in unity/Assets/PostProcessingV2/Editor/Decorators/TrackballDecorator.cs [47:140]
void DrawWheel(ref Vector4 value, bool overrideState, TrackballAttribute attr)
{
var wheelRect = GUILayoutUtility.GetAspectRect(1f);
float size = wheelRect.width;
float hsize = size / 2f;
float radius = 0.38f * size;
Vector3 hsv;
Color.RGBToHSV(value, out hsv.x, out hsv.y, out hsv.z);
float offset = value.w;
// Thumb
var thumbPos = Vector2.zero;
float theta = hsv.x * (Mathf.PI * 2f);
thumbPos.x = Mathf.Cos(theta + (Mathf.PI / 2f));
thumbPos.y = Mathf.Sin(theta - (Mathf.PI / 2f));
thumbPos *= hsv.y * radius;
// Draw the wheel
if (Event.current.type == EventType.Repaint)
{
// Retina support
float scale = EditorGUIUtility.pixelsPerPoint;
if (s_Material == null)
s_Material = new Material(Shader.Find("Hidden/PostProcessing/Editor/Trackball")) { hideFlags = HideFlags.HideAndDontSave };
// Wheel texture
#if UNITY_2018_1_OR_NEWER
const RenderTextureReadWrite kReadWrite = RenderTextureReadWrite.sRGB;
#else
const RenderTextureReadWrite kReadWrite = RenderTextureReadWrite.Linear;
#endif
var oldRT = RenderTexture.active;
var rt = RenderTexture.GetTemporary((int)(size * scale), (int)(size * scale), 0, RenderTextureFormat.ARGB32, kReadWrite);
s_Material.SetFloat("_Offset", offset);
s_Material.SetFloat("_DisabledState", overrideState ? 1f : 0.5f);
s_Material.SetVector("_Resolution", new Vector2(size * scale, size * scale / 2f));
Graphics.Blit(null, rt, s_Material, EditorGUIUtility.isProSkin ? 0 : 1);
RenderTexture.active = oldRT;
GUI.DrawTexture(wheelRect, rt);
RenderTexture.ReleaseTemporary(rt);
var thumbSize = Styling.wheelThumbSize;
var thumbSizeH = thumbSize / 2f;
Styling.wheelThumb.Draw(new Rect(wheelRect.x + hsize + thumbPos.x - thumbSizeH.x, wheelRect.y + hsize + thumbPos.y - thumbSizeH.y, thumbSize.x, thumbSize.y), false, false, false, false);
}
// Input
var bounds = wheelRect;
bounds.x += hsize - radius;
bounds.y += hsize - radius;
bounds.width = bounds.height = radius * 2f;
hsv = GetInput(bounds, hsv, thumbPos, radius);
value = Color.HSVToRGB(hsv.x, hsv.y, 1f);
value.w = offset;
// Offset
var sliderRect = GUILayoutUtility.GetRect(1f, 17f);
float padding = sliderRect.width * 0.05f; // 5% padding
sliderRect.xMin += padding;
sliderRect.xMax -= padding;
value.w = GUI.HorizontalSlider(sliderRect, value.w, -1f, 1f);
if (attr.mode == TrackballAttribute.Mode.None)
return;
// Values
var displayValue = Vector3.zero;
switch (attr.mode)
{
case TrackballAttribute.Mode.Lift: displayValue = ColorUtilities.ColorToLift(value);
break;
case TrackballAttribute.Mode.Gamma: displayValue = ColorUtilities.ColorToInverseGamma(value);
break;
case TrackballAttribute.Mode.Gain: displayValue = ColorUtilities.ColorToGain(value);
break;
}
using (new EditorGUI.DisabledGroupScope(true))
{
var valuesRect = GUILayoutUtility.GetRect(1f, 17f);
valuesRect.width /= 3f;
GUI.Label(valuesRect, displayValue.x.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
valuesRect.x += valuesRect.width;
GUI.Label(valuesRect, displayValue.y.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
valuesRect.x += valuesRect.width;
GUI.Label(valuesRect, displayValue.z.ToString("F2"), EditorStyles.centeredGreyMiniLabel);
valuesRect.x += valuesRect.width;
}
}