unity/Assets/PostProcessingV2/Runtime/Attributes/MinAttribute.cs (13 lines of code) (raw):
using System;
namespace UnityEngine.Rendering.PostProcessing
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public sealed class MinAttribute : Attribute
{
public readonly float min;
public MinAttribute(float min)
{
this.min = min;
}
}
}