pachi_py/pachi/pattern3.h (77 lines of code) (raw):
#ifndef PACHI_PATTERN3_H
#define PACHI_PATTERN3_H
/* Fast matching of simple 3x3 patterns. */
#include "board.h"
/* (Note that this is completely independent from the general pattern
* matching infrastructure in pattern.[ch]. This is fast and simple.) */
struct board;
struct move;
/* hash3_t pattern: ignore middle point, 2 bits per intersection (color)
* plus 1 bit per each direct neighbor => 8*2 + 4 bits. Bitmap point order:
* 7 6 5 b
* 4 3 a 9
* 2 1 0 8 */
/* Value bit 0: black pattern; bit 1: white pattern */
/* XXX: See <board.h> for hash3_t typedef. */
struct pattern2p {
hash3_t pattern;
unsigned char value;
};
struct pattern3s {
/* In case of a collision, following hash entries are
* used. value==0 indicates an unoccupied hash entry. */
/* The hash indices are zobrist hashes based on p3hashes. */
#define pattern3_hash_bits 19
#define pattern3_hash_size (1 << pattern3_hash_bits)
#define pattern3_hash_mask (pattern3_hash_size - 1)
struct pattern2p hash[pattern3_hash_size];
};
/* Zobrist hashes for the various 3x3 points. */
/* [point][is_atari][color] */
hash_t p3hashes[8][2][S_MAX];
/* Source pattern encoding:
* X: black; O: white; .: empty; #: edge
* x: !black; o: !white; ?: any
*
* |/=: black in atari/anything but black in atari
* @/0: white in atari
* Y/y: black notin atari; Q/q: white notin atari
*
* extra X: pattern valid only for one side;
* middle point ignored. */
void pattern3s_init(struct pattern3s *p, char src[][11], int src_n);
/* Compute pattern3 hash at local position. */
static hash3_t pattern3_hash(struct board *b, coord_t c);
/* Check if we match any 3x3 pattern centered on given move. */
static bool pattern3_move_here(struct pattern3s *p, struct board *b, struct move *m, char *idx);
/* Generate all transpositions of given pattern, stored in an
* hash3_t[8] array. */
void pattern3_transpose(hash3_t pat, hash3_t (*transp)[8]);
/* Reverse pattern to opposite color assignment. */
static hash3_t pattern3_reverse(hash3_t pat);
static inline hash3_t
pattern3_hash(struct board *b, coord_t c)
{
hash3_t pat = 0;
int x = coord_x(c, b), y = coord_y(c, b);
/* Stone info. */
pat |= (board_atxy(b, x - 1, y - 1) << 14)
| (board_atxy(b, x, y - 1) << 12)
| (board_atxy(b, x + 1, y - 1) << 10);
pat |= (board_atxy(b, x - 1, y) << 8)
| (board_atxy(b, x + 1, y) << 6);
pat |= (board_atxy(b, x - 1, y + 1) << 4)
| (board_atxy(b, x, y + 1) << 2)
| (board_atxy(b, x + 1, y + 1));
/* Atari info. */
#define atari_atxy(b, x, y) (group_atxy(b, x, y) && board_group_info(b, group_atxy(b, x, y)).libs == 1)
pat |= (atari_atxy(b, x, y - 1) << 19);
pat |= (atari_atxy(b, x - 1, y) << 18)
| (atari_atxy(b, x + 1, y) << 17);
pat |= (atari_atxy(b, x, y + 1) << 16);
#undef atari_atxy
return pat;
}
static inline __attribute__((const)) hash_t
hash3_to_hash(hash3_t pat)
{
hash_t h = 0;
static const int ataribits[8] = { -1, 0, -1, 1, 2, -1, 3, -1 };
for (int i = 0; i < 8; i++) {
h ^= p3hashes[i][ataribits[i] >= 0 ? (pat >> (16 + ataribits[i])) & 1 : 0][(pat >> (i*2)) & 3];
}
return h;
}
static inline bool
pattern3_move_here(struct pattern3s *p, struct board *b, struct move *m, char *idx)
{
#ifdef BOARD_PAT3
hash3_t pat = b->pat3[m->coord];
#else
hash3_t pat = pattern3_hash(b, m->coord);
#endif
hash_t h = hash3_to_hash(pat);
while (p->hash[h & pattern3_hash_mask].pattern != pat
&& p->hash[h & pattern3_hash_mask].value != 0)
h++;
if (p->hash[h & pattern3_hash_mask].value & m->color) {
*idx = p->hash[h & pattern3_hash_mask].value >> 2;
return true;
} else {
return false;
}
}
static inline hash3_t
pattern3_reverse(hash3_t pat)
{
/* Reverse color assignment - achieved by swapping odd and even bits */
return ((pat >> 1) & 0x5555) | ((pat & 0x5555) << 1) | (pat & 0xf0000);
}
#endif