unity/Assets/PostProcessingV2/Runtime/Attributes/MinMaxAttribute.cs (15 lines of code) (raw):
using System;
namespace UnityEngine.Rendering.PostProcessing
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public sealed class MinMaxAttribute : Attribute
{
public readonly float min;
public readonly float max;
public MinMaxAttribute(float min, float max)
{
this.min = min;
this.max = max;
}
}
}