unity/Assets/PostProcessingV2/Editor/Attributes/PostProcessEditorAttribute.cs (13 lines of code) (raw):
using System;
namespace UnityEngine.Rendering.PostProcessing
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public sealed class PostProcessEditorAttribute : Attribute
{
public readonly Type settingsType;
public PostProcessEditorAttribute(Type settingsType)
{
this.settingsType = settingsType;
}
}
}