def create_default_materials()

in point_e/evals/scripts/blender_script.py [0:0]


def create_default_materials():
    for obj in bpy.context.scene.objects.values():
        if isinstance(obj.data, (bpy.types.Mesh)):
            if not len(obj.data.materials):
                mat = bpy.data.materials.new(name="DefaultMaterial")
                mat.use_nodes = True
                obj.data.materials.append(mat)