in point_e/evals/scripts/blender_script.py [0:0]
def create_default_materials():
for obj in bpy.context.scene.objects.values():
if isinstance(obj.data, (bpy.types.Mesh)):
if not len(obj.data.materials):
mat = bpy.data.materials.new(name="DefaultMaterial")
mat.use_nodes = True
obj.data.materials.append(mat)