unity/Assets/PostProcessingV2/Runtime/PostProcessEvent.cs (21 lines of code) (raw):
using System.Collections.Generic;
namespace UnityEngine.Rendering.PostProcessing
{
public enum PostProcessEvent
{
BeforeTransparent = 0,
BeforeStack = 1,
AfterStack = 2,
}
// Box free comparer for our `PostProcessEvent` enum, else the runtime will box the type when
// used as a key in a dictionary, thus leading to garbage generation... *sigh*
public struct PostProcessEventComparer : IEqualityComparer<PostProcessEvent>
{
public bool Equals(PostProcessEvent x, PostProcessEvent y)
{
return x == y;
}
public int GetHashCode(PostProcessEvent obj)
{
return (int)obj;
}
}
}