unity/Assets/PostProcessingV2/Runtime/Attributes/MaxAttribute.cs (13 lines of code) (raw):
using System;
namespace UnityEngine.Rendering.PostProcessing
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public sealed class MaxAttribute : Attribute
{
public readonly float max;
public MaxAttribute(float max)
{
this.max = max;
}
}
}