unity/Assets/Scripts/ImageBatchConsumer.cs (18 lines of code) (raw):

using System.Collections; using System.Collections.Generic; using UnityEngine; public class RenderBatch { public class CameraBatch { public enum RenderType { RGB=0, DEPTH, NORMALS, SEGMENTATION } // mapping from render type to rendered camera images public Dictionary<RenderType, List<Texture2D>> images_ = new Dictionary<RenderType, List<Texture2D>>(); } // mapping from camera name to CameraBatch instance public Dictionary<string, CameraBatch> camera_batches_ = new Dictionary<string, CameraBatch>(); } // Interface for all the consumers that receive batches of rendered images. public interface IImageBatchConsumer { void ConsumeImageBatch(RenderBatch batch); }