unity/Assets/PostProcessingV2/Runtime/Attributes/TrackballAttribute.cs (20 lines of code) (raw):
using System;
namespace UnityEngine.Rendering.PostProcessing
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public sealed class TrackballAttribute : Attribute
{
public enum Mode
{
None,
Lift,
Gamma,
Gain
}
public readonly Mode mode;
public TrackballAttribute(Mode mode)
{
this.mode = mode;
}
}
}