id: 1 unit: void images_load() file: procgen/src/resources.cpp start line: 30 end line: 954 size: 918 LOC McCabe index: 5 number of parameters: 0 id: 2 unit: void game_reset() file: procgen/src/games/jumper.cpp start line: 221 end line: 379 size: 118 LOC McCabe index: 32 number of parameters: 0 id: 3 unit: void generate_coin_to_the_right() file: procgen/src/games/coinrun.cpp start line: 265 end line: 414 size: 113 LOC McCabe index: 34 number of parameters: 0 id: 4 unit: void game_reset() file: procgen/src/games/caveflyer.cpp start line: 145 end line: 265 size: 95 LOC McCabe index: 22 number of parameters: 0 id: 5 unit: void game_reset() file: procgen/src/games/dodgeball.cpp start line: 259 end line: 369 size: 91 LOC McCabe index: 14 number of parameters: 0 id: 6 unit: void game_reset() file: procgen/src/games/chaser.cpp start line: 140 end line: 258 size: 90 LOC McCabe index: 19 number of parameters: 0 id: 7 unit: bool BasicAbstractGame::sub_step() file: procgen/src/basic-abstract-game.cpp start line: 270 end line: 372 size: 84 LOC McCabe index: 28 number of parameters: 4 id: 8 unit: void generate_coin_to_the_right() file: procgen/src/games/ninja.cpp start line: 195 end line: 305 size: 81 LOC McCabe index: 17 number of parameters: 1 id: 9 unit: def main() file: procgen/interactive.py start line: 0 end line: 0 size: 81 LOC McCabe index: 3 number of parameters: 0 id: 10 unit: void add_spawners() file: procgen/src/games/starpilot.cpp start line: 226 end line: 327 size: 80 LOC McCabe index: 23 number of parameters: 0 id: 11 unit: def build_qt() file: procgen-build/procgen_build/build_qt.py start line: 0 end line: 0 size: 78 LOC McCabe index: 12 number of parameters: 1 id: 12 unit: void game_step() file: procgen/src/games/chaser.cpp start line: 293 end line: 386 size: 74 LOC McCabe index: 20 number of parameters: 0 id: 13 unit: void game_reset() file: procgen/src/games/heist.cpp start line: 115 end line: 203 size: 68 LOC McCabe index: 13 number of parameters: 0 id: 14 unit: void MazeGen::generate_maze() file: procgen/src/mazegen.cpp start line: 112 end line: 187 size: 61 LOC McCabe index: 16 number of parameters: 0 id: 15 unit: void init_hps() file: procgen/src/games/starpilot.cpp start line: 147 end line: 224 size: 61 LOC McCabe index: 7 number of parameters: 0 id: 16 unit: void game_reset() file: procgen/src/games/plunder.cpp start line: 116 end line: 192 size: 57 LOC McCabe index: 10 number of parameters: 0 id: 17 unit: void MazeGen::generate_maze_with_doors() file: procgen/src/mazegen.cpp start line: 213 end line: 290 size: 56 LOC McCabe index: 11 number of parameters: 1 id: 18 unit: void handle_collision() file: procgen/src/games/bossfight.cpp start line: 129 end line: 191 size: 55 LOC McCabe index: 16 number of parameters: 2 id: 19 unit: void game_step() file: procgen/src/games/bossfight.cpp start line: 348 end line: 413 size: 55 LOC McCabe index: 10 number of parameters: 0 id: 20 unit: void game_step() file: procgen/src/games/miner.cpp start line: 247 end line: 314 size: 53 LOC McCabe index: 27 number of parameters: 0 id: 21 unit: void game_reset() file: procgen/src/games/miner.cpp start line: 132 end line: 200 size: 51 LOC McCabe index: 10 number of parameters: 0 id: 22 unit: void asset_for_type() file: procgen/src/games/coinrun.cpp start line: 72 end line: 121 size: 50 LOC McCabe index: 23 number of parameters: 2 id: 23 unit: void game_step() file: procgen/src/games/starpilot.cpp start line: 368 end line: 430 size: 50 LOC McCabe index: 12 number of parameters: 0 id: 24 unit: void game_step() file: procgen/src/games/dodgeball.cpp start line: 378 end line: 444 size: 49 LOC McCabe index: 17 number of parameters: 0 id: 25 unit: void split_room() file: procgen/src/games/dodgeball.cpp start line: 166 end line: 224 size: 47 LOC McCabe index: 6 number of parameters: 2 id: 26 unit: void BasicAbstractGame::game_step() file: procgen/src/basic-abstract-game.cpp start line: 686 end line: 746 size: 46 LOC McCabe index: 14 number of parameters: 0 id: 27 unit: void asset_for_type() file: procgen/src/games/starpilot.cpp start line: 60 end line: 105 size: 46 LOC McCabe index: 11 number of parameters: 2 id: 28 unit: void BasicAbstractGame::basic_step_object() file: procgen/src/basic-abstract-game.cpp start line: 593 end line: 656 size: 45 LOC McCabe index: 14 number of parameters: 1 id: 29 unit: void game_reset() file: procgen/src/games/leaper.cpp start line: 122 end line: 183 size: 45 LOC McCabe index: 10 number of parameters: 0 id: 30 unit: void generate_platforms() file: procgen/src/games/climber.cpp start line: 171 end line: 228 size: 45 LOC McCabe index: 12 number of parameters: 0 id: 31 unit: void RoomGenerator::find_path() file: procgen/src/roomgen.cpp start line: 71 end line: 124 size: 42 LOC McCabe index: 15 number of parameters: 3 id: 32 unit: void game_step() file: procgen/src/games/plunder.cpp start line: 194 end line: 241 size: 40 LOC McCabe index: 11 number of parameters: 0 id: 33 unit: void game_reset() file: procgen/src/games/fruitbot.cpp start line: 197 end line: 250 size: 40 LOC McCabe index: 8 number of parameters: 0 id: 34 unit: void BasicAbstractGame::draw_foreground() file: procgen/src/basic-abstract-game.cpp start line: 921 end line: 970 size: 39 LOC McCabe index: 7 number of parameters: 2 id: 35 unit: void BasicAbstractGame::deserialize() file: procgen/src/basic-abstract-game.cpp start line: 1225 end line: 1288 size: 39 LOC McCabe index: 1 number of parameters: 1 id: 36 unit: void asset_for_type() file: procgen/src/games/dodgeball.cpp start line: 50 end line: 88 size: 39 LOC McCabe index: 10 number of parameters: 2 id: 37 unit: void asset_for_type() file: procgen/src/games/climber.cpp start line: 48 end line: 86 size: 39 LOC McCabe index: 10 number of parameters: 2 id: 38 unit: void Game::serialize() file: procgen/src/game.cpp start line: 170 end line: 229 size: 38 LOC McCabe index: 1 number of parameters: 1 id: 39 unit: void Game::deserialize() file: procgen/src/game.cpp start line: 231 end line: 278 size: 38 LOC McCabe index: 1 number of parameters: 1 id: 40 unit: def build() file: procgen/builder.py start line: 0 end line: 0 size: 38 LOC McCabe index: 9 number of parameters: 2 id: 41 unit: void BasicAbstractGame::serialize() file: procgen/src/basic-abstract-game.cpp start line: 1169 end line: 1223 size: 36 LOC McCabe index: 1 number of parameters: 1 id: 42 unit: void game_reset() file: procgen/src/games/bossfight.cpp start line: 202 end line: 256 size: 36 LOC McCabe index: 4 number of parameters: 0 id: 43 unit: def _attempt_configure() file: procgen/builder.py start line: 0 end line: 0 size: 36 LOC McCabe index: 8 number of parameters: 2 id: 44 unit: void BasicAbstractGame::initialize_asset_if_necessary() file: procgen/src/basic-abstract-game.cpp start line: 79 end line: 123 size: 35 LOC McCabe index: 5 number of parameters: 1 id: 45 unit: static void stepping_worker() file: procgen/src/vecgame.cpp start line: 103 end line: 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file: procgen/src/games/fruitbot.cpp start line: 47 end line: 77 size: 31 LOC McCabe index: 10 number of parameters: 2 id: 53 unit: void BasicAbstractGame::draw_image() file: procgen/src/basic-abstract-game.cpp start line: 877 end line: 913 size: 30 LOC McCabe index: 7 number of parameters: 8 id: 54 unit: void BasicAbstractGame::game_reset() file: procgen/src/basic-abstract-game.cpp start line: 758 end line: 797 size: 29 LOC McCabe index: 4 number of parameters: 0 id: 55 unit: void asset_for_type() file: procgen/src/games/jumper.cpp start line: 50 end line: 78 size: 29 LOC McCabe index: 11 number of parameters: 2 id: 56 unit: void asset_for_type() file: procgen/src/games/ninja.cpp start line: 46 end line: 75 size: 29 LOC McCabe index: 10 number of parameters: 2 id: 57 unit: void BasicAbstractGame::tile_image() file: procgen/src/basic-abstract-game.cpp start line: 840 end line: 869 size: 28 LOC McCabe index: 7 number of parameters: 4 id: 58 unit: void spawn_entities() file: procgen/src/games/leaper.cpp start line: 185 end line: 215 size: 28 LOC McCabe index: 10 number of parameters: 0 id: 59 unit: void game_step() file: procgen/src/games/ninja.cpp start line: 379 end line: 411 size: 28 LOC McCabe index: 10 number of parameters: 0 id: 60 unit: void Game::parse_options() file: