number of parameters: 0 id: 305 unit: public void ConsumeImageBatch() file: unity/Assets/Scripts/ImageDumper.cs start line: 65 end line: 77 size: 12 LOC McCabe index: 1 number of parameters: 1 id: 306 unit: private List PrepareBatch() file: unity/Assets/Scripts/ImageDumper.cs start line: 99 end line: 112 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 307 unit: private string GetFormat() file: unity/Assets/Scripts/ImageDumper.cs start line: 130 end line: 141 size: 12 LOC McCabe index: 4 number of parameters: 0 id: 308 unit: private bool LoadMeshDefinition() file: unity/Assets/Scripts/RobotLoader.cs start line: 166 end line: 180 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 309 unit: public static void CreateObject() file: unity/Assets/UnityFBXExporter/Editor/ProceduralTest.cs start line: 9 end line: 20 size: 12 LOC McCabe index: 4 number of parameters: 0 id: 310 unit: void OnGUI() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebug.cs start line: 101 end line: 112 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 311 unit: void Register() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 224 end line: 238 size: 11 LOC McCabe index: 3 number of parameters: 2 id: 312 unit: void Unregister() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 246 end line: 260 size: 11 LOC McCabe index: 3 number of parameters: 2 id: 313 unit: static RenderTextureFormat GetLutFormat() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 541 end line: 558 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 314 unit: public void RenderAmbientOnly() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 461 end line: 471 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 315 unit: public override void Init() file: unity/Assets/PostProcessingV2/Runtime/Effects/AmbientOcclusion.cs start line: 105 end line: 115 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 316 unit: public override bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/MotionBlur.cs start line: 15 end line: 27 size: 11 LOC McCabe index: 6 number of parameters: 1 id: 317 unit: void OnEnable() file: unity/Assets/PostProcessingV2/Editor/PostProcessDebugEditor.cs start line: 28 end line: 39 size: 11 LOC McCabe index: 2 number of parameters: 0 id: 318 unit: void EditCreateKeyframe() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 666 end line: 678 size: 11 LOC McCabe index: 3 number of parameters: 4 id: 319 unit: public static void DrawSplitter() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 99 end line: 113 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 320 unit: static void CopySettings() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 251 end line: 263 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 321 unit: void SetMaskImportSettings() file: unity/Assets/PostProcessingV2/Editor/Effects/VignetteEditor.cs start line: 79 end line: 89 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 322 unit: public override void OnEnable() file: unity/Assets/PostProcessingV2/Editor/Effects/AmbientOcclusionEditor.cs start line: 18 end line: 28 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 323 unit: public CameraSetup() file: unity/Assets/Scripts/Recorder.cs start line: 83 end line: 94 size: 11 LOC McCabe index: 1 number of parameters: 6 id: 324 unit: private static ByteString ReadDepth() file: unity/Assets/Scripts/RenderServer.cs start line: 294 end line: 305 size: 11 LOC McCabe index: 3 number of parameters: 1 id: 325 unit: private static ByteString ReadNormals() file: unity/Assets/Scripts/RenderServer.cs start line: 307 end line: 319 size: 11 LOC McCabe index: 3 number of parameters: 1 id: 326 unit: public void ProcessRequests() file: unity/Assets/Scripts/RenderServer.cs start line: 445 end line: 455 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 327 unit: public static void GUISlider() file: unity/Assets/Scripts/RendererComponent.cs start line: 71 end line: 81 size: 11 LOC McCabe index: 2 number of parameters: 4 id: 328 unit: private static List ImportBinaryStream() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 53 end line: 65 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 329 unit: private static Vector3 CalculateNormal() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 319 end line: 329 size: 11 LOC McCabe index: 3 number of parameters: 2 id: 330 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Randomizers/LightRandomizer.cs start line: 84 end line: 94 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 331 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Randomizers/MaterialRandomizer.cs start line: 160 end line: 170 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 332 unit: static private Vector3 ParseVector3() file: unity/Assets/Scripts/Utils/Flags.cs start line: 123 end line: 133 size: 11 LOC McCabe index: 4 number of parameters: 1 id: 333 unit: public static XmlNode GetChildNode() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 53 end line: 63 size: 11 LOC McCabe index: 3 number of parameters: 2 id: 334 unit: private void UpdateCamera() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 58 end line: 68 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 335 unit: public override bool RunComponent() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 88 end line: 100 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 336 unit: public List GetCameras() file: unity/Assets/Scripts/SceneInstance.cs start line: 75 end line: 86 size: 11 LOC McCabe index: 3 number of parameters: 1 id: 337 unit: protected void InitializeBox() file: unity/Assets/Scripts/Controllers/GeometricPrimitiveController.cs start line: 10 end line: 20 size: 11 LOC McCabe index: 1 number of parameters: 5 id: 338 unit: protected void InitializeSphere() file: unity/Assets/Scripts/Controllers/GeometricPrimitiveController.cs start line: 22 end line: 32 size: 11 LOC McCabe index: 1 number of parameters: 5 id: 339 unit: protected void InitializePlane() file: unity/Assets/Scripts/Controllers/GeometricPrimitiveController.cs start line: 34 end line: 44 size: 11 LOC McCabe index: 1 number of parameters: 5 id: 340 unit: protected void InitializeCylinder() file: unity/Assets/Scripts/Controllers/GeometricPrimitiveController.cs start line: 46 end line: 56 size: 11 LOC McCabe index: 1 number of parameters: 5 id: 341 unit: public void UpdateJoint() file: unity/Assets/Scripts/Controllers/JointController.cs start line: 105 end line: 115 size: 11 LOC McCabe index: 2 number of parameters: 2 id: 342 unit: public static string GetGeomCategoryFromXml() file: unity/Assets/Scripts/Controllers/GeomController.cs start line: 95 end line: 105 size: 11 LOC McCabe index: 3 number of parameters: 1 id: 343 unit: static void BuildMenu() file: unity/Assets/Scripts/Editor/BuildUtils.cs start line: 73 end line: 83 size: 11 LOC McCabe index: 1 number of parameters: 0 id: 344 unit: private XmlDocument LoadInclude() file: unity/Assets/Scripts/RobotLoader.cs start line: 375 end line: 387 size: 11 LOC McCabe index: 2 number of parameters: 2 id: 345 unit: private SiteController AddRobotPlaneSite() file: unity/Assets/Scripts/RobotLoader.cs start line: 588 end line: 598 size: 11 LOC McCabe index: 1 number of parameters: 3 id: 346 unit: private GeomController AddRobotPlaneGeom() file: unity/Assets/Scripts/RobotLoader.cs start line: 710 end line: 720 size: 11 LOC McCabe index: 1 number of parameters: 3 id: 347 unit: private static void GetTextureUpdateMaterialWithPath() file: unity/Assets/UnityFBXExporter/FBXExporter.cs start line: 565 end line: 576 size: 11 LOC McCabe index: 3 number of parameters: 3 id: 348 unit: def __init__() file: orrb/protos/RenderService_pb2_grpc.py start line: 0 end line: 0 size: 11 LOC McCabe index: 1 number of parameters: 2 id: 349 unit: public void Init() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 146 end line: 156 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 350 unit: public bool HasActiveEffects() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 542 end line: 553 size: 10 LOC McCabe index: 3 number of parameters: 2 id: 351 unit: public static void BlitFullscreenTriangle() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 191 end line: 202 size: 10 LOC McCabe index: 2 number of parameters: 4 id: 352 unit: static MeshUtilities() file: unity/Assets/PostProcessingV2/Runtime/Utils/MeshUtilities.cs start line: 12 end line: 21 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 353 unit: internal static Mesh GetPrimitive() file: unity/Assets/PostProcessingV2/Runtime/Utils/MeshUtilities.cs start line: 34 end line: 45 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 354 unit: public static Vector3 CIExyToLMS() file: unity/Assets/PostProcessingV2/Runtime/Utils/ColorUtilities.cs start line: 15 end line: 26 size: 10 LOC McCabe index: 1 number of parameters: 2 id: 355 unit: public static Vector3 ComputeColorBalance() file: unity/Assets/PostProcessingV2/Runtime/Utils/ColorUtilities.cs start line: 28 end line: 43 size: 10 LOC McCabe index: 2 number of parameters: 2 id: 356 unit: void AsSlopeIntercept() file: unity/Assets/PostProcessingV2/Runtime/Utils/HableCurve.cs start line: 241 end line: 252 size: 10 LOC McCabe index: 2 number of parameters: 6 id: 357 unit: void OnDisable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebug.cs start line: 32 end line: 43 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 358 unit: internal void SetLayerDirty() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 204 end line: 215 size: 10 LOC McCabe index: 4 number of parameters: 1 id: 359 unit: void ReplaceData() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 269 end line: 279 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 360 unit: public override int GetHash() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 80 end line: 89 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 361 unit: internal void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/Fog.cs start line: 27 end line: 38 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 362 unit: Vector2 GenerateRandomOffset() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 69 end line: 82 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 363 unit: internal DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 145 end line: 157 size: 10 LOC McCabe index: 4 number of parameters: 0 id: 364 unit: public int GetHash() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEffectSettings.cs start line: 64 end line: 77 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 365 unit: static void CreateLuts() file: unity/Assets/PostProcessingV2/Editor/Tools/CubeLutAssetFactory.cs start line: 19 end line: 29 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 366 unit: static void CreateVolume() file: unity/Assets/PostProcessingV2/Editor/Tools/VolumeFactory.cs start line: 9 end line: 19 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 367 unit: internal SerializedParameterOverride() file: unity/Assets/PostProcessingV2/Editor/Utils/SerializedParameterOverride.cs start line: 19 end line: 30 size: 10 LOC McCabe index: 1 number of parameters: 2 id: 368 unit: void SetKeyframe() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 697 end line: 709 size: 10 LOC McCabe index: 3 number of parameters: 3 id: 369 unit: Vector3 CanvasToCurve() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 770 end line: 779 size: 10 LOC McCabe index: 1 number of parameters: 1 id: 370 unit: Vector3 CurveTangentToCanvas() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 781 end line: 791 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 371 unit: public void Clear() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 111 end line: 123 size: 10 LOC McCabe index: 3 number of parameters: 0 id: 372 unit: public override void OnEnable() file: unity/Assets/PostProcessingV2/Editor/Effects/AutoExposureEditor.cs start line: 19 end line: 30 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 373 unit: public override void OnEnable() file: unity/Assets/PostProcessingV2/Editor/Effects/ScreenSpaceReflectionsEditor.cs start line: 17 end line: 26 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 374 unit: void OnEnable() file: unity/Assets/PostProcessingV2/Editor/PostProcessVolumeEditor.cs start line: 18 end line: 29 size: 10 LOC McCabe index: 1 number of parameters: 0 id: 375 unit: public List ApplyAndGetImages() file: unity/Assets/Scripts/Recorder.cs start line: 112 end line: 122 size: 10 LOC McCabe index: 3 number of parameters: 0 id: 376 unit: public void ConsumeImageBatch() file: unity/Assets/Scripts/RenderServer.cs start line: 498 end line: 507 size: 10 LOC McCabe index: 4 number of parameters: 1 id: 377 unit: public static void CreateMeshAssetWithPath() file: unity/Assets/Scripts/pb_Stl/Editor/pb_Stl_AssetPostProcessor.cs start line: 73 end line: 85 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 378 unit: public override bool UpdateComponent() file: unity/Assets/Scripts/Randomizers/MaterialFixedHueRandomizer.cs start line: 178 end line: 190 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 379 unit: public static Quaternion GetRotation() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 145 end line: 154 size: 10 LOC McCabe index: 3 number of parameters: 2 id: 380 unit: public static Vector2 ParseVector2() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 207 end line: 216 size: 10 LOC McCabe index: 4 number of parameters: 2 id: 381 unit: public static Vector3 ParseVector3() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 218 end line: 227 size: 10 LOC McCabe index: 4 number of parameters: 2 id: 382 unit: public bool Initialize() file: unity/Assets/Scripts/StateLoader.cs start line: 52 end line: 64 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 383 unit: private