void deserialize()

in procgen/src/games/bossfight.cpp [443:477]


    void deserialize(ReadBuffer *b) override {
        BasicAbstractGame::deserialize(b);
        attack_modes = b->read_vector_int();
        last_fire_time = b->read_int();
        time_to_swap = b->read_int();
        invulnerable_duration = b->read_int();
        vulnerable_duration = b->read_int();
        num_rounds = b->read_int();
        round_num = b->read_int();
        round_health = b->read_int();
        boss_vel_timeout = b->read_int();
        curr_vel_timeout = b->read_int();
        attack_mode = b->read_int();
        player_laser_theme = b->read_int();
        boss_laser_theme = b->read_int();
        damaged_until_time = b->read_int();
        shields_are_up = b->read_bool();
        barriers_moves_right = b->read_bool();
        base_fire_prob = b->read_float();
        boss_bullet_vel = b->read_float();
        barrier_vel = b->read_float();
        barrier_spawn_prob = b->read_float();
        rand_pct = b->read_float();
        rand_fire_pct = b->read_float();
        rand_pct_x = b->read_float();
        rand_pct_y = b->read_float();

        int boss_idx = find_entity_index(BOSS);
        fassert(boss_idx >= 0);
        boss = entities[boss_idx];

        int shields_idx = find_entity_index(SHIELDS);
        fassert(shields_idx >= 0);
        shields = entities[shields_idx];
    }