unity/Assets/PostProcessingV2/Runtime/Utils/XRSettings.cs (29 lines of code) (raw):

// Small shim for VRSettings/XRSettings on XboxOne and Switch #if !UNITY_2018_2_OR_NEWER && (UNITY_XBOXONE || UNITY_SWITCH) && !UNITY_EDITOR using System; namespace UnityEngine.XR { #if UNITY_2017_2_OR_NEWER public static class XRSettings #elif UNITY_5_6_OR_NEWER public static class VRSettings #endif { public static bool enabled { get; set; } public static bool isDeviceActive { get; private set; } public static bool showDeviceView { get; set; } [Obsolete("renderScale is deprecated, use XRSettings.eyeTextureResolutionScale instead (UnityUpgradable) -> eyeTextureResolutionScale")] public static float renderScale { get; set; } public static float eyeTextureResolutionScale { get; set; } public static int eyeTextureWidth { get; private set; } public static int eyeTextureHeight { get; private set; } public static RenderTextureDescriptor eyeTextureDesc { get; private set; } public static float renderViewportScale { get; set; } public static float occlusionMaskScale { get; set; } public static bool useOcclusionMesh { get; set; } public static string loadedDeviceName { get; private set; } public static string[] supportedDevices { get; private set; } public static void LoadDeviceByName(string deviceName) { } public static void LoadDeviceByName(string[] prioritizedDeviceNameList) { } } } #endif