JointController FindJoint() file: unity/Assets/Scripts/StateLoader.cs start line: 129 end line: 138 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 384 unit: public void Initialize() file: unity/Assets/Scripts/Controllers/JointController.cs start line: 69 end line: 78 size: 10 LOC McCabe index: 2 number of parameters: 7 id: 385 unit: public void UpdateJoint() file: unity/Assets/Scripts/Controllers/JointController.cs start line: 83 end line: 92 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 386 unit: public void SetCategoryRendererProperties() file: unity/Assets/Scripts/Controllers/GeomController.cs start line: 72 end line: 84 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 387 unit: private static string GetArgument() file: unity/Assets/Scripts/Editor/BuildUtils.cs start line: 20 end line: 29 size: 10 LOC McCabe index: 3 number of parameters: 2 id: 388 unit: private static BuildTarget GetTarget() file: unity/Assets/Scripts/Editor/BuildUtils.cs start line: 31 end line: 40 size: 10 LOC McCabe index: 3 number of parameters: 0 id: 389 unit: public bool RunComponents() file: unity/Assets/Scripts/ComponentManager.cs start line: 177 end line: 186 size: 10 LOC McCabe index: 4 number of parameters: 1 id: 390 unit: private void HandleCompilerDirectives() file: unity/Assets/Scripts/RobotLoader.cs start line: 134 end line: 145 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 391 unit: private XmlNode FindDefault() file: unity/Assets/Scripts/RobotLoader.cs start line: 390 end line: 399 size: 10 LOC McCabe index: 3 number of parameters: 2 id: 392 unit: private SiteController AddRobotSphereSite() file: unity/Assets/Scripts/RobotLoader.cs start line: 577 end line: 586 size: 10 LOC McCabe index: 1 number of parameters: 3 id: 393 unit: private SiteController AddRobotCylinderSite() file: unity/Assets/Scripts/RobotLoader.cs start line: 600 end line: 609 size: 10 LOC McCabe index: 1 number of parameters: 3 id: 394 unit: private GeomController AddRobotCylinderGeom() file: unity/Assets/Scripts/RobotLoader.cs start line: 722 end line: 731 size: 10 LOC McCabe index: 1 number of parameters: 3 id: 395 unit: def process() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 10 LOC McCabe index: 2 number of parameters: 2 id: 396 unit: def __init__() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 10 LOC McCabe index: 2 number of parameters: 4 id: 397 unit: public static void CopyTexture() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 206 end line: 215 size: 9 LOC McCabe index: 2 number of parameters: 3 id: 398 unit: public static void DestroyProfile() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 305 end line: 314 size: 9 LOC McCabe index: 3 number of parameters: 2 id: 399 unit: public static object GetParentObject() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 568 end line: 579 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 400 unit: public static Color ToRGBA() file: unity/Assets/PostProcessingV2/Runtime/Utils/ColorUtilities.cs start line: 117 end line: 125 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 401 unit: public Spline() file: unity/Assets/PostProcessingV2/Runtime/Utils/Spline.cs start line: 33 end line: 41 size: 9 LOC McCabe index: 1 number of parameters: 4 id: 402 unit: public override int GetHashCode() file: unity/Assets/PostProcessingV2/Runtime/Utils/Spline.cs start line: 82 end line: 90 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 403 unit: internal void Clear() file: unity/Assets/PostProcessingV2/Runtime/Utils/TextureLerper.cs start line: 141 end line: 151 size: 9 LOC McCabe index: 3 number of parameters: 0 id: 404 unit: void DrawMonitor() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebug.cs start line: 114 end line: 123 size: 9 LOC McCabe index: 3 number of parameters: 3 id: 405 unit: public override void Interp() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 214 end line: 223 size: 9 LOC McCabe index: 3 number of parameters: 3 id: 406 unit: public bool HasSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessProfile.cs start line: 92 end line: 101 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 407 unit: public override bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 143 end line: 152 size: 9 LOC McCabe index: 4 number of parameters: 1 id: 408 unit: public override void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 571 end line: 581 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 409 unit: public void RenderAfterOpaque() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScalableAO.cs start line: 132 end line: 140 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 410 unit: public bool IsSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 49 end line: 57 size: 9 LOC McCabe index: 4 number of parameters: 0 id: 411 unit: public void SetAllOverridesTo() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEffectSettings.cs start line: 45 end line: 54 size: 9 LOC McCabe index: 4 number of parameters: 2 id: 412 unit: public static PostProcessProfile CreatePostProcessProfileAtPath() file: unity/Assets/PostProcessingV2/Editor/Tools/ProfileFactory.cs start line: 18 end line: 26 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 413 unit: void DoOverlayGUI() file: unity/Assets/PostProcessingV2/Editor/PostProcessDebugEditor.cs start line: 123 end line: 133 size: 9 LOC McCabe index: 5 number of parameters: 2 id: 414 unit: void DrawLabelAndOverride() file: unity/Assets/PostProcessingV2/Editor/Decorators/TrackballDecorator.cs start line: 142 end line: 153 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 415 unit: void GetWheelHueSaturation() file: unity/Assets/PostProcessingV2/Editor/Decorators/TrackballDecorator.cs start line: 199 end line: 207 size: 9 LOC McCabe index: 2 number of parameters: 5 id: 416 unit: internal void Init() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 27 end line: 35 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 417 unit: public void Add() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 174 end line: 185 size: 9 LOC McCabe index: 3 number of parameters: 2 id: 418 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/DepthOfFieldEditor.cs start line: 22 end line: 31 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 419 unit: void ResetVisibleCurves() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 481 end line: 489 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 420 unit: private void PrepareRenderTextures() file: unity/Assets/Scripts/Recorder.cs start line: 290 end line: 299 size: 9 LOC McCabe index: 2 number of parameters: 3 id: 421 unit: private RenderTexture NextRenderTexture() file: unity/Assets/Scripts/Recorder.cs start line: 311 end line: 319 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 422 unit: private void CaptureRenderTextures() file: unity/Assets/Scripts/Recorder.cs start line: 355 end line: 363 size: 9 LOC McCabe index: 3 number of parameters: 0 id: 423 unit: private static ByteString ReadSegmentation() file: unity/Assets/Scripts/RenderServer.cs start line: 321 end line: 329 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 424 unit: public void ProcessWorkload() file: unity/Assets/Scripts/RenderServer.cs start line: 340 end line: 348 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 425 unit: public static void GUIHorizontalLine() file: unity/Assets/Scripts/RendererComponent.cs start line: 100 end line: 108 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 426 unit: public override bool RunComponent() file: unity/Assets/Scripts/Randomizers/MaterialRandomizer.cs start line: 75 end line: 85 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 427 unit: public static T Find() file: unity/Assets/Scripts/Utils/SceneUtils.cs start line: 19 end line: 28 size: 9 LOC McCabe index: 3 number of parameters: 3 id: 428 unit: public static GameObject Find() file: unity/Assets/Scripts/Utils/SceneUtils.cs start line: 36 end line: 45 size: 9 LOC McCabe index: 2 number of parameters: 3 id: 429 unit: static void Log() file: unity/Assets/Scripts/Utils/Logger.cs start line: 43 end line: 51 size: 9 LOC McCabe index: 2 number of parameters: 3 id: 430 unit: public static List GetChildNodes() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 65 end line: 73 size: 9 LOC McCabe index: 3 number of parameters: 2 id: 431 unit: public override bool RunComponent() file: unity/Assets/Scripts/Components/CameraProperties.cs start line: 48 end line: 56 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 432 unit: void Update() file: unity/Assets/Scripts/Controllers/JointController.cs start line: 44 end line: 52 size: 9 LOC McCabe index: 3 number of parameters: 0 id: 433 unit: public void UpdateJoint() file: unity/Assets/Scripts/Controllers/JointController.cs start line: 95 end line: 103 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 434 unit: public static GeomController CreateCylinder() file: unity/Assets/Scripts/Controllers/GeomController.cs start line: 54 end line: 62 size: 9 LOC McCabe index: 2 number of parameters: 5 id: 435 unit: private static string GetLocationDir() file: unity/Assets/Scripts/Editor/BuildUtils.cs start line: 42 end line: 50 size: 9 LOC McCabe index: 3 number of parameters: 3 id: 436 unit: private static string GetBinary() file: unity/Assets/Scripts/Editor/BuildUtils.cs start line: 52 end line: 60 size: 9 LOC McCabe index: 3 number of parameters: 3 id: 437 unit: private static void BuildAndPush() file: unity/Assets/Scripts/Editor/BuildUtils.cs start line: 106 end line: 114 size: 9 LOC McCabe index: 2 number of parameters: 5 id: 438 unit: public ComponentInstance() file: unity/Assets/Scripts/ComponentManager.cs start line: 76 end line: 84 size: 9 LOC McCabe index: 1 number of parameters: 5 id: 439 unit: private SiteController AddRobotBoxSite() file: unity/Assets/Scripts/RobotLoader.cs start line: 567 end line: 575 size: 9 LOC McCabe index: 1 number of parameters: 3 id: 440 unit: private GeomController AddRobotBoxGeom() file: unity/Assets/Scripts/RobotLoader.cs start line: 690 end line: 698 size: 9 LOC McCabe index: 1 number of parameters: 3 id: 441 unit: private GeomController AddRobotSphereGeom() file: unity/Assets/Scripts/RobotLoader.cs start line: 700 end line: 708 size: 9 LOC McCabe index: 1 number of parameters: 3 id: 442 unit: def render_segmentation() file: orrb/utils.py start line: 0 end line: 0 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 443 unit: def build_server_configs() file: orrb/utils.py start line: 0 end line: 0 size: 9 LOC McCabe index: 3 number of parameters: 5 id: 444 unit: def create_workers() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 9 LOC McCabe index: 3 number of parameters: 4 id: 445 unit: public void RenderOpaqueOnly() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 596 end line: 608 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 446 unit: public static void BlitFullscreenTriangle() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 147 end line: 156 size: 8 LOC McCabe index: 2 number of parameters: 4 id: 447 unit: public static void BlitFullscreenTriangle() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 158 end line: 167 size: 8 LOC McCabe index: 2 number of parameters: 6 id: 448 unit: public static void BlitFullscreenTriangle() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 169 end line: 178 size: 8 LOC McCabe index: 2 number of parameters: 7 id: 449 unit: public static void BlitFullscreenTriangle() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 180 end line: 189 size: 8 LOC McCabe index: 2 number of parameters: 7 id: 450 unit: internal static Mesh GetColliderMesh() file: unity/Assets/PostProcessingV2/Runtime/Utils/MeshUtilities.cs start line: 23 end line: 32 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 451 unit: public static Vector3 ColorToLift() file: unity/Assets/PostProcessingV2/Runtime/Utils/ColorUtilities.cs start line: 46 end line: 55 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 452 unit: public static Vector3 ColorToGain() file: unity/Assets/PostProcessingV2/Runtime/Utils/ColorUtilities.cs start line: 74 end line: 83 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 453 unit: public float Eval() file: unity/Assets/PostProcessingV2/Runtime/Utils/HableCurve.cs start line: 16 end line: 27 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 454 unit: public float Eval() file: unity/Assets/PostProcessingV2/Runtime/Utils/HableCurve.cs start line: 59 end line: 66 size: 8 LOC McCabe index: 3 number of parameters: 1 id: 455 unit: public float Evaluate() file: unity/Assets/PostProcessingV2/Runtime/Utils/Spline.cs start line: 71 end line: 80 size: 8 LOC McCabe index: 4 number of parameters: 1 id: 456 unit: public PostProcessAttribute() file: unity/Assets/PostProcessingV2/Runtime/Attributes/PostProcessAttribute.cs start line: 14 end line: 21 size: 8 LOC McCabe index: 1 number of parameters: 4 id: 457 unit: public PostProcessEffectSettings AddSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessProfile.cs start line: 50 end line: 58 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 458 unit: public void CompositeAmbientOnly() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 473 end line: 480 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 459 unit: public AutoExposureRenderer() file: unity/Assets/PostProcessingV2/Runtime/Effects/AutoExposure.cs start line: 56 end line: 63 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 460 unit: void CheckTexture() file: unity/Assets/PostProcessingV2/Runtime/Effects/AutoExposure.cs start line: 65 end line: 72 size: 8 LOC McCabe index: 3 number of parameters: 2 id: 461 unit: public override void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/AutoExposure.cs start line: 134 end line: 141 