unity/Assets/PostProcessingV2/Runtime/Attributes/DisplayNameAttribute.cs (13 lines of code) (raw):

using System; namespace UnityEngine.Rendering.PostProcessing { [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class DisplayNameAttribute : Attribute { public readonly string displayName; public DisplayNameAttribute(string displayName) { this.displayName = displayName; } } }