procgen/src/game.cpp start line: 42 end line: 75 size: 28 LOC McCabe index: 13 number of parameters: 2 id: 61 unit: def cache_folder() file: procgen-build/procgen_build/build_qt.py start line: 0 end line: 0 size: 27 LOC McCabe index: 4 number of parameters: 4 id: 62 unit: void serialize() file: procgen/src/games/bossfight.cpp start line: 415 end line: 441 size: 27 LOC McCabe index: 1 number of parameters: 1 id: 63 unit: void set_action_xy() file: procgen/src/games/jumper.cpp start line: 389 end line: 423 size: 27 LOC McCabe index: 10 number of parameters: 1 id: 64 unit: void game_step() file: procgen/src/games/leaper.cpp start line: 250 end line: 283 size: 27 LOC McCabe index: 11 number of parameters: 0 id: 65 unit: void game_reset() file: procgen/src/games/ninja.cpp start line: 307 end line: 341 size: 27 LOC McCabe index: 2 number of parameters: 0 id: 66 unit: void Game::step() file: procgen/src/game.cpp start line: 120 end line: 155 size: 27 LOC McCabe index: 8 number of parameters: 0 id: 67 unit: def determine_version() file: setup.py start line: 0 end line: 0 size: 26 LOC McCabe index: 5 number of parameters: 0 id: 68 unit: void handle_collision() file: procgen/src/games/caveflyer.cpp start line: 94 end line: 122 size: 26 LOC McCabe index: 9 number of parameters: 2 id: 69 unit: void add_walls() file: procgen/src/games/fruitbot.cpp start line: 163 end line: 195 size: 26 LOC McCabe index: 3 number of parameters: 3 id: 70 unit: def main() file: procgen-build/procgen_build/build_package.py start line: 0 end line: 0 size: 25 LOC McCabe index: 3 number of parameters: 0 id: 71 unit: void RoomGenerator::build_room() file: procgen/src/roomgen.cpp start line: 38 end line: 69 size: 25 LOC McCabe index: 11 number of parameters: 2 id: 72 unit: void RoomGenerator::expand_room() file: procgen/src/roomgen.cpp start line: 147 end line: 177 size: 25 LOC McCabe index: 10 number of parameters: 2 id: 73 unit: void AssetGen::paint_shape_resource() file: procgen/src/assetgen.cpp start line: 151 end line: 184 size: 25 LOC McCabe index: 4 number of parameters: 2 id: 74 unit: void game_reset() file: procgen/src/games/coinrun.cpp start line: 416 end line: 445 size: 25 LOC McCabe index: 2 number of parameters: 0 id: 75 unit: void draw_compass() file: procgen/src/games/jumper.cpp start line: 137 end line: 169 size: 25 LOC McCabe index: 3 number of parameters: 2 id: 76 unit: void set_action_xy() file: procgen/src/games/ninja.cpp start line: 347 end line: 377 size: 25 LOC McCabe index: 9 number of parameters: 1 id: 77 unit: void AssetGen::paint_shape() file: procgen/src/assetgen.cpp start line: 75 end line: 102 size: 24 LOC McCabe index: 4 number of parameters: 3 id: 78 unit: void handle_collision() file: procgen/src/games/dodgeball.cpp start line: 120 end line: 151 size: 24 LOC McCabe index: 7 number of parameters: 2 id: 79 unit: void game_step() file: procgen/src/games/bigfish.cpp start line: 80 end line: 106 size: 24 LOC McCabe index: 7 number of parameters: 0 id: 80 unit: void game_step() file: procgen/src/games/climber.cpp start line: 290 end line: 318 size: 24 LOC McCabe index: 9 number of parameters: 0 id: 81 unit: void VecGame::set_buffers() file: procgen/src/vecgame.cpp start line: 333 end line: 361 size: 24 LOC McCabe index: 3 number of parameters: 5 id: 82 unit: int MazeGen::expand_to_type() file: procgen/src/mazegen.cpp start line: 69 end line: 98 size: 23 LOC McCabe index: 7 number of parameters: 3 id: 83 unit: void asset_for_type() file: procgen/src/games/leaper.cpp start line: 45 end line: 67 size: 23 LOC McCabe index: 7 number of parameters: 2 id: 84 unit: bool BasicAbstractGame::push_obj() file: procgen/src/basic-abstract-game.cpp start line: 240 end line: 268 size: 22 LOC McCabe index: 5 number of parameters: 4 id: 85 unit: void AssetGen::paint_rect_resource() file: procgen/src/assetgen.cpp start line: 104 end line: 132 size: 22 LOC McCabe index: 4 number of parameters: 4 id: 86 unit: void Entity::step() file: procgen/src/entity.cpp start line: 57 end line: 82 size: 21 LOC McCabe index: 6 number of parameters: 0 id: 87 unit: void BasicAbstractGame::game_init() file: procgen/src/basic-abstract-game.cpp start line: 54 end line: 77 size: 21 LOC McCabe index: 3 number of parameters: 0 id: 88 unit: void BasicAbstractGame::draw_background() file: procgen/src/basic-abstract-game.cpp start line: 979 end line: 1007 size: 21 LOC McCabe index: 3 number of parameters: 2 id: 89 unit: void Game::reset() file: procgen/src/game.cpp start line: 93 end line: 118 size: 21 LOC McCabe index: 4 number of parameters: 0 id: 90 unit: int libenv_get_tensortypes() file: procgen/src/vecgame.cpp start line: 52 end line: 72 size: 21 LOC McCabe index: 6 number of parameters: 3 id: 91 unit: def make_interactive() file: procgen/interactive.py start line: 0 end line: 0 size: 21 LOC McCabe index: 3 number of parameters: 3 id: 92 unit: void game_step() file: procgen/src/games/coinrun.cpp start line: 474 end line: 498 size: 20 LOC McCabe index: 8 number of parameters: 0 id: 93 unit: void handle_collision() file: procgen/src/games/plunder.cpp start line: 87 end line: 108 size: 20 LOC McCabe index: 6 number of parameters: 2 id: 94 unit: void handle_agent_collision() file: procgen/src/games/fruitbot.cpp start line: 96 end line: 116 size: 20 LOC McCabe index: 7 number of parameters: 1 id: 95 unit: void asset_for_type() file: procgen/src/games/chaser.cpp start line: 54 end line: 72 size: 19 LOC McCabe index: 9 number of parameters: 2 id: 96 unit: void asset_for_type() file: procgen/src/games/caveflyer.cpp start line: 36 end line: 54 size: 19 LOC McCabe index: 9 number of parameters: 2 id: 97 unit: void BasicAbstractGame::check_grid_collisions() file: procgen/src/basic-abstract-game.cpp start line: 145 end line: 165 size: 18 LOC McCabe index: 4 number of parameters: 1 id: 98 unit: QColor BasicAbstractGame::color_for_type() file: procgen/src/basic-abstract-game.cpp start line: 455 end line: 481 size: 18 LOC McCabe index: 2 number of parameters: 2 id: 99 unit: void handle_grid_collision() file: procgen/src/games/ninja.cpp start line: 89 end line: 106 size: 18 LOC McCabe index: 7 number of parameters: 4 id: 100 unit: void set_action_xy() file: procgen/src/games/climber.cpp start line: 267 end line: 288 size: 18 LOC McCabe index: 7 number of parameters: 1 id: 101 unit: void VecGame::act() file: procgen/src/vecgame.cpp start line: 378 end line: 401 size: 18 LOC McCabe index: 3 number of parameters: 0 id: 102 unit: def get_combos() file: procgen/env.py start line: 0 end line: 0 size: 18 LOC McCabe index: 1 number of parameters: 1 id: 103 unit: void MazeGen::get_neighbors() file: procgen/src/mazegen.cpp start line: 48 end line: 67 size: 17 LOC McCabe index: 8 number of parameters: 3 id: 104 unit: void MazeGen::generate_maze_no_dead_ends() file: procgen/src/mazegen.cpp start line: 190 end line: 210 size: 17 LOC McCabe index: 5 number of parameters: 0 id: 105 unit: void RoomGenerator::find_best_room() file: procgen/src/roomgen.cpp start line: 126 end line: 145 size: 17 LOC McCabe index: 5 number of parameters: 1 id: 106 unit: std::vector AssetGen::split_rect() file: procgen/src/assetgen.cpp start line: 53 end line: 73 size: 17 LOC McCabe index: 3 number of parameters: 3 id: 107 unit: void update_agent_velocity() file: procgen/src/games/coinrun.cpp start line: 156 end line: 173 size: 17 LOC McCabe index: 7 number of parameters: 0 id: 108 unit: void set_action_xy() file: procgen/src/games/coinrun.cpp start line: 451 end line: 472 size: 17 LOC McCabe index: 8 number of parameters: 1 id: 109 unit: void spawn_barriers() file: procgen/src/games/bossfight.cpp start line: 328 end line: 346 size: 17 LOC McCabe index: 3 number of parameters: 0 id: 110 unit: void asset_for_type() file: procgen/src/games/heist.cpp start line: 44 end line: 60 size: 17 LOC McCabe index: 6 number of parameters: 2 id: 111 unit: void serialize() file: procgen/src/games/plunder.cpp start line: 243 end line: 259 size: 17 LOC McCabe index: 1 number of parameters: 1 id: 112 unit: void deserialize() file: procgen/src/games/plunder.cpp start line: 261 end line: 277 size: 17 LOC McCabe index: 1 number of parameters: 1 id: 113 unit: void game_reset() file: procgen/src/games/climber.cpp start line: 235 end line: 255 size: 17 LOC McCabe index: 