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 462 unit: public DepthOfFieldRenderer() file: unity/Assets/PostProcessingV2/Runtime/Effects/DepthOfField.cs start line: 68 end line: 75 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 463 unit: RenderTextureFormat SelectFormat() file: unity/Assets/PostProcessingV2/Runtime/Effects/DepthOfField.cs start line: 82 end line: 91 size: 8 LOC McCabe index: 3 number of parameters: 2 id: 464 unit: public override bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScreenSpaceReflections.cs start line: 49 end line: 56 size: 8 LOC McCabe index: 5 number of parameters: 1 id: 465 unit: public void CompositeAmbientOnly() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScalableAO.cs start line: 150 end line: 157 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 466 unit: internal void EndFrame() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 234 end line: 243 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 467 unit: internal void OnInternalInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 45 end line: 52 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 468 unit: Vector3 CurveToCanvas() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 761 end line: 768 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 469 unit: static void PreferenceGUI() file: unity/Assets/PostProcessingV2/Editor/Utils/GlobalSettings.cs start line: 52 end line: 61 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 470 unit: static void Load() file: unity/Assets/PostProcessingV2/Editor/Utils/GlobalSettings.cs start line: 63 end line: 71 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 471 unit: static void PasteSettings() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 265 end line: 273 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 472 unit: void RefreshEditors() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 97 end line: 109 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 473 unit: PostProcessEffectSettings CreateNewEffect() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 307 end line: 314 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 474 unit: public void Capture() file: unity/Assets/Scripts/Recorder.cs start line: 322 end line: 330 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 475 unit: public bool Output() file: unity/Assets/Scripts/RenderServer.cs start line: 91 end line: 98 size: 8 LOC McCabe index: 2 number of parameters: 4 id: 476 unit: public bool Output() file: unity/Assets/Scripts/RenderServer.cs start line: 100 end line: 107 size: 8 LOC McCabe index: 2 number of parameters: 4 id: 477 unit: public static bool GUIField() file: unity/Assets/Scripts/RendererComponent.cs start line: 91 end line: 98 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 478 unit: private static Vector3 StringToVec3() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 185 end line: 194 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 479 unit: private static void AddNormal() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 310 end line: 317 size: 8 LOC McCabe index: 2 number of parameters: 3 id: 480 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Randomizers/CameraRandomizer.cs start line: 104 end line: 111 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 481 unit: public static void Initialize() file: unity/Assets/Scripts/Utils/Logger.cs start line: 22 end line: 29 size: 8 LOC McCabe index: 3 number of parameters: 2 id: 482 unit: public static void SetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 103 end line: 110 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 483 unit: public static void SetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 120 end line: 127 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 484 unit: public static Vector2 GetVector2() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 95 end line: 102 size: 8 LOC McCabe index: 2 number of parameters: 3 id: 485 unit: public static Vector3 GetVector3() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 112 end line: 119 size: 8 LOC McCabe index: 2 number of parameters: 3 id: 486 unit: public static Vector4 GetVector4() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 129 end line: 136 size: 8 LOC McCabe index: 2 number of parameters: 3 id: 487 unit: public static Color GetColor() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 163 end line: 170 size: 8 LOC McCabe index: 2 number of parameters: 3 id: 488 unit: public static Quaternion GetQuaternion() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 172 end line: 179 size: 8 LOC McCabe index: 2 number of parameters: 3 id: 489 unit: public static string GetString() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 189 end line: 196 size: 8 LOC McCabe index: 2 number of parameters: 3 id: 490 unit: public static float GetFloat() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 198 end line: 205 size: 8 LOC McCabe index: 2 number of parameters: 3 id: 491 unit: public static Vector4 ParseVector4() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 229 end line: 236 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 492 unit: public static Color ParseColor() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 238 end line: 245 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 493 unit: public static Quaternion ParseQuaternion() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 247 end line: 254 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 494 unit: public override bool UpdateComponent() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 76 end line: 86 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 495 unit: private void Colapse() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 158 end line: 166 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 496 unit: public override bool RunComponent() file: unity/Assets/Scripts/Components/TranslateRotateScale.cs start line: 45 end line: 53 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 497 unit: public override bool UpdateComponent() file: unity/Assets/Scripts/Components/Hide.cs start line: 50 end line: 57 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 498 unit: private void ClearLightHeads() file: unity/Assets/Scripts/Rigs/LightingRig.cs start line: 67 end line: 75 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 499 unit: public override bool UpdateComponent() file: unity/Assets/Scripts/Rigs/LightingRig.cs start line: 111 end line: 121 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 500 unit: public void Initialize() file: unity/Assets/Scripts/Controllers/KineticHierarchyController.cs start line: 10 end line: 17 size: 8 LOC McCabe index: 2 number of parameters: 4 id: 501 unit: static void BuildCommandline() file: unity/Assets/Scripts/Editor/BuildUtils.cs start line: 62 end line: 70 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 502 unit: public bool UpdateComponent() file: unity/Assets/Scripts/ComponentManager.cs start line: 168 end line: 175 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 503 unit: def __init__() file: orrb/utils.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 4 id: 504 unit: def start() file: orrb/queue_executor.py start line: 0 end line: 0 size: 8 LOC McCabe index: 3 number of parameters: 1 id: 505 unit: def _add_auxiliary_stream() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 8 LOC McCabe index: 2 number of parameters: 4 id: 506 unit: def __init__() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 5 id: 507 unit: internal override void OnDisable() file: unity/Assets/PostProcessingV2/Runtime/Monitors/VectorscopeMonitor.cs start line: 21 end line: 29 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 508 unit: internal override void OnDisable() file: unity/Assets/PostProcessingV2/Runtime/Monitors/WaveformMonitor.cs start line: 33 end line: 41 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 509 unit: internal override void OnDisable() file: unity/Assets/PostProcessingV2/Runtime/Monitors/HistogramMonitor.cs start line: 41 end line: 49 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 510 unit: void OnPreRender() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 295 end line: 304 size: 7 LOC McCabe index: 3 number of parameters: 0 id: 511 unit: public void BakeMSVOMap() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 470 end line: 476 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 512 unit: static Mesh GetBuiltinMesh() file: unity/Assets/PostProcessingV2/Runtime/Utils/MeshUtilities.cs start line: 50 end line: 56 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 513 unit: public static uint ToHex() file: unity/Assets/PostProcessingV2/Runtime/Utils/ColorUtilities.cs start line: 109 end line: 115 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 514 unit: public Vector4 GetHistogramScaleOffsetRes() file: unity/Assets/PostProcessingV2/Runtime/Utils/LogHistogram.cs start line: 48 end line: 54 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 515 unit: void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebug.cs start line: 20 end line: 30 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 516 unit: void OnPostRender() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebug.cs start line: 91 end line: 99 size: 7 LOC McCabe index: 4 number of parameters: 0 id: 517 unit: void CleanBaseTypes() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 56 end line: 64 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 518 unit: public override void Interp() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 134 end line: 144 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 519 unit: public override void Interp() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 171 end line: 177 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 520 unit: internal PostProcessAttribute() file: unity/Assets/PostProcessingV2/Runtime/Attributes/PostProcessAttribute.cs start line: 23 end line: 29 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 521 unit: static TextureFormat GetCurveFormat() file: unity/Assets/PostProcessingV2/Runtime/Effects/ColorGrading.cs start line: 560 end line: 569 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 522 unit: Vector4 CalculateZBufferParams() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 119 end line: 127 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 523 unit: void PreparePropertySheet() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 405 end line: 411 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 524 unit: public bool IsAmbientOnly() file: unity/Assets/PostProcessingV2/Runtime/Effects/AmbientOcclusion.cs start line: 117 end line: 123 size: 7 LOC McCabe index: 3 number of parameters: 1 id: 525 unit: internal bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/Fog.cs start line: 19 end line: 25 size: 7 LOC McCabe index: 4 number of parameters: 1 id: 526 unit: public override void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScreenSpaceReflections.cs start line: 234 end line: 240 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 527 unit: public void RenderAmbientOnly() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScalableAO.cs start line: 142 end line: 148 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 528 unit: public void ConfigureJitteredProjectionMatrix() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 105 end line: 111 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 529 unit: void OnDisable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEffectSettings.cs start line: 36 end line: 43 size: 7 LOC McCabe index: 3 number of parameters: 0 id: 530 unit: static bool IsObsolete() file: unity/Assets/PostProcessingV2/Editor/Tools/DefineSetter.cs start line: 36 end line: 43 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 531 unit: static void CreateAsset() file: unity/Assets/PostProcessingV2/Editor/Tools/ResourceAssetFactory.cs start line: 11 end line: 17 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 532 unit: public CurveState GetCurveState() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 197 end line: 204 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 533 unit: void EditMoveKeyframe() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 711 end line: 717 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 534 unit: internal static AttributeDecorator GetDecorator() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 51 end line: 57 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 535 unit: public static void DrawOverrideCheckbox() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 115 end line: 121 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 536 unit: void OnUndoRedoPerformed() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 63 end line: 75 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 537 unit: public override void OnEnable() file: unity/Assets/PostProcessingV2/Editor/Effects/DepthOfFieldEditor.cs start line: 14 end line: 20 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 538 unit: void DrawLine() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 466 end line: 472 size: 7 LOC McCabe index: 1 number of parameters: 6 id: 539 unit: void SetCurveVisible() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 491 end line: 497 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 540 unit: private Camera PrepareCamera() file: unity/Assets/Scripts/Recorder.cs start line: 165 end line: 172 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 541 unit: private void RoundRobinRenderTextures() file: unity/Assets/Scripts/Recorder.cs start line: 303 end line: 309 size: 7 LOC McCabe index: 3 number of parameters: 0 id: 542 unit: private static string Truncate() file: