pachi_py/pachi/tactics/nakade.h (7 lines of code) (raw):

#ifndef PACHI_TACTICS_NAKADE_H #define PACHI_TACTICS_NAKADE_H /* Piercing eyes. */ #include "board.h" #include "debug.h" /* Find an eye-piercing point within the @around area of empty board * internal to group of color @color. * Returns pass if the area is not a nakade shape or not internal. */ coord_t nakade_point(struct board *b, coord_t around, enum stone color); /* big eyespace can be reduced to one eye */ bool nakade_dead_shape(struct board *b, coord_t around, enum stone color); #endif