using System; using System.Linq.Expressions; using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { public class BaseEditor : Editor where T : MonoBehaviour { protected T m_Target { get { return (T)target; } } protected SerializedProperty FindProperty(Expression> expr) { return serializedObject.FindProperty(RuntimeUtilities.GetFieldPath(expr)); } } }