unity/Assets/Scripts/RendererComponent.cs start line: 60 end line: 66 size: 7 LOC McCabe index: 2 number of parameters: 2 id: 543 unit: private static Vector3 AvgNrm() file: unity/Assets/Scripts/pb_Stl/pb_Stl.cs start line: 183 end line: 189 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 544 unit: static void ditos() file: unity/Assets/Scripts/pb_Stl/Editor/pb_Stl_AssetPostProcessor.cs start line: 88 end line: 94 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 545 unit: public SceneInstance GetSceneInstance() file: unity/Assets/Scripts/SceneManager.cs start line: 26 end line: 32 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 546 unit: public override bool InitializeComponent() file: unity/Assets/Scripts/Randomizers/MaterialFixedHueRandomizer.cs start line: 130 end line: 136 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 547 unit: private Texture GetRandomTexture() file: unity/Assets/Scripts/Randomizers/MaterialRandomizer.cs start line: 144 end line: 150 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 548 unit: private Texture GetRandomNormal() file: unity/Assets/Scripts/Randomizers/MaterialRandomizer.cs start line: 152 end line: 158 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 549 unit: void Start() file: unity/Assets/Scripts/Logic/InteractiveLogic.cs start line: 78 end line: 84 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 550 unit: private void ToggleCamera() file: unity/Assets/Scripts/Logic/InteractiveLogic.cs start line: 185 end line: 191 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 551 unit: private void PreviousCamera() file: unity/Assets/Scripts/Logic/InteractiveLogic.cs start line: 194 end line: 200 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 552 unit: private void NextCamera() file: unity/Assets/Scripts/Logic/InteractiveLogic.cs start line: 203 end line: 209 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 553 unit: static private void AddBoolFlag() file: unity/Assets/Scripts/Utils/Flags.cs start line: 91 end line: 97 size: 7 LOC McCabe index: 2 number of parameters: 2 id: 554 unit: public static Vector3 GetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 64 end line: 70 size: 7 LOC McCabe index: 3 number of parameters: 3 id: 555 unit: public static void SetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 72 end line: 78 size: 7 LOC McCabe index: 1 number of parameters: 3 id: 556 unit: public static Vector2 GetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 80 end line: 86 size: 7 LOC McCabe index: 3 number of parameters: 3 id: 557 unit: public static Quaternion GetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 95 end line: 101 size: 7 LOC McCabe index: 3 number of parameters: 3 id: 558 unit: public static Color GetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 112 end line: 118 size: 7 LOC McCabe index: 3 number of parameters: 3 id: 559 unit: public static T GetEnumProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 129 end line: 135 size: 7 LOC McCabe index: 3 number of parameters: 3 id: 560 unit: public static string ResolveFile() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 203 end line: 209 size: 7 LOC McCabe index: 2 number of parameters: 2 id: 561 unit: public Defaults GetSubclass() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 43 end line: 49 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 562 unit: public static Vector2 GetVector2WithDefaults() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 87 end line: 93 size: 7 LOC McCabe index: 3 number of parameters: 4 id: 563 unit: public static Vector3 GetVector3WithDefaults() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 104 end line: 110 size: 7 LOC McCabe index: 3 number of parameters: 4 id: 564 unit: public static Vector4 GetVector4WithDefaults() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 121 end line: 127 size: 7 LOC McCabe index: 3 number of parameters: 4 id: 565 unit: public static string GetStringWithDefaults() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 181 end line: 187 size: 7 LOC McCabe index: 3 number of parameters: 4 id: 566 unit: private string GetCameraPositionString() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 111 end line: 118 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 567 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Components/CameraProperties.cs start line: 31 end line: 37 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 568 unit: public override bool InitializeComponent() file: unity/Assets/Scripts/Components/CameraProperties.cs start line: 39 end line: 46 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 569 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Components/TranslateRotateScale.cs start line: 29 end line: 35 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 570 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Components/Hide.cs start line: 109 end line: 115 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 571 unit: public bool NextState() file: unity/Assets/Scripts/StateLoader.cs start line: 151 end line: 159 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 572 unit: public bool PreviousState() file: unity/Assets/Scripts/StateLoader.cs start line: 162 end line: 170 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 573 unit: public void DrawSceneGUI() file: unity/Assets/Scripts/StateLoader.cs start line: 244 end line: 252 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 574 unit: public List GetCameras() file: unity/Assets/Scripts/SceneInstance.cs start line: 88 end line: 94 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 575 unit: public override bool RunComponent() file: unity/Assets/Scripts/Rigs/LightingRig.cs start line: 123 end line: 132 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 576 unit: private int GetOffset() file: unity/Assets/Scripts/ImageDumper.cs start line: 114 end line: 120 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 577 unit: public static SiteController CreateBox() file: unity/Assets/Scripts/Controllers/SiteController.cs start line: 19 end line: 25 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 578 unit: public static SiteController CreateSphere() file: unity/Assets/Scripts/Controllers/SiteController.cs start line: 27 end line: 33 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 579 unit: public static SiteController CreatePlane() file: unity/Assets/Scripts/Controllers/SiteController.cs start line: 35 end line: 41 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 580 unit: public static SiteController CreateCylinder() file: unity/Assets/Scripts/Controllers/SiteController.cs start line: 43 end line: 49 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 581 unit: public static SiteController CreateCapsule() file: unity/Assets/Scripts/Controllers/SiteController.cs start line: 51 end line: 57 size: 7 LOC McCabe index: 1 number of parameters: 6 id: 582 unit: public static GeomController CreateBox() file: unity/Assets/Scripts/Controllers/GeomController.cs start line: 30 end line: 36 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 583 unit: public static GeomController CreateSphere() file: unity/Assets/Scripts/Controllers/GeomController.cs start line: 38 end line: 44 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 584 unit: public static GeomController CreatePlane() file: unity/Assets/Scripts/Controllers/GeomController.cs start line: 46 end line: 52 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 585 unit: public static GeomController CreateCapsule() file: unity/Assets/Scripts/Controllers/GeomController.cs start line: 64 end line: 70 size: 7 LOC McCabe index: 1 number of parameters: 6 id: 586 unit: private static Color EncodeCategoryAsColor() file: unity/Assets/Scripts/Controllers/GeomController.cs start line: 86 end line: 93 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 587 unit: public void DrawSceneGUI() file: unity/Assets/Scripts/ComponentManager.cs start line: 217 end line: 223 size: 7 LOC McCabe index: 3 number of parameters: 0 id: 588 unit: private void UpdateGeomCategory() file: unity/Assets/Scripts/RobotLoader.cs start line: 681 end line: 688 size: 7 LOC McCabe index: 2 number of parameters: 2 id: 589 unit: internal PostProcessBundle() file: unity/Assets/PostProcessingV2/Runtime/PostProcessBundle.cs start line: 30 end line: 38 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 590 unit: internal void Release() file: unity/Assets/PostProcessingV2/Runtime/PostProcessBundle.cs start line: 40 end line: 46 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 591 unit: public void ResetHistory() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 529 end line: 535 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 592 unit: bool ShouldGenerateLogHistogram() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 940 end line: 945 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 593 unit: public static bool IsResolvedDepthAvailable() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 296 end line: 303 size: 6 LOC McCabe index: 4 number of parameters: 1 id: 594 unit: public static void DestroyVolume() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 316 end line: 322 size: 6 LOC McCabe index: 2 number of parameters: 2 id: 595 unit: public static void CreateIfNull() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 354 end line: 359 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 596 unit: public static float LogCToLinear() file: unity/Assets/PostProcessingV2/Runtime/Utils/ColorUtilities.cs start line: 95 end line: 100 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 597 unit: public static float LinearToLogC() file: unity/Assets/PostProcessingV2/Runtime/Utils/ColorUtilities.cs start line: 102 end line: 107 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 598 unit: public HableCurve() file: unity/Assets/PostProcessingV2/Runtime/Utils/HableCurve.cs start line: 51 end line: 57 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 599 unit: public void Release() file: unity/Assets/PostProcessingV2/Runtime/Utils/PropertySheetFactory.cs start line: 42 end line: 48 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 600 unit: public void Release() file: unity/Assets/PostProcessingV2/Runtime/Utils/LogHistogram.cs start line: 56 end line: 62 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 601 unit: internal int Get() file: unity/Assets/PostProcessingV2/Runtime/Utils/TargetPool.cs start line: 16 end line: 21 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 602 unit: internal void BeginFrame() file: unity/Assets/PostProcessingV2/Runtime/Utils/TextureLerper.cs start line: 33 end line: 38 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 603 unit: public PostProcessVolume GetHighestPriorityVolume() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 152 end line: 158 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 604 unit: internal void UpdateVolumeLayer() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 217 end line: 222 size: 6 LOC McCabe index: 2 number of parameters: 3 id: 605 unit: public override void Interp() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 160 end line: 165 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 606 unit: void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessVolume.cs start line: 120 end line: 125 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 607 unit: public bool IsTemporalAntialiasingActive() file: unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs start line: 246 end line: 251 size: 6 LOC McCabe index: 3 number of parameters: 0 id: 608 unit: RenderTextureFormat GetLookupFormat() file: unity/Assets/PostProcessingV2/Runtime/Effects/Grain.cs start line: 83 end line: 89 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 609 unit: public override void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/Grain.cs start line: 91 end line: 96 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 610 unit: public override bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/AutoExposure.cs start line: 39 end line: 44 size: 6 LOC McCabe index: 3 number of parameters: 1 id: 611 unit: public override bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/Vignette.cs start line: 45 end line: 50 size: 6 LOC McCabe index: 6 number of parameters: 1 id: 612 unit: void GenerateHistoryName() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 140 end line: 146 size: 6 LOC McCabe index: 2 number of parameters: 3 id: 613 unit: internal void OnDisable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 89 end line: 95 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 614 unit: internal void SetFrameSize() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 116 end line: 121 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 615 unit: protected SerializedParameterOverride FindParameterOverride() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectEditor.cs start line: 15 end line: 20 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 616 unit: void SetAllOverridesTo() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 82 end line: 87 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 617 unit: public Selection() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 92 end line: 97 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 618 unit: internal MenuAction() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 106 end line: 111 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 619 unit: internal MenuAction() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 113 end line: 118 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 620 unit: internal MenuAction() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 120 end line: 125 