public void ResetBatch()

in unity/Assets/Scripts/Recorder.cs [237:282]


    public void ResetBatch(IList<Camera> capture_cameras, int batch_size, int width, int height, bool alpha,
                           bool depth, bool normals, bool segmentation) {
        HashSet<Recorder.CameraSetup.CameraType> camera_types = new HashSet<Recorder.CameraSetup.CameraType>();
        camera_types.Add(Recorder.CameraSetup.CameraType.RGB);
        if (depth || normals) {
            camera_types.Add(Recorder.CameraSetup.CameraType.DEPTH_NORMALS);
        } 
        if (segmentation) {
            camera_types.Add(Recorder.CameraSetup.CameraType.SEGMENTATION);
        }

        foreach (CameraSetup.CameraType camera_type in System.Enum.GetValues(typeof(CameraSetup.CameraType))) {
            if (!camera_types.Contains(camera_type)) {
                camera_setups_.Remove(camera_type);
                continue;
            }
            if (!camera_setups_.ContainsKey(camera_type)) {
                camera_setups_.Add(camera_type, new List<CameraSetup>());
            }

            for (int i = 0; i < capture_cameras.Count; ++i) {
                if (camera_setups_[camera_type].Count < i + 1) {
                    camera_setups_[camera_type].Add(new CameraSetup(capture_cameras[i], batch_size,
                                                                    width, height, alpha, camera_type));
                } else {
                    camera_setups_[camera_type][i].ResetBatch(capture_cameras[i], batch_size,
                                                              width, height, alpha, camera_type);
                }
            }
        }

        if (capture_width_ != width || capture_height_ != height || capture_alpha_ != alpha) {
            capture_width_ = width;
            capture_height_ = height;
            capture_alpha_ = alpha;
            PrepareRenderTextures();
        }
        capture_depth_ = depth;
        capture_normals_ = normals;

        batch_size_ = batch_size;
        RoundRobinRenderTextures();

        capture_count_ = 0;
        capture_next_frame_ = false;
    }