in procgen/src/games/dodgeball.cpp [50:88]
void asset_for_type(int type, std::vector<std::string> &names) override {
if (type == PLAYER) {
names.push_back("misc_assets/character12.png");
} else if (type == PLAYER_BALL) {
names.push_back("misc_assets/ball_soccer1.png");
} else if (type == ENEMY) {
names.push_back("misc_assets/character1.png");
names.push_back("misc_assets/character2.png");
names.push_back("misc_assets/character3.png");
names.push_back("misc_assets/character4.png");
names.push_back("misc_assets/character5.png");
names.push_back("misc_assets/character6.png");
names.push_back("misc_assets/character7.png");
names.push_back("misc_assets/character8.png");
names.push_back("misc_assets/character9.png");
names.push_back("misc_assets/character10.png");
names.push_back("misc_assets/character11.png");
} else if (type == DOOR) {
names.push_back("misc_assets/blockRed.png");
} else if (type == ENEMY_BALL) {
names.push_back("misc_assets/ball_soccer2.png");
} else if (type == DOOR_OPEN) {
names.push_back("misc_assets/blockGreen.png");
} else if (type == LAVA_WALL) {
names.push_back("misc_assets/tileStone_slope2.png");
} else if (type == OOB_WALL) {
names.push_back("misc_assets/tileStone_slope2.png");
} else if (type == DUST_CLOUD) {
names.push_back("misc_assets/spaceEffect1.png");
names.push_back("misc_assets/spaceEffect2.png");
names.push_back("misc_assets/spaceEffect3.png");
names.push_back("misc_assets/spaceEffect4.png");
names.push_back("misc_assets/spaceEffect5.png");
names.push_back("misc_assets/spaceEffect6.png");
names.push_back("misc_assets/spaceEffect7.png");
names.push_back("misc_assets/spaceEffect8.png");
names.push_back("misc_assets/spaceEffect9.png");
}
}