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 621 unit: public void SetCurveState() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 206 end line: 212 size: 6 LOC McCabe index: 2 number of parameters: 2 id: 622 unit: public void SetKeyframe() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 230 end line: 235 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 623 unit: void SelectKeyframe() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 630 end line: 635 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 624 unit: static EditorUtilities() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 17 end line: 22 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 625 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/PostProcessProfileEditor.cs start line: 22 end line: 27 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 626 unit: Vector3 PointInRect() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 474 end line: 479 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 627 unit: void RefreshEffectListEditor() file: unity/Assets/PostProcessingV2/Editor/PostProcessVolumeEditor.cs start line: 37 end line: 43 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 628 unit: public RenderTexture CaptureRenderTexture() file: unity/Assets/Scripts/Recorder.cs start line: 102 end line: 107 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 629 unit: public BatchOutputContext() file: unity/Assets/Scripts/RenderServer.cs start line: 114 end line: 119 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 630 unit: private void EnqueueWorkload() file: unity/Assets/Scripts/RenderServer.cs start line: 459 end line: 464 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 631 unit: private void ProcessCurrentWorkload() file: unity/Assets/Scripts/RenderServer.cs start line: 488 end line: 493 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 632 unit: public static void GUIToggle() file: unity/Assets/Scripts/RendererComponent.cs start line: 83 end line: 89 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 633 unit: private static Vector3 GetVector3() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 89 end line: 94 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 634 unit: public SceneInstance CreateSceneInstance() file: unity/Assets/Scripts/SceneManager.cs start line: 19 end line: 24 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 635 unit: public override bool UpdateComponent() file: unity/Assets/Scripts/Randomizers/MaterialRandomizer.cs start line: 68 end line: 73 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 636 unit: static private string GetFlagName() file: unity/Assets/Scripts/Utils/Flags.cs start line: 163 end line: 168 size: 6 LOC McCabe index: 2 number of parameters: 2 id: 637 unit: private static void Consume() file: unity/Assets/Scripts/Utils/Logger.cs start line: 53 end line: 58 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 638 unit: public static float GetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 20 end line: 25 size: 6 LOC McCabe index: 3 number of parameters: 3 id: 639 unit: public static int GetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 31 end line: 36 size: 6 LOC McCabe index: 3 number of parameters: 3 id: 640 unit: public static string GetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 42 end line: 47 size: 6 LOC McCabe index: 3 number of parameters: 3 id: 641 unit: public static bool GetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 53 end line: 58 size: 6 LOC McCabe index: 3 number of parameters: 3 id: 642 unit: public static void SetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 88 end line: 93 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 643 unit: private static string GetPropertyName() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 169 end line: 174 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 644 unit: public Defaults Resolve() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 21 end line: 26 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 645 unit: public static bool HasAttributeWithDefaults() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 75 end line: 80 size: 6 LOC McCabe index: 4 number of parameters: 3 id: 646 unit: public static Quaternion GetRotationWithDefaults() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 138 end line: 143 size: 6 LOC McCabe index: 3 number of parameters: 3 id: 647 unit: public static Color GetColorWithDefaults() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 156 end line: 161 size: 6 LOC McCabe index: 3 number of parameters: 4 id: 648 unit: private string GetCameraFovString() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 151 end line: 156 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 649 unit: private void Reset() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 168 end line: 174 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 650 unit: public override bool InitializeComponent() file: unity/Assets/Scripts/Components/TranslateRotateScale.cs start line: 37 end line: 43 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 651 unit: public void SetUp() file: unity/Assets/Scripts/Rigs/LightingRig.cs start line: 32 end line: 37 size: 6 LOC McCabe index: 1 number of parameters: 4 id: 652 unit: private static string ResolveName() file: unity/Assets/Scripts/Controllers/SiteController.cs start line: 12 end line: 17 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 653 unit: private static string ResolveName() file: unity/Assets/Scripts/Controllers/GeomController.cs start line: 19 end line: 24 size: 6 LOC McCabe index: 2 number of parameters: 3 id: 654 unit: private static string GetFileName() file: unity/Assets/UnityFBXExporter/FBXExporter.cs start line: 520 end line: 526 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 655 unit: def shutdown() file: orrb/queue_executor.py start line: 0 end line: 0 size: 6 LOC McCabe index: 3 number of parameters: 1 id: 656 unit: def _build_update_request() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 657 unit: def _load_renderer_config() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 658 unit: internal override void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/Monitors/VectorscopeMonitor.cs start line: 15 end line: 19 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 659 unit: public bool IsRequestedAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Monitors/Monitor.cs start line: 17 end line: 21 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 660 unit: internal void ResetHistory() file: unity/Assets/PostProcessingV2/Runtime/PostProcessBundle.cs start line: 48 end line: 52 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 661 unit: internal T CastSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessBundle.cs start line: 54 end line: 58 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 662 unit: internal T CastRenderer() file: unity/Assets/PostProcessingV2/Runtime/PostProcessBundle.cs start line: 60 end line: 64 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 663 unit: public PostProcessBundle GetBundle() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 452 end line: 456 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 664 unit: public PostProcessBundle GetBundle() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 458 end line: 462 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 665 unit: public T GetSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 464 end line: 468 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 666 unit: public static T GetAttribute() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 512 end line: 516 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 667 unit: void SolveAB() file: unity/Assets/PostProcessingV2/Runtime/Utils/HableCurve.cs start line: 234 end line: 238 size: 5 LOC McCabe index: 1 number of parameters: 5 id: 668 unit: float EvalDerivativeLinearGamma() file: unity/Assets/PostProcessingV2/Runtime/Utils/HableCurve.cs start line: 256 end line: 260 size: 5 LOC McCabe index: 1 number of parameters: 4 id: 669 unit: internal TargetPool() file: unity/Assets/PostProcessingV2/Runtime/Utils/TargetPool.cs start line: 10 end line: 14 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 670 unit: internal PropertySheet() file: unity/Assets/PostProcessingV2/Runtime/Utils/PropertySheet.cs start line: 8 end line: 12 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 671 unit: internal void Release() file: unity/Assets/PostProcessingV2/Runtime/Utils/PropertySheet.cs start line: 29 end line: 33 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 672 unit: internal void Register() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 240 end line: 244 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 673 unit: internal void Unregister() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 262 end line: 266 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 674 unit: public ParameterOverride() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 50 end line: 54 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 675 unit: public void Override() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 69 end line: 73 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 676 unit: public override void Interp() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 150 end line: 154 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 677 unit: protected internal override void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 183 end line: 187 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 678 unit: public MinMaxAttribute() file: unity/Assets/PostProcessingV2/Runtime/Attributes/MinMaxAttribute.cs start line: 11 end line: 15 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 679 unit: public T AddSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessProfile.cs start line: 30 end line: 34 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 680 unit: public void RemoveSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessProfile.cs start line: 60 end line: 64 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 681 unit: public bool HasSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessProfile.cs start line: 86 end line: 90 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 682 unit: void PushDebug() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 429 end line: 433 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 683 unit: public void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 482 end line: 486 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 684 unit: public override void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/AmbientOcclusion.cs start line: 135 end line: 139 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 685 unit: public override bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/Grain.cs start line: 21 end line: 25 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 686 unit: public override bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/ChromaticAberration.cs start line: 20 end line: 24 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 687 unit: public override void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/ChromaticAberration.cs start line: 70 end line: 74 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 688 unit: public override bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/DepthOfField.cs start line: 32 end line: 36 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 689 unit: float CalculateMaxCoCRadius() file: unity/Assets/PostProcessingV2/Runtime/Effects/DepthOfField.cs start line: 93 end line: 102 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 690 unit: public override bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/Bloom.cs start line: 46 end line: 50 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 691 unit: public void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScalableAO.cs start line: 159 end line: 163 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 692 unit: void DestroyDebugOverlayTarget() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 97 end line: 101 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 693 unit: public override void Action() file: unity/Assets/PostProcessingV2/Editor/Tools/ProfileFactory.cs start line: 61 end line: 65 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 694 unit: protected void PropertyField() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 89 end line: 93 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 695 unit: public T GetAttribute() file: unity/Assets/PostProcessingV2/Editor/Utils/SerializedParameterOverride.cs start line: 32 end line: 36 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 696 unit: public CurveEditor() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 153 end line: 157 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 697 unit: public void Add() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 163 end line: 167 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 698 unit: void AddKeyframe() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 685 end line: 689 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 699 unit: void RemoveKeyframe() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 691 end line: 695 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 700 unit: static Color GetColor() file: unity/Assets/PostProcessingV2/Editor/Utils/GlobalSettings.cs start line: 73 end line: 77 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 701 unit: static bool CanPaste() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 275 end line: 279 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 702 unit: void OnEnable() file: