unity/Assets/PostProcessingV2/Runtime/Attributes/DisplayNameAttribute.cs (13 lines of code) (raw):
using System;
namespace UnityEngine.Rendering.PostProcessing
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public sealed class DisplayNameAttribute : Attribute
{
public readonly string displayName;
public DisplayNameAttribute(string displayName)
{
this.displayName = displayName;
}
}
}