using System; using UnityEngine.Serialization; namespace UnityEngine.Rendering.PostProcessing { [Serializable] public sealed class FastApproximateAntialiasing { [FormerlySerializedAs("mobileOptimized")] [Tooltip("Boost performances by lowering the effect quality. This settings is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")] public bool fastMode = false; [Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")] public bool keepAlpha = false; } }