1 number of parameters: 0 id: 114 unit: def keys_to_act() file: procgen/env.py start line: 0 end line: 0 size: 17 LOC McCabe index: 8 number of parameters: 2 id: 115 unit: std::vector RandGen::choose_n() file: procgen/src/randgen.cpp start line: 49 end line: 68 size: 16 LOC McCabe index: 4 number of parameters: 2 id: 116 unit: void BasicAbstractGame::reposition() file: procgen/src/basic-abstract-game.cpp start line: 541 end line: 560 size: 16 LOC McCabe index: 6 number of parameters: 6 id: 117 unit: void BasicAbstractGame::prepare_for_drawing() file: procgen/src/basic-abstract-game.cpp start line: 819 end line: 838 size: 16 LOC McCabe index: 4 number of parameters: 1 id: 118 unit: void get_adjacent() file: procgen/src/games/chaser.cpp start line: 273 end line: 291 size: 16 LOC McCabe index: 8 number of parameters: 2 id: 119 unit: void handle_agent_collision() file: procgen/src/games/heist.cpp start line: 80 end line: 96 size: 16 LOC McCabe index: 5 number of parameters: 1 id: 120 unit: void set_action_xy() file: procgen/src/games/caveflyer.cpp start line: 267 end line: 285 size: 16 LOC McCabe index: 3 number of parameters: 1 id: 121 unit: void handle_agent_collision() file: procgen/src/games/dodgeball.cpp start line: 102 end line: 118 size: 16 LOC McCabe index: 6 number of parameters: 1 id: 122 unit: void asset_for_type() file: procgen/src/games/plunder.cpp start line: 49 end line: 64 size: 16 LOC McCabe index: 5 number of parameters: 2 id: 123 unit: void handle_collision() file: procgen/src/games/fruitbot.cpp start line: 118 end line: 135 size: 16 LOC McCabe index: 7 number of parameters: 2 id: 124 unit: libenv_option VecOptions::find_option() file: procgen/src/vecoptions.cpp start line: 40 end line: 55 size: 16 LOC McCabe index: 4 number of parameters: 2 id: 125 unit: void VecGame::wait_for_stepping_threads() file: procgen/src/vecgame.cpp start line: 416 end line: 435 size: 16 LOC McCabe index: 5 number of parameters: 0 id: 126 unit: void BasicAbstractGame::reserved_asset_for_type() file: procgen/src/basic-abstract-game.cpp start line: 416 end line: 430 size: 15 LOC McCabe index: 7 number of parameters: 2 id: 127 unit: bool BasicAbstractGame::is_out_of_bounds() file: procgen/src/basic-abstract-game.cpp start line: 1068 end line: 1084 size: 15 LOC McCabe index: 5 number of parameters: 1 id: 128 unit: void game_step() file: procgen/src/games/jumper.cpp start line: 425 end line: 442 size: 15 LOC McCabe index: 5 number of parameters: 0 id: 129 unit: void update_agent_velocity() file: procgen/src/games/leaper.cpp start line: 225 end line: 240 size: 15 LOC McCabe index: 7 number of parameters: 0 id: 130 unit: void asset_for_type() file: procgen/src/games/miner.cpp start line: 42 end line: 56 size: 15 LOC McCabe index: 7 number of parameters: 2 id: 131 unit: void game_step() file: procgen/src/games/maze.cpp start line: 105 end line: 123 size: 15 LOC McCabe index: 4 number of parameters: 0 id: 132 unit: void bgr32_to_rgb888() file: procgen/src/game.cpp start line: 8 end line: 23 size: 15 LOC McCabe index: 3 number of parameters: 4 id: 133 unit: int RoomGenerator::count_neighbors() file: procgen/src/roomgen.cpp start line: 3 end line: 19 size: 14 LOC McCabe index: 4 number of parameters: 2 id: 134 unit: std::vector RandGen::simple_choose() file: procgen/src/randgen.cpp start line: 70 end line: 88 size: 14 LOC McCabe index: 3 number of parameters: 2 id: 135 unit: QRectF AssetGen::create_bar() file: procgen/src/assetgen.cpp start line: 134 end line: 149 size: 14 LOC McCabe index: 2 number of parameters: 2 id: 136 unit: void handle_agent_collision() file: procgen/src/games/chaser.cpp start line: 119 end line: 133 size: 14 LOC McCabe index: 4 number of parameters: 1 id: 137 unit: void handle_agent_collision() file: procgen/src/games/caveflyer.cpp start line: 56 end line: 70 size: 14 LOC McCabe index: 5 number of parameters: 1 id: 138 unit: void handle_agent_collision() file: procgen/src/games/bigfish.cpp start line: 45 end line: 59 size: 14 LOC McCabe index: 3 number of parameters: 1 id: 139 unit: int image_for_type() file: procgen/src/games/climber.cpp start line: 141 end line: 155 size: 14 LOC McCabe index: 9 number of parameters: 1 id: 140 unit: def __init__() file: procgen/env.py start line: 0 end line: 0 size: 14 LOC McCabe index: 1 number of parameters: 0 id: 141 unit: def make_env() file: procgen/gym_registration.py start line: 0 end line: 0 size: 14 LOC McCabe index: 6 number of parameters: 3 id: 142 unit: def run() file: setup.py start line: 0 end line: 0 size: 13 LOC McCabe index: 5 number of parameters: 1 id: 143 unit: void RoomGenerator::update() file: procgen/src/roomgen.cpp start line: 21 end line: 36 size: 13 LOC McCabe index: 4 number of parameters: 0 id: 144 unit: int image_for_type() file: procgen/src/games/chaser.cpp start line: 96 end line: 109 size: 13 LOC McCabe index: 4 number of parameters: 1 id: 145 unit: bool is_blocked_ents() file: procgen/src/games/coinrun.cpp start line: 187 end line: 202 size: 13 LOC McCabe index: 6 number of parameters: 3 id: 146 unit: void choose_world_dim() file: procgen/src/games/heist.cpp start line: 98 end line: 113 size: 13 LOC McCabe index: 4 number of parameters: 0 id: 147 unit: void choose_world_dim() file: procgen/src/games/caveflyer.cpp start line: 128 end line: 143 size: 13 LOC McCabe index: 4 number of parameters: 0 id: 148 unit: void choose_world_dim() file: procgen/src/games/jumper.cpp start line: 204 end line: 219 size: 13 LOC McCabe index: 4 number of parameters: 0 id: 149 unit: void deserialize() file: procgen/src/games/jumper.cpp start line: 455 end line: 468 size: 13 LOC McCabe index: 1 number of parameters: 1 id: 150 unit: void game_reset() file: procgen/src/games/bigfish.cpp start line: 61 end line: 78 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 151 unit: void game_draw() file: procgen/src/games/starpilot.cpp start line: 107 end line: 124 size: 13 LOC McCabe index: 2 number of parameters: 2 id: 152 unit: void choose_world_dim() file: procgen/src/games/miner.cpp start line: 117 end line: 130 size: 13 LOC McCabe index: 4 number of parameters: 0 id: 153 unit: void handle_push() file: procgen/src/games/miner.cpp start line: 232 end line: 245 size: 13 LOC McCabe index: 11 number of parameters: 0 id: 154 unit: void update_agent_velocity() file: procgen/src/games/ninja.cpp start line: 108 end line: 122 size: 13 LOC McCabe index: 5 number of parameters: 0 id: 155 unit: def run() file: procgen-build/procgen_build/common.py start line: 0 end line: 0 size: 12 LOC McCabe index: 4 number of parameters: 3 id: 156 unit: void MazeGen::place_objects() file: procgen/src/mazegen.cpp start line: 292 end line: 306 size: 12 LOC McCabe index: 4 number of parameters: 2 id: 157 unit: std::string read_string() file: procgen/src/buffer.h start line: 60 end line: 71 size: 12 LOC McCabe index: 2 number of parameters: 0 id: 158 unit: QRectF AssetGen::choose_sub_rect() file: procgen/src/assetgen.cpp start line: 35 end line: 51 size: 12 LOC McCabe index: 2 number of parameters: 3 id: 159 unit: void serialize() file: procgen/src/games/chaser.cpp start line: 388 end line: 399 size: 12 LOC McCabe index: 1 number of parameters: 1 id: 160 unit: void deserialize() file: procgen/src/games/chaser.cpp start line: 401 end line: 412 size: 12 LOC McCabe index: 1 number of parameters: 1 id: 161 unit: int image_for_type() file: procgen/src/games/coinrun.cpp start line: 213 end line: 225 size: 12 LOC McCabe index: 8 number of parameters: 1 id: 162 unit: int image_for_type() file: procgen/src/games/jumper.cpp start line: 120 end line: 135 size: 12 LOC McCabe index: 10 number of parameters: 1 id: 163 unit: void handle_agent_collision() file: procgen/src/games/miner.cpp start line: 71 end line: 83 size: 12 LOC McCabe index: 4 number of parameters: 1 id: 164 unit: void choose_world_dim() file: procgen/src/games/maze.cpp start line: 40 end line: 53 size: 12 LOC McCabe index: 4 number of parameters: 0 id: 165 unit: bool is_blocked() file: procgen/src/games/ninja.cpp start line: 139 end line: 152 size: 12 LOC McCabe index: 4 number of parameters: 3 id: 166 unit: std::vector split() file: procgen/src/vecgame.cpp start line: 12 end line: 25 size: 12 LOC McCabe index: 2 number of parameters: 2 id: 167 unit: def __init__() file: procgen/env.py