namespace UnityEngine.Rendering.PostProcessing { public sealed class PropertySheet { public MaterialPropertyBlock properties { get; private set; } internal Material material { get; private set; } internal PropertySheet(Material material) { this.material = material; properties = new MaterialPropertyBlock(); } public void ClearKeywords() { material.shaderKeywords = null; } public void EnableKeyword(string keyword) { material.EnableKeyword(keyword); } public void DisableKeyword(string keyword) { material.DisableKeyword(keyword); } internal void Release() { RuntimeUtilities.Destroy(material); material = null; } } }