pachi_py/pachi/tactics/nlib.c (53 lines of code) (raw):
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#define DEBUG
#include "board.h"
#include "debug.h"
#include "mq.h"
#include "tactics/2lib.h"
#include "tactics/nlib.h"
#include "tactics/selfatari.h"
void
group_nlib_defense_check(struct board *b, group_t group, enum stone to_play, struct move_queue *q, int tag)
{
enum stone color = to_play;
assert(color != S_OFFBOARD && color != S_NONE
&& color == board_at(b, group_base(group)));
if (DEBUGL(5))
fprintf(stderr, "[%s] nlib defense check of color %d\n",
coord2sstr(group, b), color);
#if 0
/* XXX: The code below is specific for 3-liberty groups. Its impact
* needs to be tested first, and possibly moved to a more appropriate
* place. */
/* First, look at our liberties. */
int continuous = 0, enemy = 0, spacy = 0, eyes = 0;
for (int i = 0; i < 3; i++) {
coord_t c = board_group_info(b, group).lib[i];
eyes += board_is_one_point_eye(b, c, to_play);
continuous += coord_is_adjecent(c, board_group_info(b, group).lib[(i + 1) % 3], b);
enemy += neighbor_count_at(b, c, stone_other(color));
spacy += immediate_liberty_count(b, c) > 1;
}
/* Safe groups are boring. */
if (eyes > 1)
return;
/* If all our liberties are in single line and they are internal,
* this is likely a tiny three-point eyespace that we rather want
* to live at! */
assert(continuous < 3);
if (continuous == 2 && !enemy && spacy == 1) {
assert(!eyes);
int i;
for (i = 0; i < 3; i++)
if (immediate_liberty_count(b, board_group_info(b, group).lib[i]) == 2)
break;
/* Play at middle point. */
mq_add(q, board_group_info(b, group).lib[i], tag);
mq_nodup(q);
return;
}
#endif
/* "Escaping" (gaining more liberties) with many-liberty group
* is difficult. Do not even try. */
/* There is another way to gain safety - through winning semeai
* with another group. */
/* We will not look at taking liberties of enemy n-groups, since
* we do not try to gain liberties for own n-groups. That would
* be really unbalanced (and most of our liberty-taking moves
* would be really stupid, most likely). */
/* However, it is possible that we must start capturing a 2-lib
* neighbor right now, because of approach liberties. Therefore,
* we will check for this case. If we take a liberty of a group
* even if we could have waited another move, no big harm done
* either. */
foreach_in_group(b, group) {
foreach_neighbor(b, c, {
if (board_at(b, c) != stone_other(color))
continue;
group_t g2 = group_at(b, c);
if (board_group_info(b, g2).libs != 2)
continue;
can_atari_group(b, g2, stone_other(color), to_play, q, tag, true /* XXX */);
});
} foreach_in_group_end;
}