start line: 0 end line: 0 size: 12 LOC McCabe index: 1 number of parameters: 0 id: 168 unit: void handle_grid_collision() file: procgen/src/games/coinrun.cpp start line: 144 end line: 154 size: 11 LOC McCabe index: 4 number of parameters: 4 id: 169 unit: void handle_agent_collision() file: procgen/src/games/bossfight.cpp start line: 109 end line: 120 size: 11 LOC McCabe index: 4 number of parameters: 1 id: 170 unit: void attack_mode_2() file: procgen/src/games/bossfight.cpp start line: 290 end line: 300 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 171 unit: void active_attack() file: procgen/src/games/bossfight.cpp start line: 316 end line: 326 size: 11 LOC McCabe index: 5 number of parameters: 0 id: 172 unit: void choose_vel() file: procgen/src/games/dodgeball.cpp start line: 226 end line: 238 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 173 unit: void game_step() file: procgen/src/games/fruitbot.cpp start line: 252 end line: 263 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 174 unit: void choose_world_dim() file: procgen/src/games/leaper.cpp start line: 103 end line: 116 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 175 unit: void choose_new_vel() file: procgen/src/games/miner.cpp start line: 105 end line: 115 size: 11 LOC McCabe index: 2 number of parameters: 1 id: 176 unit: void serialize() file: procgen/src/games/ninja.cpp start line: 413 end line: 423 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 177 unit: void deserialize() file: procgen/src/games/ninja.cpp start line: 425 end line: 435 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 178 unit: void update_agent_velocity() file: procgen/src/games/climber.cpp start line: 111 end line: 122 size: 11 LOC McCabe index: 5 number of parameters: 0 id: 179 unit: void VecGame::observe() file: procgen/src/vecgame.cpp start line: 363 end line: 376 size: 11 LOC McCabe index: 3 number of parameters: 0 id: 180 unit: void write_string() file: 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LOC McCabe index: 3 number of parameters: 1 id: 193 unit: int image_for_type() file: procgen/src/games/ninja.cpp start line: 154 end line: 164 size: 10 LOC McCabe index: 7 number of parameters: 1 id: 194 unit: void handle_agent_collision() file: procgen/src/games/climber.cpp start line: 88 end line: 98 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 195 unit: void serialize() file: procgen/src/games/climber.cpp start line: 320 end line: 329 size: 10 LOC McCabe index: 1 number of parameters: 1 id: 196 unit: void deserialize() file: procgen/src/games/climber.cpp start line: 331 end line: 340 size: 10 LOC McCabe index: 1 number of parameters: 1 id: 197 unit: void Game::render_to_buf() file: procgen/src/game.cpp start line: 77 end line: 91 size: 10 LOC McCabe index: 2 number of parameters: 4 id: 198 unit: void libenv_set_buffers() file: procgen/src/vecgame.cpp start line: 74 end line: 83 size: 10 LOC McCabe index: 1 number of parameters: 2 id: 199 unit: inline uint32_t hash_str_uint32() file: procgen/src/vecgame.cpp start line: 156 end line: 167 size: 10 LOC McCabe index: 2 number of parameters: 1 id: 200 unit: void MazeGen::set_free_cell() file: procgen/src/mazegen.cpp start line: 26 end line: 34 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 201 unit: int MazeGen::get_obj() file: procgen/src/mazegen.cpp start line: 36 end line: 46 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 202 unit: std::vector MazeGen::filter_cells() file: procgen/src/mazegen.cpp start line: 100 end line: 110 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 203 unit: void fatal() file: procgen/src/cpp-utils.cpp start line: 12 end line: 20 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 204 unit: float BasicAbstractGame::get_distance() file: procgen/src/basic-abstract-game.cpp start line: 133 end line: 143 size: 9 LOC McCabe index: 1 number of parameters: 2 id: 205 unit: std::vector BasicAbstractGame::get_cells_with_type() file: procgen/src/basic-abstract-game.cpp start line: 205 end line: 215 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 206 unit: void BasicAbstractGame::match_aspect_ratio() file: procgen/src/basic-abstract-game.cpp start line: 1014 end line: 1023 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 207 unit: bool BasicAbstractGame::has_any_collision() file: procgen/src/basic-abstract-game.cpp start line: 1114 end line: 1124 size: 9 LOC McCabe index: 4 number of parameters: 2 id: 208 unit: int BasicAbstractGame::find_entity_index() file: procgen/src/basic-abstract-game.cpp start line: 1133 end line: 1143 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 209 unit: void roll() file: procgen/src/assetgen.cpp start line: 10 end line: 20 size: 9 LOC McCabe index: 3 number of parameters: 0 id: 210 unit: void AssetGen::generate_resource() file: procgen/src/assetgen.cpp start line: 186 end line: 195 size: 9 LOC McCabe index: 2 number of parameters: 4 id: 211 unit: void 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9 LOC McCabe index: 2 number of parameters: 2 id: 218 unit: void VecOptions::consume_bool() file: procgen/src/vecoptions.cpp start line: 24 end line: 32 size: 9 LOC McCabe index: 3 number of parameters: 2 id: 219 unit: void global_init() file: procgen/src/vecgame.cpp start line: 144 end line: 153 size: 9 LOC McCabe index: 2 number of parameters: 2 id: 220 unit: def _update() file: procgen/interactive.py start line: 0 end line: 0 size: 9 LOC McCabe index: 5 number of parameters: 4 id: 221 unit: std::vector read_vector_bool() file: procgen/src/buffer.h start line: 19 end line: 26 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 222 unit: std::vector read_vector_int() file: procgen/src/buffer.h start line: 35 end line: 42 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 223 unit: std::vector read_vector_float() file: procgen/src/buffer.h start line: 51 end line: 58 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 224 unit: bool BasicAbstractGame::agent_has_collision() file: procgen/src/basic-abstract-game.cpp start line: 521 end line: 529 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 225 unit: void BasicAbstractGame::reposition_agent() file: procgen/src/basic-abstract-game.cpp start line: 531 end line: 539 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 226 unit: void BasicAbstractGame::update_agent_velocity() file: procgen/src/basic-abstract-game.cpp start line: 669 end line: 679 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 227 unit: void BasicAbstractGame::erase_if_needed() file: procgen/src/basic-abstract-game.cpp start line: 748 end line: 756 size: 8 LOC McCabe index: 5 number of parameters: 0 id: 228 unit: float BasicAbstractGame::rand_pos() file: procgen/src/basic-abstract-game.cpp start line: 1100 end line: 1108 size: 8 LOC McCabe index: 2 number of parameters: 3 id: 229 unit: void BasicAbstractGame::read_entities() file: procgen/src/basic-abstract-game.cpp start line: 1160 end line: 1167 size: 8 LOC McCabe index: 2 number of parameters: 2 id: 230 unit: void update_agent_velocity() file: procgen/src/games/chaser.cpp start line: 78 end line: 87 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 231 unit: void handle_agent_collision() file: procgen/src/games/coinrun.cpp start line: 123 end line: 131 size: 8 LOC McCabe index: 3 number of parameters: 1 id: 232 unit: void prepare_boss() file: procgen/src/games/bossfight.cpp start line: 193 end line: 200 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 233 unit: bool is_space_on_ground() file: procgen/src/games/jumper.cpp start line: 183 end line: 190 size: 8 LOC McCabe index: 4 number of parameters: 2 id: 234 unit: void choose_world_dim() file: procgen/src/games/dodgeball.cpp start line: 248 end line: 257 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 235 unit: void choose_world_dim() file: procgen/src/games/fruitbot.cpp start line: 147 end line: 155 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 236 unit: void 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number of parameters: 3 id: 262 unit: bool is_blocked() file: procgen/src/games/jumper.cpp start line: 111 end line: 118 size: 7 LOC McCabe index: 4 number of parameters: 3 id: 263 unit: void add_room() file: procgen/src/games/dodgeball.cpp start line: 157 end