unity/Assets/PostProcessingV2/Editor/Attributes/PostProcessEditorAttribute.cs (13 lines of code) (raw):

using System; namespace UnityEngine.Rendering.PostProcessing { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public sealed class PostProcessEditorAttribute : Attribute { public readonly Type settingsType; public PostProcessEditorAttribute(Type settingsType) { this.settingsType = settingsType; } } }