pachi_py/pachi/patternplay/patternplay.c (100 lines of code) (raw):
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "board.h"
#include "debug.h"
#include "engine.h"
#include "move.h"
#include "patternplay/patternplay.h"
#include "pattern.h"
#include "patternsp.h"
#include "patternprob.h"
#include "random.h"
/* Internal engine state. */
struct patternplay {
int debug_level;
struct pattern_setup pat;
};
static coord_t *
patternplay_genmove(struct engine *e, struct board *b, struct time_info *ti, enum stone color, bool pass_all_alive)
{
struct patternplay *pp = e->data;
struct pattern pats[b->flen];
floating_t probs[b->flen];
pattern_rate_moves(&pp->pat, b, color, pats, probs);
int best = 0;
for (int f = 0; f < b->flen; f++) {
if (pp->debug_level >= 5 && probs[f] >= 0.001) {
char s[256]; pattern2str(s, &pats[f]);
fprintf(stderr, "\t%s: %.3f %s\n", coord2sstr(b->f[f], b), probs[f], s);
}
if (probs[f] > probs[best])
best = f;
}
return coord_copy(b->f[best]);
}
void
patternplay_evaluate(struct engine *e, struct board *b, struct time_info *ti, floating_t *vals, enum stone color)
{
struct patternplay *pp = e->data;
struct pattern pats[b->flen];
pattern_rate_moves(&pp->pat, b, color, pats, vals);
#if 0
// unused variable 'total' in above call to pattern_rate_moves()
floating_t total = pattern_rate_moves(&pp->pat, b, color, pats, vals);
/* Rescale properly. */
for (int f = 0; f < b->flen; f++) {
probs[f] /= total;
}
#endif
if (pp->debug_level >= 4) {
for (int f = 0; f < b->flen; f++) {
if (vals[f] >= 0.001) {
char s[256]; pattern2str(s, &pats[f]);
fprintf(stderr, "\t%s: %.3f %s\n", coord2sstr(b->f[f], b), vals[f], s);
}
}
}
}
struct patternplay *
patternplay_state_init(char *arg)
{
struct patternplay *pp = calloc2(1, sizeof(struct patternplay));
bool pat_setup = false;
pp->debug_level = debug_level;
if (arg) {
char *optspec, *next = arg;
while (*next) {
optspec = next;
next += strcspn(next, ",");
if (*next) { *next++ = 0; } else { *next = 0; }
char *optname = optspec;
char *optval = strchr(optspec, '=');
if (optval) *optval++ = 0;
if (!strcasecmp(optname, "debug")) {
if (optval)
pp->debug_level = atoi(optval);
else
pp->debug_level++;
} else if (!strcasecmp(optname, "patterns") && optval) {
patterns_init(&pp->pat, optval, false, true);
pat_setup = true;
} else {
fprintf(stderr, "patternplay: Invalid engine argument %s or missing value\n", optname);
exit(EXIT_FAILURE);
}
}
}
if (!pat_setup)
patterns_init(&pp->pat, NULL, false, true);
return pp;
}
struct engine *
engine_patternplay_init(char *arg, struct board *b)
{
struct patternplay *pp = patternplay_state_init(arg);
struct engine *e = calloc2(1, sizeof(struct engine));
e->name = "PatternPlay Engine";
e->comment = "I select moves blindly according to learned patterns. I won't pass as long as there is a place on the board where I can play. When we both pass, I will consider all the stones on the board alive.";
e->genmove = patternplay_genmove;
e->evaluate = patternplay_evaluate;
e->data = pp;
return e;
}