line: 164 size: 7 LOC McCabe index: 5 number of parameters: 1 id: 264 unit: float get_tile_aspect_ratio() file: procgen/src/games/fruitbot.cpp start line: 87 end line: 94 size: 7 LOC McCabe index: 3 number of parameters: 1 id: 265 unit: float rand_sign() file: procgen/src/games/leaper.cpp start line: 95 end line: 101 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 266 unit: void decay_vel() file: procgen/src/games/leaper.cpp start line: 217 end line: 223 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 267 unit: void handle_collision() file: procgen/src/games/starpilot.cpp start line: 138 end line: 145 size: 7 LOC McCabe index: 4 number of parameters: 2 id: 268 unit: bool is_blocked() file: 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number of parameters: 1 id: 282 unit: void write_vector_int() file: procgen/src/buffer.h start line: 101 end line: 106 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 283 unit: void write_float() file: procgen/src/buffer.h start line: 108 end line: 113 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 284 unit: void write_vector_float() file: procgen/src/buffer.h start line: 115 end line: 120 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 285 unit: int RandGen::randint() file: procgen/src/randgen.cpp start line: 6 end line: 11 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 286 unit: int BasicAbstractGame::get_obj() file: procgen/src/basic-abstract-game.cpp start line: 180 end line: 185 size: 6 LOC McCabe index: 2 number of parameters: 2 id: 287 unit: int BasicAbstractGame::to_grid_idx() file: procgen/src/basic-abstract-game.cpp start line: 187 end line: 192 size: 6 LOC McCabe index: 2 number of parameters: 2 id: 288 unit: int BasicAbstractGame::get_obj() file: procgen/src/basic-abstract-game.cpp start line: 198 end line: 203 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 289 unit: std::shared_ptr BasicAbstractGame::spawn_entity_rxy() file: procgen/src/basic-abstract-game.cpp start line: 511 end line: 519 size: 6 LOC McCabe index: 1 number of parameters: 8 id: 290 unit: std::shared_ptr BasicAbstractGame::spawn_entity_at_idx() file: procgen/src/basic-abstract-game.cpp start line: 578 end line: 585 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 291 unit: QRectF BasicAbstractGame::get_object_rect() file: procgen/src/basic-abstract-game.cpp start line: 811 end line: 817 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 292 unit: void BasicAbstractGame::set_pen_brush_color() file: procgen/src/basic-abstract-game.cpp start line: 972 end line: 977 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 293 unit: void BasicAbstractGame::write_entities() file: procgen/src/basic-abstract-game.cpp start line: 1152 end line: 1158 size: 6 LOC McCabe index: 2 number of parameters: 2 id: 294 unit: QColor rand_color() file: procgen/src/assetgen.cpp start line: 22 end line: 28 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 295 unit: QRectF get_adjusted_image_rect() file: procgen/src/games/coinrun.cpp start line: 64 end line: 70 size: 6 LOC McCabe index: 5 number of parameters: 2 id: 296 unit: void init_floor_and_walls() file: procgen/src/games/coinrun.cpp start line: 241 end line: 246 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 297 unit: void boss_fire() file: procgen/src/games/bossfight.cpp start line: 258 end line: 263 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 298 unit: void serialize() file: procgen/src/games/heist.cpp start line: 211 end line: 216 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 299 unit: void deserialize() file: procgen/src/games/heist.cpp start line: 218 end line: 223 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 300 unit: void update_agent_velocity() file: procgen/src/games/caveflyer.cpp start line: 72 end line: 79 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 301 unit: void update_agent_velocity() file: procgen/src/games/jumper.cpp start line: 92 end line: 98 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 302 unit: void game_draw() file: procgen/src/games/jumper.cpp start line: 171 end line: 177 size: 6 LOC McCabe index: 2 number of parameters: 2 id: 303 unit: int image_for_type() file: procgen/src/games/dodgeball.cpp start line: 90 end line: 96 size: 6 LOC McCabe index: 3 number of parameters: 1 id: 304 unit: float get_tile_aspect_ratio() file: procgen/src/games/dodgeball.cpp start line: 240 end line: 246 size: 6 LOC McCabe index: 3 number of parameters: 1 id: 305 unit: void fire_ball() file: procgen/src/games/dodgeball.cpp start line: 371 end line: 376 size: 6 LOC McCabe index: 1 number of parameters: 3 id: 306 unit: void serialize() file: procgen/src/games/fruitbot.cpp start line: 265 end line: 270 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 307 unit: void deserialize() file: procgen/src/games/fruitbot.cpp start line: 272 end line: 277 size: 6 LOC McCabe index: 1 number of parameters: 1 id: 308 unit: float get_tile_aspect_ratio() file: procgen/src/games/leaper.cpp start line: 69 end line: 75 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 309 unit: QRectF get_adjusted_image_rect() file: procgen/src/games/leaper.cpp start line: 242 end line: 248 size: 6 LOC McCabe index: 2 number of parameters: 2 id: 310 unit: void fill_block_top() file: procgen/src/games/ninja.cpp start line: 177 end line: 182 size: 6 LOC McCabe index: 2 number of parameters: 6 id: 311 unit: void init_floor_and_walls() file: procgen/src/games/ninja.cpp start line: 188 end line: 193 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 312 unit: void init_floor_and_walls() file: procgen/src/games/climber.cpp start line: 157 end line: 162 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 313 unit: void resize() file: procgen/src/grid.h start line: 25 end line: 30 size: 6 LOC McCabe index: 1 number of parameters: 2 id: 314 unit: def check() file: procgen/builder.py start line: 0 end line: 0 size: 6 LOC McCabe index: 3 number of parameters: 2 id: 315 unit: def main() file: procgen-build/procgen_build/build_qt.py start line: 0 end line: 0 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 316 unit: void Entity::face_direction() file: procgen/src/entity.cpp start line: 84 end line: 88 size: 5 LOC McCabe index: 3 number of parameters: 3 id: 317 unit: inline std::string to_lower() file: procgen/src/cpp-utils.h start line: 55 end line: 59 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 318 unit: int RandGen::randn() file: procgen/src/randgen.cpp start line: 13 end line: 17 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 319 unit: float RandGen::rand01() file: procgen/src/randgen.cpp start line: 19 end line: 23 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 320 unit: float BasicAbstractGame::get_theta() file: procgen/src/basic-abstract-game.cpp start line: 233 end line: 238 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 321 unit: std::shared_ptr BasicAbstractGame::add_entity() file: procgen/src/basic-abstract-game.cpp start line: 566 end line: 570 size: 5 LOC McCabe index: 1 number of parameters: 6 id: 322 unit: std::shared_ptr BasicAbstractGame::add_entity_rxy() file: procgen/src/basic-abstract-game.cpp start line: 572 end line: 576 size: 5 LOC McCabe index: 1 number of parameters: 7 id: 323 unit: void BasicAbstractGame::spawn_entities() file: procgen/src/basic-abstract-game.cpp start line: 587 end line: 591 size: 5 LOC McCabe index: 2 number of parameters: 7 id: 324 unit: void BasicAbstractGame::set_action_xy() file: procgen/src/basic-abstract-game.cpp start line: 658 end line: 662 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 325 unit: void BasicAbstractGame::draw_grid_obj() file: procgen/src/basic-abstract-game.cpp start line: 915 end line: 919 size: 5 LOC McCabe index: 2 number of parameters: 4 id: 326 unit: bool BasicAbstractGame::has_agent_collision() file: procgen/src/basic-abstract-game.cpp start line: 1126 end line: 1131 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 327 unit: bool BasicAbstractGame::has_collision() file: procgen/src/basic-abstract-game.cpp start line: 1145 end line: 1150 size: 5 LOC McCabe index: 1 number of parameters: 3 id: 328 unit: bool is_blocked() file: procgen/src/games/chaser.cpp start line: 89 end line: 94 size: 5 LOC McCabe index: 2 number