unity/Assets/PostProcessingV2/Editor/PostProcessProfileEditor.cs start line: 10 end line: 14 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 703 unit: void OnDisable() file: unity/Assets/PostProcessingV2/Editor/PostProcessProfileEditor.cs start line: 16 end line: 20 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 704 unit: public EffectListEditor() file: unity/Assets/PostProcessingV2/Editor/EffectListEditor.cs start line: 21 end line: 25 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 705 unit: public override void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/Effects/DefaultPostProcessEffectEditor.cs start line: 35 end line: 39 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 706 unit: void OnDisable() file: unity/Assets/PostProcessingV2/Editor/PostProcessVolumeEditor.cs start line: 31 end line: 35 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 707 unit: public override Task RenderBatch() file: unity/Assets/Scripts/RenderServer.cs start line: 365 end line: 369 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 708 unit: public override Task Update() file: unity/Assets/Scripts/RenderServer.cs start line: 371 end line: 375 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 709 unit: private static List ImportBinary() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 41 end line: 45 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 710 unit: public static List ImportBytes() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 47 end line: 51 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 711 unit: public override bool InitializeComponent() file: unity/Assets/Scripts/Randomizers/MaterialRandomizer.cs start line: 62 end line: 66 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 712 unit: public override bool InitializeComponent() file: unity/Assets/Scripts/Components/CameraCalibrator.cs start line: 70 end line: 74 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 713 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Components/LookAt.cs start line: 18 end line: 22 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 714 unit: void Update() file: unity/Assets/Scripts/StateLoader.cs start line: 41 end line: 45 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 715 unit: public override bool InitializeComponent() file: unity/Assets/Scripts/Rigs/LightingRig.cs start line: 105 end line: 109 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 716 unit: private ParallelOptions GetParallelOptions() file: unity/Assets/Scripts/ImageDumper.cs start line: 92 end line: 96 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 717 unit: public MeshDefinition() file: unity/Assets/Scripts/RobotLoader.cs start line: 21 end line: 25 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 718 unit: private bool AddRobotBody() file: unity/Assets/Scripts/RobotLoader.cs start line: 402 end line: 406 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 719 unit: def RenderBatch() file: orrb/protos/RenderService_pb2_grpc.py start line: 0 end line: 0 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 720 unit: def Update() file: orrb/protos/RenderService_pb2_grpc.py start line: 0 end line: 0 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 721 unit: def __init__() file: orrb/queue_executor.py start line: 0 end line: 0 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 722 unit: def _get_server_bind_host() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 723 unit: def _create_render_service_stub() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 724 unit: def on_shutdown() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 725 unit: def _resolve_path() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 5 LOC McCabe index: 2 number of parameters: 2 id: 726 unit: def render_batch_async() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 727 unit: def render_batch() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 728 unit: def read_requirements_file() file: setup.py start line: 0 end line: 0 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 729 unit: public virtual DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEffectRenderer.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 730 unit: public virtual void ResetHistory() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEffectRenderer.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 731 unit: public virtual void Release() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEffectRenderer.cs start line: 23 end line: 26 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 732 unit: internal override void SetSettings() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEffectRenderer.cs start line: 38 end line: 41 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 733 unit: internal override bool NeedsHalfRes() file: unity/Assets/PostProcessingV2/Runtime/Monitors/VectorscopeMonitor.cs start line: 31 end line: 34 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 734 unit: internal override bool NeedsHalfRes() file: unity/Assets/PostProcessingV2/Runtime/Monitors/WaveformMonitor.cs start line: 43 end line: 46 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 735 unit: internal virtual bool NeedsHalfRes() file: unity/Assets/PostProcessingV2/Runtime/Monitors/Monitor.cs start line: 23 end line: 26 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 736 unit: internal virtual void OnDisable() file: unity/Assets/PostProcessingV2/Runtime/Monitors/Monitor.cs start line: 47 end line: 50 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 737 unit: internal override bool NeedsHalfRes() file: unity/Assets/PostProcessingV2/Runtime/Monitors/HistogramMonitor.cs start line: 51 end line: 54 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 738 unit: void Reset() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 261 end line: 264 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 739 unit: public bool HasOpaqueOnlyEffects() file: unity/Assets/PostProcessingV2/Runtime/PostProcessLayer.cs start line: 537 end line: 540 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 740 unit: public static float Exp2() file: unity/Assets/PostProcessingV2/Runtime/Utils/RuntimeUtilities.cs start line: 365 end line: 368 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 741 unit: public static float StandardIlluminantY() file: unity/Assets/PostProcessingV2/Runtime/Utils/ColorUtilities.cs start line: 8 end line: 11 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 742 unit: internal Uniforms() file: unity/Assets/PostProcessingV2/Runtime/Utils/HableCurve.cs start line: 269 end line: 272 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 743 unit: public PropertySheetFactory() file: unity/Assets/PostProcessingV2/Runtime/Utils/PropertySheetFactory.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 744 unit: public PropertySheet Get() file: unity/Assets/PostProcessingV2/Runtime/Utils/PropertySheetFactory.cs start line: 15 end line: 18 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 745 unit: internal void Reset() file: unity/Assets/PostProcessingV2/Runtime/Utils/TargetPool.cs start line: 43 end line: 46 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 746 unit: public void ClearKeywords() file: unity/Assets/PostProcessingV2/Runtime/Utils/PropertySheet.cs start line: 14 end line: 17 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 747 unit: public void EnableKeyword() file: unity/Assets/PostProcessingV2/Runtime/Utils/PropertySheet.cs start line: 19 end line: 22 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 748 unit: public void DisableKeyword() file: unity/Assets/PostProcessingV2/Runtime/Utils/PropertySheet.cs start line: 24 end line: 27 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 749 unit: void Update() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebug.cs start line: 46 end line: 49 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 750 unit: void Reset() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebug.cs start line: 52 end line: 55 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 751 unit: static void OnEditorReload() file: unity/Assets/PostProcessingV2/Runtime/PostProcessManager.cs start line: 50 end line: 53 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 752 unit: public T GetValue() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 753 unit: public ParameterOverride() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 40 end line: 43 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 754 unit: public ParameterOverride() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 45 end line: 48 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 755 unit: internal override void Interp() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 56 end line: 60 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 756 unit: public virtual void Interp() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 62 end line: 67 size: 4 LOC McCabe index: 2 number of parameters: 3 id: 757 unit: internal override void SetValue() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 75 end line: 78 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 758 unit: public static implicit operator T() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 101 end line: 104 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 759 unit: public override void Interp() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 111 end line: 114 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 760 unit: public override void Interp() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 120 end line: 125 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 761 unit: public DisplayNameAttribute() file: unity/Assets/PostProcessingV2/Runtime/Attributes/DisplayNameAttribute.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 762 unit: public TrackballAttribute() file: unity/Assets/PostProcessingV2/Runtime/Attributes/TrackballAttribute.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 763 unit: public MaxAttribute() file: unity/Assets/PostProcessingV2/Runtime/Attributes/MaxAttribute.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 764 unit: public MinAttribute() file: unity/Assets/PostProcessingV2/Runtime/Attributes/MinAttribute.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 765 unit: void OnDisable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessVolume.cs start line: 127 end line: 130 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 766 unit: public bool IsDebugOverlayEnabled() file: unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs start line: 254 end line: 257 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 767 unit: public void PushDebugOverlay() file: unity/Assets/PostProcessingV2/Runtime/PostProcessRenderContext.cs start line: 260 end line: 263 size: 4 LOC McCabe index: 1 number of parameters: 4 id: 768 unit: void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/PostProcessProfile.cs start line: 15 end line: 23 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 769 unit: public void Reset() file: unity/Assets/PostProcessingV2/Runtime/PostProcessProfile.cs start line: 25 end line: 28 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 770 unit: public bool Equals() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEvent.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 771 unit: public int GetHashCode() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEvent.cs start line: 21 end line: 24 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 772 unit: public MultiScaleVO() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 59 end line: 62 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 773 unit: public DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 64 end line: 67 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 774 unit: public void SetResources() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 71 end line: 74 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 775 unit: void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 111 end line: 114 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 776 unit: float CalculateTanHalfFovHeight() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 129 end line: 132 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 777 unit: Vector2 GetSize() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 134 end line: 137 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 778 unit: Vector3 GetSizeArray() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 139 end line: 142 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 779 unit: public DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 500 end line: 503 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 780 unit: public IAmbientOcclusionMethod Get() file: unity/Assets/PostProcessingV2/Runtime/Effects/AmbientOcclusion.cs start line: 125 end line: 128 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 781 unit: public override DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/Effects/AmbientOcclusion.cs start line: 130 end line: 133 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 782 unit: public ScalableAO GetScalableAO() file: unity/Assets/PostProcessingV2/Runtime/Effects/AmbientOcclusion.cs start line: 141 end line: 144 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 783 unit: public MultiScaleVO GetMultiScaleVO() file: unity/Assets/PostProcessingV2/Runtime/Effects/AmbientOcclusion.cs start line: 146 end line: 149 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 784 unit: internal DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/Effects/Fog.cs start line: 14 end line: 17 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 785 unit: public override DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/Effects/DepthOfField.cs