of parameters: 3 id: 329 unit: int theme_for_grid_obj() file: procgen/src/games/coinrun.cpp start line: 133 end line: 138 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 330 unit: void fill_block_top() file: procgen/src/games/coinrun.cpp start line: 227 end line: 231 size: 5 LOC McCabe index: 1 number of parameters: 6 id: 331 unit: bool should_draw_entity() file: procgen/src/games/bossfight.cpp start line: 122 end line: 127 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 332 unit: void passive_attack_mode() file: procgen/src/games/bossfight.cpp start line: 265 end line: 269 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 333 unit: void attack_mode_3() file: procgen/src/games/bossfight.cpp start line: 302 end line: 306 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 334 unit: bool is_blocked_ents() file: procgen/src/games/heist.cpp start line: 66 end line: 71 size: 5 LOC McCabe index: 2 number of parameters: 3 id: 335 unit: bool should_draw_entity() file: procgen/src/games/heist.cpp start line: 73 end line: 78 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 336 unit: int theme_for_grid_obj() file: procgen/src/games/jumper.cpp start line: 100 end line: 105 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 337 unit: void serialize() file: procgen/src/games/bigfish.cpp start line: 108 end line: 112 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 338 unit: void deserialize() file: procgen/src/games/bigfish.cpp start line: 114 end line: 118 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 339 unit: void set_action_xy() file: procgen/src/games/plunder.cpp start line: 110 end line: 114 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 340 unit: void choose_center() file: procgen/src/games/fruitbot.cpp start line: 141 end line: 145 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 341 unit: void set_action_xy() file: procgen/src/games/fruitbot.cpp start line: 157 end line: 161 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 342 unit: void deserialize() file: procgen/src/games/starpilot.cpp start line: 437 end line: 442 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 343 unit: void set_action_xy() file: procgen/src/games/miner.cpp start line: 99 end line: 103 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 344 unit: void set_action_xy() file: procgen/src/games/maze.cpp start line: 99 end line: 103 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 345 unit: void serialize() file: procgen/src/games/maze.cpp start line: 125 end line: 129 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 346 unit: void deserialize() file: procgen/src/games/maze.cpp start line: 131 end line: 135 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 347 unit: int theme_for_grid_obj() file: procgen/src/games/ninja.cpp start line: 128 end line: 133 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 348 unit: int theme_for_grid_obj() file: procgen/src/games/climber.cpp start line: 100 end line: 105 size: 5 LOC McCabe index: 2 number of parameters: 1 id: 349 unit: int choose_delta_y() file: procgen/src/games/climber.cpp start line: 164 end line: 169 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 350 unit: void choose_center() file: procgen/src/games/climber.cpp start line: 261 end line: 265 size: 5 LOC McCabe index: 1 number of parameters: 2 id: 351 unit: void serialize() file: procgen/src/grid.h start line: 69 end line: 73 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 352 unit: void deserialize() file: procgen/src/grid.h start line: 75 end line: 79 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 353 unit: void VecOptions::ensure_empty() file: procgen/src/vecoptions.cpp start line: 34 end line: 38 size: 5 LOC McCabe index: 2 number of parameters: 0 id: 354 unit: def set_state() file: procgen/env.py start line: 0 end line: 0 size: 5 LOC McCabe index: 2 number of parameters: 2 id: 355 unit: def no_timeout_worker() file: procgen-build/procgen_build/build_qt.py start line: 0 end line: 0 size: 4 LOC McCabe index: 2 number of parameters: 0 id: 356 unit: int RandGen::choose_one() file: procgen/src/randgen.cpp start line: 43 end line: 47 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 357 unit: int RandGen::randint() file: procgen/src/randgen.cpp start line: 90 end line: 93 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 358 unit: void RandGen::seed() file: procgen/src/randgen.cpp start line: 95 end line: 98 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 359 unit: int BasicAbstractGame::mask_theme_if_necessary() file: procgen/src/basic-abstract-game.cpp start line: 450 end line: 453 size: 4 LOC McCabe index: 3 number of parameters: 2 id: 360 unit: void BasicAbstractGame::choose_center() file: procgen/src/basic-abstract-game.cpp start line: 664 end line: 667 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 361 unit: void BasicAbstractGame::decay_agent_velocity() file: procgen/src/basic-abstract-game.cpp start line: 681 end line: 684 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 362 unit: void BasicAbstractGame::game_draw() file: procgen/src/basic-abstract-game.cpp start line: 1009 end line: 1012 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 363 unit: void BasicAbstractGame::choose_random_theme() file: procgen/src/basic-abstract-game.cpp start line: 1038 end line: 1041 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 364 unit: void BasicAbstractGame::choose_step_random_theme() file: procgen/src/basic-abstract-game.cpp start line: 1043 end line: 1046 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 365 unit: void choose_world_dim() file: procgen/src/games/chaser.cpp start line: 135 end line: 138 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 366 unit: void spawn_egg() file: procgen/src/games/chaser.cpp start line: 264 end line: 267 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 367 unit: void create_crate() file: procgen/src/games/coinrun.cpp start line: 260 end line: 263 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 368 unit: void game_step() file: procgen/src/games/heist.cpp start line: 205 end line: 209 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 369 unit: bool is_lethal() file: procgen/src/games/starpilot.cpp start line: 346 end line: 350 size: 4 LOC McCabe index: 6 number of parameters: 1 id: 370 unit: void serialize() file: procgen/src/games/starpilot.cpp start line: 432 end line: 435 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 371 unit: void serialize() file: procgen/src/games/miner.cpp start line: 316 end line: 319 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 372 unit: void deserialize() file: procgen/src/games/miner.cpp start line: 321 end line: 324 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 373 unit: void choose_world_dim() file: procgen/src/games/climber.cpp start line: 230 end line: 233 size: 4 LOC McCabe index: 2 number of parameters: 0 id: 374 unit: T get() file: procgen/src/grid.h start line: 40 end line: 43 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 375 unit: T get_index() file: procgen/src/grid.h start line: 45 end line: 48 size: 4 LOC McCabe index: 2 number of parameters: 1 id: 376 unit: void to_xy() file: procgen/src/grid.h start line: 54 end line: 57 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 377 unit: void set() file: procgen/src/grid.h start line: 59 end line: 62 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 378 unit: void set_index() file: procgen/src/grid.h start line: 64 end line: 67 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 379 unit: void libenv_observe() file: procgen/src/vecgame.cpp start line: 85 end line: 88 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 380 unit: void libenv_act() file: procgen/src/vecgame.cpp start line: 90 end line: 93 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 381 unit: void libenv_close() file: procgen/src/vecgame.cpp start line: 95 end line: 98 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 382 unit: int MazeGen::lookup() file: procgen/src/mazegen.cpp start line: 22 end line: 24 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 383 unit: bool read_bool() file: procgen/src/buffer.h start line: 15 end line: 17 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 384 unit: void write_bool() file: procgen/src/buffer.h start line: 82 end line: 84 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 385 unit: bool set_contains() file: procgen/src/cpp-utils.h start line: 37 end line: 39 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 386 unit: inline double sign() file: procgen/src/cpp-utils.h start line: 43 end line: 45 size: 3 LOC McCabe index: 3 number of parameters: 1 id: 387 unit: bool RandGen::randbool() file: procgen/src/randgen.cpp start line: 25 end line: 27 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 388 unit: float RandGen::randrange() file: procgen/src/randgen.cpp start line: 29 end line: 31 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 389 unit: int BasicAbstractGame::get_agent_index() file: procgen/src/basic-abstract-game.cpp start line: 176 end line: 178 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 390 unit: void BasicAbstractGame::to_grid_xy() file: procgen/src/basic-abstract-game.cpp start line: 194 end line: 196 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 391 unit: void BasicAbstractGame::set_obj() file: procgen/src/basic-abstract-game.cpp start line: 217 end line: 219 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 392 unit: void BasicAbstractGame::set_obj() file: procgen/src/basic-abstract-game.cpp start line: 221 end line: 223 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 393 unit: bool BasicAbstractGame::use_block_asset() file: procgen/src/basic-abstract-game.cpp start line: 404 end line: 406 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 394 unit: float BasicAbstractGame::get_tile_aspect_ratio() file: procgen/src/basic-abstract-game.cpp start line: 409 end line: 411 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 395 unit: int BasicAbstractGame::image_for_type() file: procgen/src/basic-abstract-game.cpp start line: 438 end line: 440 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 396 unit: int BasicAbstractGame::theme_for_grid_obj() file: procgen/src/basic-abstract-game.cpp start line: 442 end line: 444 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 397 unit: bool BasicAbstractGame::should_preserve_type_themes() file: procgen/src/basic-abstract-game.cpp start line: 446 end line: 448 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 398 unit: bool BasicAbstractGame::is_blocked_ents() file: procgen/src/basic-abstract-game.cpp start line: 494 end line: 496 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 399 unit: bool BasicAbstractGame::will_reflect() file: procgen/src/basic-abstract-game.cpp start line: 498 end line: 500 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 400 unit: float BasicAbstractGame::get_agent_acceleration_scale() file: procgen/src/basic-abstract-game.cpp start line: 502 end line: 504 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 401 unit: std::shared_ptr BasicAbstractGame::spawn_entity() file: procgen/src/basic-abstract-game.cpp start line: 562 end line: 564 size: 3 LOC McCabe index: 1 number of parameters: 7 id: 402 unit: QRectF BasicAbstractGame::get_screen_rect() file: procgen/src/basic-abstract-game.cpp start line: 799 end line: 801 size: 3 LOC McCabe index: 1 number of parameters: 5 id: 403 unit: QRectF BasicAbstractGame::get_abs_rect() file: procgen/src/basic-abstract-game.cpp start line: 803 end line: 805 size: 3 LOC McCabe index: 1 number of parameters: 4 id: 404 unit: QRectF BasicAbstractGame::get_adjusted_image_rect() file: procgen/src/basic-abstract-game.cpp start line: 807 end line: 809 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 405 unit: bool BasicAbstractGame::should_draw_entity() file: procgen/src/basic-abstract-game.cpp start line: 1048 end line: 1050 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 406 unit: float BasicAbstractGame::rand_pos() file: procgen/src/basic-abstract-game.cpp start line: 1110 end line: 1112 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 407 unit: static auto UNUSED_FUNCTION() file: procgen/src/game-registry.h start line: 21 end line: 23 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 408 unit: void load_background_images() file: procgen/src/games/chaser.cpp start line: 50 end line: 52 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 409 unit: bool use_block_asset() file: procgen/src/games/chaser.cpp start line: 74 end line: 76 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 410 unit: bool can_eat_enemies() file: procgen/src/games/chaser.cpp start line: 260 end line: 262 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 411 unit: int manhattan_dist() file: procgen/src/games/chaser.cpp start line: 269 end line: 271 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 412 unit: void load_background_images() file: procgen/src/games/coinrun.cpp start line: 60 end line: 62 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 413 unit: bool will_reflect() file: procgen/src/games/coinrun.cpp start line: 140 end line: 142 size: 3 LOC McCabe index: 4 number of parameters: 2 id: 414 unit: bool is_wall() file: procgen/src/games/coinrun.cpp start line: 175 end line: 177 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 415 unit: bool is_lava() file: procgen/src/games/coinrun.cpp start line: 179 end line: 181 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 416 unit: bool use_block_asset() file: procgen/src/games/coinrun.cpp start line: 183 end line: 185 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 417 unit: void fill_ground_block() file: procgen/src/games/coinrun.cpp start line: 233 end line: 235 size: 3 LOC McCabe index: 1 number of parameters: 4 id: 418 unit: void fill_lava_block() file: procgen/src/games/coinrun.cpp start line: 237 end line: 239 size: 3 LOC McCabe index: 1 number of parameters: 4 id: 419 unit: void create_saw_enemy() file: procgen/src/games/coinrun.cpp start line: 248 end line: 250 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 420 unit: bool can_support() file: procgen/src/games/coinrun.cpp start line: 447 end line: 449 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 421 unit: void load_background_images() file: procgen/src/games/bossfight.cpp start line: 72 end line: 74 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 422 unit: void load_background_images() file: procgen/src/games/heist.cpp start line: 36 end line: 38 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 423 unit: bool should_preserve_type_themes() file: procgen/src/games/heist.cpp start line: 40 end line: 42 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 424 unit: bool use_block_asset() file: procgen/src/games/heist.cpp start line: 62 end line: 64 size: 3 LOC McCabe index: 3 number of parameters: 1 id: 425 unit: void load_background_images() file: procgen/src/games/caveflyer.cpp start line: 32 end line: 34 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 426 unit: bool use_block_asset() file: procgen/src/games/caveflyer.cpp start line: 81 end line: 83 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 427 unit: bool will_reflect() file: procgen/src/games/caveflyer.cpp start line: 124 end line: 126 size: 3 LOC McCabe index: 4 number of parameters: 2 id: 428 unit: void load_background_images() file: procgen/src/games/jumper.cpp start line: 46 end line: 48 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 429 unit: bool use_block_asset() file: procgen/src/games/jumper.cpp start line: 107 end line: 109 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 430 unit: bool will_reflect() file: procgen/src/games/jumper.cpp start line: 179 end line: 181 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 431 unit: bool is_top_wall() file: procgen/src/games/jumper.cpp start line: 192 end line: 194 size: 3 LOC McCabe index: 2 number of parameters: 2 id: 432 unit: bool is_left_wall() file: procgen/src/games/jumper.cpp start line: 196 end line: 198 size: 3 LOC McCabe index: 2 number of parameters: 2 id: 433 unit: bool is_right_wall() file: procgen/src/games/jumper.cpp start line: 200 end line: 202 size: 3 LOC McCabe index: 2 number of parameters: 2 id: 434 unit: bool is_wall() file: procgen/src/games/jumper.cpp start line: 381 end line: 383 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 435 unit: bool can_support() file: procgen/src/games/jumper.cpp start