start line: 77 end line: 80 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 786 unit: public override DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScreenSpaceReflections.cs start line: 91 end line: 94 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 787 unit: public bool IsSupported() file: unity/Assets/PostProcessingV2/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs start line: 15 end line: 18 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 788 unit: public ScalableAO() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScalableAO.cs start line: 33 end line: 36 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 789 unit: public DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/Effects/ScalableAO.cs start line: 38 end line: 41 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 790 unit: public override DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/Effects/MotionBlur.cs start line: 42 end line: 45 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 791 unit: internal DepthTextureMode GetCameraFlags() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 59 end line: 62 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 792 unit: internal void ResetHistory() file: unity/Assets/PostProcessingV2/Runtime/Effects/TemporalAntialiasing.cs start line: 64 end line: 67 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 793 unit: public void RequestMonitorPass() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 104 end line: 107 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 794 unit: public void RequestDebugOverlay() file: unity/Assets/PostProcessingV2/Runtime/PostProcessDebugLayer.cs start line: 109 end line: 112 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 795 unit: public virtual bool IsEnabledAndSupported() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEffectSettings.cs start line: 56 end line: 59 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 796 unit: protected SerializedProperty FindProperty() file: unity/Assets/PostProcessingV2/Editor/BaseEditor.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 797 unit: static void CreatePostProcessProfile() file: unity/Assets/PostProcessingV2/Editor/Tools/ProfileFactory.cs start line: 12 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 798 unit: protected SerializedProperty FindProperty() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectEditor.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 799 unit: public override bool IsAutoProperty() file: unity/Assets/PostProcessingV2/Editor/Decorators/TrackballDecorator.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 800 unit: public virtual bool IsAutoProperty() file: unity/Assets/PostProcessingV2/Editor/Decorators/AttributeDecorator.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 801 unit: public void Repaint() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 22 end line: 25 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 802 unit: public virtual string GetDisplayTitle() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 58 end line: 61 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 803 unit: public void Add() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 169 end line: 172 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 804 unit: public void Remove() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 187 end line: 190 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 805 unit: public void RemoveAll() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 192 end line: 195 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 806 unit: void SaveCurve() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 616 end line: 619 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 807 unit: void Invalidate() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 621 end line: 624 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 808 unit: void EditDeleteKeyframe() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 680 end line: 683 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 809 unit: Vector3 CurveToCanvas() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 756 end line: 759 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 810 unit: float ProjectTangent() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 820 end line: 823 size: 4 LOC McCabe index: 1 number of parameters: 4 id: 811 unit: static GlobalSettings() file: unity/Assets/PostProcessingV2/Editor/Utils/GlobalSettings.cs start line: 46 end line: 49 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 812 unit: static void OnEditorReload() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 25 end line: 28 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 813 unit: public static void DrawHeaderLabel() file: unity/Assets/PostProcessingV2/Editor/Utils/EditorUtilities.cs start line: 123 end line: 126 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 814 unit: public DecoratorAttribute() file: unity/Assets/PostProcessingV2/Editor/Attributes/DecoratorAttribute.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 815 unit: public PostProcessEditorAttribute() file: unity/Assets/PostProcessingV2/Editor/Attributes/PostProcessEditorAttribute.cs start line: 10 end line: 13 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 816 unit: void OnDisable() file: unity/Assets/PostProcessingV2/Editor/PostProcessLayerEditor.cs start line: 74 end line: 77 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 817 unit: void CurveOverrideToggle() file: unity/Assets/PostProcessingV2/Editor/Effects/ColorGradingEditor.cs start line: 499 end line: 502 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 818 unit: public void CleanUp() file: unity/Assets/Scripts/Recorder.cs start line: 160 end line: 163 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 819 unit: private void PrepareRenderTextures() file: unity/Assets/Scripts/Recorder.cs start line: 284 end line: 287 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 820 unit: public QueuedWorkloadRequest() file: unity/Assets/Scripts/RenderServer.cs start line: 53 end line: 56 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 821 unit: private void InitializeNewWorkload() file: unity/Assets/Scripts/RenderServer.cs start line: 483 end line: 486 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 822 unit: public virtual bool UpdateComponent() file: unity/Assets/Scripts/RendererComponent.cs start line: 43 end line: 46 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 823 unit: public static bool WriteFile() file: unity/Assets/Scripts/pb_Stl/pb_Stl.cs start line: 26 end line: 29 size: 4 LOC McCabe index: 1 number of parameters: 4 id: 824 unit: public static string WriteString() file: unity/Assets/Scripts/pb_Stl/pb_Stl.cs start line: 118 end line: 121 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 825 unit: static bool VerifyExport() file: unity/Assets/Scripts/pb_Stl/Editor/pb_Stl_Menu.cs start line: 15 end line: 18 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 826 unit: static void MenuExportAscii() file: unity/Assets/Scripts/pb_Stl/Editor/pb_Stl_Menu.cs start line: 21 end line: 24 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 827 unit: static void MenuExportBinary() file: unity/Assets/Scripts/pb_Stl/Editor/pb_Stl_Menu.cs start line: 27 end line: 30 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 828 unit: public static T InstantiateWithController() file: unity/Assets/Scripts/Utils/SceneUtils.cs start line: 8 end line: 11 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 829 unit: public static void SetEnumProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 137 end line: 140 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 830 unit: public Defaults() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 16 end line: 19 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 831 unit: public static bool HasAttribute() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 82 end line: 85 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 832 unit: public override bool RunComponent() file: unity/Assets/Scripts/Components/LookAt.cs start line: 24 end line: 27 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 833 unit: public JointDefinition() file: unity/Assets/Scripts/StateLoader.cs start line: 18 end line: 21 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 834 unit: public bool Initialize() file: unity/Assets/Scripts/ImageDumper.cs start line: 50 end line: 53 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 835 unit: public ImageToSave() file: unity/Assets/Scripts/ImageDumper.cs start line: 59 end line: 62 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 836 unit: public TextureDefinition() file: unity/Assets/Scripts/RobotLoader.cs start line: 32 end line: 35 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 837 unit: private bool LoadTextureDefinition() file: unity/Assets/Scripts/RobotLoader.cs start line: 182 end line: 185 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 838 unit: void OnDrawGizmos() file: unity/Assets/Scripts/RobotLoader.cs start line: 836 end line: 839 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 839 unit: public static long GetRandomFBXId() file: unity/Assets/UnityFBXExporter/FBXExporter.cs start line: 96 end line: 99 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 840 unit: public static void ExportDropdownGameObjectToFBX() file: unity/Assets/UnityFBXExporter/Editor/ExporterMenu.cs start line: 38 end line: 41 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 841 unit: public static void ExportDropdownGameObjectAndMaterialsToFBX() file: unity/Assets/UnityFBXExporter/Editor/ExporterMenu.cs start line: 44 end line: 47 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 842 unit: public static void ExportDropdownGameObjectAndMaterialsTexturesToFBX() file: unity/Assets/UnityFBXExporter/Editor/ExporterMenu.cs start line: 50 end line: 53 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 843 unit: public static void ExportGameObjectToFBX() file: unity/Assets/UnityFBXExporter/Editor/ExporterMenu.cs start line: 57 end line: 60 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 844 unit: public static void ExportGameObjectAndMaterialsToFBX() file: unity/Assets/UnityFBXExporter/Editor/ExporterMenu.cs start line: 63 end line: 66 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 845 unit: public static void ExportGameObjectAndMaterialsTexturesToFBX() file: unity/Assets/UnityFBXExporter/Editor/ExporterMenu.cs start line: 69 end line: 72 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 846 unit: def read_depth_image() file: orrb/utils.py start line: 0 end line: 0 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 847 unit: def read_normals_image() file: orrb/utils.py start line: 0 end line: 0 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 848 unit: def read_rgba_image() file: orrb/utils.py start line: 0 end line: 0 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 849 unit: def render_depth() file: orrb/utils.py start line: 0 end line: 0 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 850 unit: def __init__() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 4 LOC McCabe index: 1 number of parameters: 4 id: 851 unit: public virtual void Init() file: unity/Assets/PostProcessingV2/Runtime/PostProcessEffectRenderer.cs start line: 8 end line: 10 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 852 unit: internal virtual void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/Monitors/Monitor.cs start line: 43 end line: 45 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 853 unit: protected internal virtual void OnEnable() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 23 end line: 25 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 854 unit: protected internal virtual void OnDisable() file: unity/Assets/PostProcessingV2/Runtime/ParameterOverride.cs start line: 28 end line: 30 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 855 unit: public MultiScaleVO() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 492 end line: 494 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 856 unit: public void SetResources() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 496 end line: 498 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 857 unit: public void GenerateAOMap() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 505 end line: 507 size: 3 LOC McCabe index: 1 number of parameters: 5 id: 858 unit: public void RenderAfterOpaque() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 509 end line: 511 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 859 unit: public void RenderAmbientOnly() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 513 end line: 515 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 860 unit: public void CompositeAmbientOnly() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 517 end line: 519 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 861 unit: public void Release() file: unity/Assets/PostProcessingV2/Runtime/Effects/MultiScaleVO.cs start line: 521 end line: 523 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 862 unit: public override void Render() file: unity/Assets/PostProcessingV2/Runtime/Effects/AmbientOcclusion.cs start line: 152 end line: 154 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 863 unit: internal PostProcessEffectBaseEditor() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 18 end line: 20 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 864 unit: public virtual void OnEnable() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 37 end line: 39 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 865 unit: public virtual void