line: 385 end line: 387 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 436 unit: void load_background_images() file: procgen/src/games/dodgeball.cpp start line: 46 end line: 48 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 437 unit: bool will_reflect() file: procgen/src/games/dodgeball.cpp start line: 98 end line: 100 size: 3 LOC McCabe index: 4 number of parameters: 2 id: 438 unit: bool use_block_asset() file: procgen/src/games/dodgeball.cpp start line: 153 end line: 155 size: 3 LOC McCabe index: 4 number of parameters: 1 id: 439 unit: void load_background_images() file: procgen/src/games/bigfish.cpp start line: 31 end line: 33 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 440 unit: void load_background_images() file: procgen/src/games/plunder.cpp start line: 45 end line: 47 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 441 unit: bool is_target() file: procgen/src/games/plunder.cpp start line: 79 end line: 81 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 442 unit: bool should_preserve_type_themes() file: procgen/src/games/plunder.cpp start line: 83 end line: 85 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 443 unit: void load_background_images() file: procgen/src/games/fruitbot.cpp start line: 43 end line: 45 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 444 unit: bool will_reflect() file: procgen/src/games/fruitbot.cpp start line: 79 end line: 81 size: 3 LOC McCabe index: 4 number of parameters: 2 id: 445 unit: bool is_blocked() file: procgen/src/games/fruitbot.cpp start line: 83 end line: 85 size: 3 LOC McCabe index: 3 number of parameters: 3 id: 446 unit: bool use_block_asset() file: procgen/src/games/fruitbot.cpp start line: 137 end line: 139 size: 3 LOC McCabe index: 4 number of parameters: 1 id: 447 unit: float sign() file: procgen/src/games/leaper.cpp start line: 23 end line: 25 size: 3 LOC McCabe index: 3 number of parameters: 1 id: 448 unit: void load_background_images() file: procgen/src/games/leaper.cpp start line: 41 end line: 43 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 449 unit: bool use_block_asset() file: procgen/src/games/leaper.cpp start line: 87 end line: 89 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 450 unit: bool should_preserve_type_themes() file: procgen/src/games/leaper.cpp start line: 91 end line: 93 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 451 unit: int choose_extra_space() file: procgen/src/games/leaper.cpp start line: 118 end line: 120 size: 3 LOC McCabe index: 2 number of parameters: 0 id: 452 unit: bool spawn_cmp() file: procgen/src/games/starpilot.cpp start line: 28 end line: 30 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 453 unit: void load_background_images() file: procgen/src/games/starpilot.cpp start line: 56 end line: 58 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 454 unit: bool is_destructible() file: procgen/src/games/starpilot.cpp start line: 352 end line: 354 size: 3 LOC McCabe index: 4 number of parameters: 1 id: 455 unit: void load_background_images() file: procgen/src/games/miner.cpp start line: 38 end line: 40 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 456 unit: bool will_reflect() file: procgen/src/games/miner.cpp start line: 67 end line: 69 size: 3 LOC McCabe index: 7 number of parameters: 2 id: 457 unit: int get_agent_index() file: procgen/src/games/miner.cpp start line: 95 end line: 97 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 458 unit: bool is_moving() file: procgen/src/games/miner.cpp start line: 211 end line: 213 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 459 unit: bool is_free() file: procgen/src/games/miner.cpp start line: 224 end line: 226 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 460 unit: bool is_round() file: procgen/src/games/miner.cpp start line: 228 end line: 230 size: 3 LOC McCabe index: 4 number of parameters: 1 id: 461 unit: void load_background_images() file: procgen/src/games/maze.cpp start line: 26 end line: 28 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 462 unit: void load_background_images() file: procgen/src/games/ninja.cpp start line: 42 end line: 44 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 463 unit: bool is_wall() file: procgen/src/games/ninja.cpp start line: 124 end line: 126 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 464 unit: bool use_block_asset() file: procgen/src/games/ninja.cpp start line: 135 end line: 137 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 465 unit: void fill_ground_block() file: procgen/src/games/ninja.cpp start line: 184 end line: 186 size: 3 LOC McCabe index: 1 number of parameters: 4 id: 466 unit: bool can_support() file: procgen/src/games/ninja.cpp start line: 343 end line: 345 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 467 unit: void load_background_images() file: procgen/src/games/climber.cpp start line: 44 end line: 46 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 468 unit: bool will_reflect() file: procgen/src/games/climber.cpp start line: 107 end line: 109 size: 3 LOC McCabe index: 4 number of parameters: 2 id: 469 unit: bool is_wall() file: procgen/src/games/climber.cpp start line: 124 end line: 126 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 470 unit: bool use_block_asset() file: procgen/src/games/climber.cpp start line: 128 end line: 130 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 471 unit: bool can_support() file: procgen/src/games/climber.cpp start line: 257 end line: 259 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 472 unit: std::shared_ptr get_asset_ptr() file: procgen/src/resources.cpp start line: 15 end line: 17 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 473 unit: bool contains() file: procgen/src/grid.h start line: 32 end line: 34 size: 3 LOC McCabe index: 4 number of parameters: 2 id: 474 unit: bool contains_index() file: procgen/src/grid.h start line: 36 end line: 38 size: 3 LOC McCabe index: 2 number of parameters: 1 id: 475 unit: int to_index() file: procgen/src/grid.h start line: 50 end line: 52 size: 3 LOC McCabe index: 1 number of parameters: 2 id: 476 unit: int libenv_version() file: procgen/src/vecgame.cpp start line: 43 end line: 45 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 477 unit: def __init__() file: procgen/interactive.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 3 id: 478 unit: def __init__() file: setup.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 479 unit: void BasicAbstractGame::choose_world_dim() file: procgen/src/basic-abstract-game.cpp start line: 377 end line: 378 size: 2 LOC McCabe index: 1 number of parameters: 0 id: 480 unit: void BasicAbstractGame::handle_agent_collision() file: procgen/src/basic-abstract-game.cpp start line: 383 end line: 384 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 481 unit: void BasicAbstractGame::handle_grid_collision() file: procgen/src/basic-abstract-game.cpp start line: 390 end line: 391 size: 2 LOC McCabe index: 1 number of parameters: 4 id: 482 unit: void BasicAbstractGame::handle_collision() file: procgen/src/basic-abstract-game.cpp start line: 398 end line: 399 size: 2 LOC McCabe index: 1 number of parameters: 2 id: 483 unit: void BasicAbstractGame::asset_for_type() file: procgen/src/basic-abstract-game.cpp start line: 413 end line: 414 size: 2 LOC McCabe index: 1 number of parameters: 2 id: 484 unit: void BasicAbstractGame::load_background_images() file: procgen/src/basic-abstract-game.cpp start line: 432 end line: 433 size: 2 LOC McCabe index: 1 number of parameters: 0 id: 485 unit: void coinrun_old_init() file: procgen/src/games/coinrun_old.cpp start line: 2 end line: 3 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 486 unit: void Game::game_init() file: procgen/src/game.cpp start line: 167 end line: 168 size: 2 LOC McCabe index: 1 number of parameters: 0 id: 487 unit: def nullcontext() file: procgen/builder.py start line: 0 end line: 0 size: 2 LOC McCabe index: 2 number of parameters: 0 id: 488 unit: def run() file: procgen/builder.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 489 unit: def act() file: procgen/env.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 2 id: 490 unit: def ProcgenEnv() file: procgen/env.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 3