OnDisable() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 41 end line: 43 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 866 unit: public virtual void OnInspectorGUI() file: unity/Assets/PostProcessingV2/Editor/PostProcessEffectBaseEditor.cs start line: 54 end line: 56 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 867 unit: public CurveEditor() file: unity/Assets/PostProcessingV2/Editor/Utils/CurveEditor.cs start line: 149 end line: 151 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 868 unit: public void UpdateRenderTexture() file: unity/Assets/Scripts/Recorder.cs start line: 97 end line: 99 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 869 unit: void Start() file: unity/Assets/Scripts/Recorder.cs start line: 216 end line: 218 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 870 unit: public Dictionary GetStreams() file: unity/Assets/Scripts/RenderServer.cs start line: 69 end line: 71 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 871 unit: public void Advance() file: unity/Assets/Scripts/RenderServer.cs start line: 121 end line: 123 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 872 unit: public void OutputBool() file: unity/Assets/Scripts/RenderServer.cs start line: 125 end line: 127 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 873 unit: public void OutputBools() file: unity/Assets/Scripts/RenderServer.cs start line: 129 end line: 131 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 874 unit: public void OutputFloat() file: unity/Assets/Scripts/RenderServer.cs start line: 133 end line: 135 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 875 unit: public void OutputFloats() file: unity/Assets/Scripts/RenderServer.cs start line: 137 end line: 139 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 876 unit: public void OutputInt() file: unity/Assets/Scripts/RenderServer.cs start line: 141 end line: 143 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 877 unit: public void OutputInts() file: unity/Assets/Scripts/RenderServer.cs start line: 145 end line: 147 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 878 unit: public bool WorkloadDone() file: unity/Assets/Scripts/RenderServer.cs start line: 221 end line: 223 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 879 unit: public bool WorkloadDone() file: unity/Assets/Scripts/RenderServer.cs start line: 350 end line: 352 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 880 unit: public RenderServiceImpl() file: unity/Assets/Scripts/RenderServer.cs start line: 361 end line: 363 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 881 unit: void Start() file: unity/Assets/Scripts/RenderServer.cs start line: 407 end line: 409 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 882 unit: public virtual bool InitializeComponent() file: unity/Assets/Scripts/RendererComponent.cs start line: 38 end line: 40 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 883 unit: public static bool GUIButton() file: unity/Assets/Scripts/RendererComponent.cs start line: 110 end line: 112 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 884 unit: public override string ToString() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 20 end line: 22 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 885 unit: private static Vector3 CalculateNormal() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 85 end line: 87 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 886 unit: private static Vector3 UnityCoordTrafo() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 96 end line: 98 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 887 unit: private static int MeshesCount() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 239 end line: 241 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 888 unit: private static Vector2 GetUv() file: unity/Assets/Scripts/pb_Stl/pb_Stl_Importer.cs start line: 331 end line: 333 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 889 unit: public static T Find() file: unity/Assets/Scripts/Utils/SceneUtils.cs start line: 14 end line: 16 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 890 unit: public static GameObject Find() file: unity/Assets/Scripts/Utils/SceneUtils.cs start line: 31 end line: 33 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 891 unit: public static void Info() file: unity/Assets/Scripts/Utils/Logger.cs start line: 31 end line: 33 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 892 unit: public static void Warning() file: unity/Assets/Scripts/Utils/Logger.cs start line: 35 end line: 37 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 893 unit: public static void Error() file: unity/Assets/Scripts/Utils/Logger.cs start line: 39 end line: 41 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 894 unit: private static string Millis() file: unity/Assets/Scripts/Utils/Logger.cs start line: 75 end line: 77 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 895 unit: public static void SetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 27 end line: 29 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 896 unit: public static void SetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 38 end line: 40 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 897 unit: public static void SetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 49 end line: 51 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 898 unit: public static void SetProperty() file: unity/Assets/Scripts/Utils/ConfigUtils.cs start line: 60 end line: 62 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 899 unit: public override bool RunComponent() file: unity/Assets/Scripts/Components/Hide.cs start line: 105 end line: 107 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 900 unit: public void Toggle() file: unity/Assets/Scripts/StateLoader.cs start line: 47 end line: 49 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 901 unit: private Quaternion GetQuaternion() file: unity/Assets/Scripts/StateLoader.cs start line: 140 end line: 143 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 902 unit: private Quaternion GetQuaternion() file: unity/Assets/Scripts/StateLoader.cs start line: 145 end line: 148 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 903 unit: public void SetId() file: unity/Assets/Scripts/SceneInstance.cs start line: 27 end line: 29 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 904 unit: public int GetId() file: unity/Assets/Scripts/SceneInstance.cs start line: 31 end line: 33 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 905 unit: public bool AddComponent() file: unity/Assets/Scripts/SceneInstance.cs start line: 55 end line: 57 size: 3 LOC McCabe index: 1 number of parameters: 5 id: 906 unit: public bool RemoveComponent() file: unity/Assets/Scripts/SceneInstance.cs start line: 59 end line: 61 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 907 unit: public bool UpdateComponent() file: unity/Assets/Scripts/SceneInstance.cs start line: 63 end line: 65 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 908 unit: public bool NextState() file: unity/Assets/Scripts/SceneInstance.cs start line: 67 end line: 69 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 909 unit: public bool UpdateState() file: unity/Assets/Scripts/SceneInstance.cs start line: 71 end line: 73 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 910 unit: public GameObject GetRobot() file: unity/Assets/Scripts/SceneInstance.cs start line: 96 end line: 98 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 911 unit: public StateLoader GetStateLoader() file: unity/Assets/Scripts/SceneInstance.cs start line: 100 end line: 102 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 912 unit: public ComponentManager GetComponentManager() file: unity/Assets/Scripts/SceneInstance.cs start line: 104 end line: 106 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 913 unit: void Start() file: unity/Assets/Scripts/ImageDumper.cs start line: 46 end line: 48 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 914 unit: private void UpdateOffset() file: unity/Assets/Scripts/ImageDumper.cs start line: 122 end line: 124 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 915 unit: private string GetSavePath() file: unity/Assets/Scripts/ImageDumper.cs start line: 126 end line: 128 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 916 unit: public RendererComponent Build() file: unity/Assets/Scripts/ComponentManager.cs start line: 24 end line: 26 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 917 unit: public bool RemoveComponent() file: unity/Assets/Scripts/ComponentManager.cs start line: 164 end line: 166 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 918 unit: public bool LoadRobot() file: unity/Assets/Scripts/RobotLoader.cs start line: 62 end line: 64 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 919 unit: public GameObject GetRobot() file: unity/Assets/Scripts/RobotLoader.cs start line: 514 end line: 516 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 920 unit: private GeomController FindGeomPrefab() file: unity/Assets/Scripts/RobotLoader.cs start line: 808 end line: 810 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 921 unit: def get_version() file: orrb/version.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 922 unit: def read_segmentation_image() file: orrb/utils.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 923 unit: def package_relative_path() file: orrb/utils.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 924 unit: def __init__() file: orrb/queue_executor.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 925 unit: def __init__() file: orrb/queue_executor.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 926 unit: def update() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 927 unit: def get_renderer_version() file: orrb/version.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 0 id: 928 unit: def render_normals() file: orrb/utils.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 929 unit: def renderer_closer() file: orrb/utils.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 930 unit: def build_batch() file: orrb/utils.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 2 id: 931 unit: def shutdown() file: orrb/queue_executor.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 932 unit: def on_run() file: orrb/queue_executor.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 933 unit: def on_shutdown() file: orrb/queue_executor.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 934 unit: def process() file: orrb/queue_executor.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 2 id: 935 unit: def worker_runner() file: orrb/queue_executor.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 936 unit: def execute() file: orrb/queue_executor.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 3 id: 937 unit: def create_workers() file: orrb/queue_executor.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 2 id: 938 unit: def mutable_renderer_config() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 939 unit: def execute() file: orrb/remote_renderer.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 3 id: 940 unit: public static void LoadDeviceByName() file: unity/Assets/PostProcessingV2/Runtime/Utils/XRSettings.cs start line: 27 end line: 27 size: 1 LOC McCabe index: 1 number of parameters: 1 id: 941 unit: public static void LoadDeviceByName() file: unity/Assets/PostProcessingV2/Runtime/Utils/XRSettings.cs start line: 28 end line: 28 size: 1 LOC McCabe index: 1 number of parameters: 1 id: 942 unit: public RenderBatchWorkload() file: unity/Assets/Scripts/RenderServer.cs start line: 184 end line: 184 size: 1 LOC McCabe index: 1 number of parameters: 2 id: 943 unit: public UpdateWorkload() file: unity/Assets/Scripts/RenderServer.cs start line: 336 end line: 336 size: 1 LOC McCabe index: 1 number of parameters: 2 id: 944 unit: public void InitializeWorkload() file: unity/Assets/Scripts/RenderServer.cs start line: 338 end line: 338 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 945 unit: public void OutputBool() file: unity/Assets/Scripts/RendererComponent.cs start line: 25 end line: 25 size: 1 LOC McCabe index: 1 number of parameters: 2 id: 946 unit: public void OutputBools() file: unity/Assets/Scripts/RendererComponent.cs start line: 27 end line: 27 size: 1 LOC McCabe index: 1 number of parameters: 2 id: 947 unit: public void OutputFloat() file: unity/Assets/Scripts/RendererComponent.cs start line: 29 end line: 29 size: 1 LOC McCabe index: 1 number of parameters: 2 id: 948 unit: public void OutputFloats() file: unity/Assets/Scripts/RendererComponent.cs start line: 31 end line: 31 size: 1 LOC McCabe index: 1 number of parameters: 2 id: 949 unit: public void OutputInt() file: unity/Assets/Scripts/RendererComponent.cs start line: 33 end line: 33 size: 1 LOC McCabe index: 1 number of parameters: 2 id: 950 unit: public void OutputInts() file: unity/Assets/Scripts/RendererComponent.cs start line: 35 end line: 35 size: 1 LOC McCabe index: 1 number of parameters: 2 id: 951 unit: public virtual void DrawSceneGUI() file: unity/Assets/Scripts/RendererComponent.cs start line: 52 end line: 52 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 952 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Randomizers/JointRandomizer.cs start line: 35 end line: 35 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 953 unit: public Defaults() file: unity/Assets/Scripts/Utils/XmlUtils.cs start line: 14 end line: 14 size: 1 LOC McCabe index: 1 number of parameters: 1 id: 954 unit: public override void DrawEditorGUI() file: unity/Assets/Scripts/Rigs/LightingRig.cs start line: 134 end line: 134 size: 1 LOC McCabe index: 1 number of parameters: 0